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Everything posted by Nuni
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Parans Stonehenge?
Nuni posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Just as the operation Desert Thunder began, the confident and proud forces of Dhimar and USA launch into the battlefield over Paran. An enormus aluminium cloud composed by F-4s, A-4s and B-57 crossed the frontline to bomb the heart of Parans military infrastructure, not knowing what was waiting for them... Within minutes, all squadrons that didn't drawn quickly from the strike, dissapeared from the radar. Those who managed to return to allied soil witnessed enormus explosions, planes vanishing... After hearing what intelligence reports had to say, a new installarion of extraordinary cannons was built deep in Paran soil, cappable of accelerating rounds to enormus speeds and tear down any air unit in a 80km range. Something must be done about it if they want to win the war... Thats what happened when I put this experiment in the desert terrain and played a campaign hahaha. Here is more footage of it for the ace combat fans:-
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Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
It is very interesting, and after seing it I wonder, is it possible to have a weapon to simulate in SF2 an electromagnetic attack? any type of warhead that makes the enemy lose control of their aircraft without looking conventionaly damaged or something Particle accelerators and ion cannons added to the list! -
Weaponsing a Spacecraft
Nuni posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Well guys, I just "finished" this thing (except for the cockpit, which I have never done before, the pilots and the flight model to flight different from an A-4), as you can see there is some AIM-9 floting near the module and after some test dogfights to see how it looks, I was wondering how should this spacecraft be weaponised for a fictional first space war. That is what I want to ask you people! Do you hace any idea of how a first space fighter would be? based on the real Orion capsule that I just made The weapons for me would be the same as they were in their first Earth versions, for examples a space torpedo or missile would be at first as clumsy and unreliable as the first Sidewinders that went into service. Maybe the guns could be also very limited as they have to use magnetic acceleration instead of gunpowder. Maybe the first torpedos have no warhead as its sheer velocity reached without atmosphere is enough to destroy small crafts. I would like to hear your creative ideas of the first space weapons and where it could be fitted into the spacecraft! :) -
Moon & Mars
Nuni replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Me alegra ver tanto hispanoparlante por aquí / I'm glad to see so many spanish-speaking people around here Me gustaría que me explicaras más a fondo cómo lo has hecho, yo he intentado usar trenes de aterrizaje invisibles para que el avión "caiga" hasta la posición vertical en la pista pero al final se cae hacia atrás y además rebota un montón jajaja. Sin embargo, haciendo esto todo el escuadrón despega a la vez. Y tu ingles está bastante bien! I would like you to explain me in more detail how have you done this, I have tried to use invisible landing gears so that the plane "falls" into the vertical position on the runway, but in the end it falls backwards and also bouncing a lot hahaha. However by doing this all the squadron takes-off at the same time. And your english is pretty good! Si esto funcionara bien molaria tener varias plataformas de aterrizaje y despegue en lugar de una pista... como en las bases que quiere hacer SpaceX en Marte If this worked, it would be cool to have several landing/take off platforms instead of a runway... like the bases that SpaceX wants to build on Mars -
Moon & Mars
Nuni replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I started making the landing gear since it is impossible to take off vertically, I found myself a little bit uninspired to make the landing gear of a lunar craft but I finally made it. How it looks like people? Also it would not make sense to retract the landing gear in the Moon without atmosphere, though I thought it is cool anyways hahaha -
Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Malkovitch ALWAYS steals the show hahaha -
Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Oh my god hahahaha, I am waiting to finish another show to start this one, I can't wait to see it!! -
Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I was thinking in some advanced propulsion system or nuclear power generation, turrets and pylons and maybe a spacecraft with a very powerful laser turret that needs to deploy huge solar arrays or something. As you can see there is a lot of possibilities here. I should also investigate how it would look like a landing gear since I think, vertical take off without thrust vectoring is impossible hahahahah -
Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
That thing is GREAT, I was thinking about doing a Soyuz-like counterpart for the other side and this spacecraft will give a lot of inspiration! -
Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I think, as long as the direction of the recoil force is alligned and near the major axis of the craft, that would be no problem because it would generate little to no angular momentum and the force is countered by the main engines. I really like the idea of the tactical nukes used in this way, could be a good antiship missile. Which brings me to a question I had for a long time: ¿Is it possible to have air-to-air cruise missiles in SF2NA? It would be great to see point defense gatlings in action like those in The Expanse! And, yes I have some ideas of dedicated service modules for the weapons, I think I have some sketches anywhere. However I would like to work a little in this tiny bird to see it finished, and then make larger versions :) -
Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Of course! it would be very easy to use, in fact I should make a softened version (not the hyper powerful doomlaser that is the TLS). I guess we could argue that the laser is limited in power and duration because of limited power generation. It can be used also in AAA! Yes it is true, maybe a centerlined cannon mounted in the main axis of the ship could be a solution to this, so that the main engine compesate the force. In fact, spinal heavy cannon in more futuristic spacecrafts could be cool too! All said, I think laser would take the role of guns, they are "cheap" to shoot and they do not dissipate as much as with atmosphere. In fact, I was thinking that any kinetic gun must have an invisible tracer hahaha, that would be weird. I have been thinking, while creating the TLS, which is basically a tracer effect, that it could be possible to assign a missile effect or something like that to bullets, giving an opportunity to make some cool plasma volley effects for futuristic plasma guns (although it would take more resources from the game engine) Very good insights by the way! :) -
Weaponsing a Spacecraft
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Hahahah that would be great, I can also imagine the Starship as a big freaking bomber! or packed with lots of torpedoes or turrets. Also I imagine Souzes with chinese spacecraft fighting against USA-EU forces! -
Moon & Mars
Nuni replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Whats up guys? I am currently waiting here in Spain for the DEMO-2 mission to lift off (hopefully it won't be postponed again hahahaha). I have finally introduced my unfinished Orion MPCV into the simulator with the flight model of an A-4 (but in very low gravity and with afterburner). This could be the first What-If fighter of the new United States Space Force hahahaha. I still have to finish the textures as you can see but they are almost done. Also I should design some "realistic" pylons for torpedoes and a gun (which should also be created, like a kind of AIM-9B of this new era). The solar panel arrays can be deployed and they do with the landing gear retraction command (so the spacecraft should appear landed with them retracted and deploy once in the "air"). I don't know how I am going to solve the landing gear issue, because the most realistic thing to do is appear vertically oriented in the runway (like the POGO) but this mechanic is very problematic, not to say impossible. Therefore I have to design a horizontal landing gear system or something. I also want to make effects for the RCS thrusters, I have already checked that because of the limitation of the game engine, there is no chance of linking an engine and the thruster effects with the roll/yaw/pitch inputs as the input for the normal engines only reads positive values (which means you could only trigger the effects turning in positive angles of roll/yaw/pitch and not the opposite). Unfortunately the control thrusters, like the one used in every VTOL, don't allow thruster effects. Sooooo the only aesthetic solution I found is trying to make thruster effects that triggers randomly (trying somehow to dissable the emision for some seconds in the Effect.INI and keeping all the RCS online during the flight, I will make some tests). Obviously, in this way, the control thrusters will be appearing but they will have nothing to do with your commands hahahaha. Well I leave you with some nice pics of the beginning of the lunar warfare! As I write, they have given the go ahead to load the fuel on the Crew Dragon, so enjoy! -
Moon & Mars
Nuni replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey guys! I am one step closer to make the space fighter based on the Orion capsule. Our engineers and scientists had already made the first orbital tests of this capsule and they have already retrieved it from the waters of Dhimar! (By the way thanks a lot for all the skinning tips and examples, specially to russouk2004 ) I will start now with the following service modules! -
Cylidrical mapping distortion
Nuni posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi there people, I am trying to make the skin of this Orion capsule that I made some weeks ago, I already finished the entire capsule map, but when I started drawing some lines I realised that they are not straight. I know that cylindrical mapping can lead to distortions (which already happened to me using solids that are not of revolution) but in this case I don't understand why it keeps happening. I also tried mapping the body in chunks with planar mapping but putting everything straight and together without even more distortions seems impossible to me hahahaha. Has anybody some tips about avoiding this, or compensating this effect in the photoshop itself? I would really appreciate it! -
Cylidrical mapping distortion
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Finally I decided to continue making the map despite the distorsions, after making some quick tries of your ideas. This is how it got after a long skinning session yesterday (which I feel very proud of). Today I tried the relax tool but I did not get the results I expected (it messed up all the existing map), well I definetly don't understand how it works so I'd better search some tutorials, I'm a beginner in the skinning world hahaha You can see the distortions in the red marks. There are other imperfections but I guess they are inevitable at some point. -
Cylidrical mapping distortion
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have realised that the distortion happens in the space between edges, which is planar not curved. In this case, every time a fuselage line goes along an edge it is straight without any distortion. Unfortunatelly I realised that too late to start again putting more and more edges hahaha. I will try mapping by segments, lets see if I can at least have the gate and the windows straight. Thanks! -
I remember going inside one C-5 loaded with trucks during a visit to Rota's Air Base in Spain a few years ago, we were surprised because they let us get inside! It was impressive indeed, despite the heat of being inside a giant metal tube in the middle of a runway during a hot summer day hahaha I also remember poking my head thrugh the maintenance hatch at the top of the fuselage to have a better look of the gigantic tail. Later I ate in an american style pizza-restaurant inside the base after seeing the Harriers and the spanish navy helicopters. It was a great day! Great video by the way!
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Moon & Mars
Nuni replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi there guys, I want to show you the project that I am working on right now: An Orion spacecraft to use in the Moon terrain. I am taking my time doing it but it slowly progresses! Now that I finished the modelling part of the capsule itself, I want to take this opportunity to learn better texturing, and since I already know the basics of unwrapping, I want to ask you for any advice or tutorial in order to paint a decent map (I use photoshop), and also I want to try using Bump and Specular maps here. I will appreciate any knowledge! Thank you My idea is to make something like this, the normal spacecraft composed by modules, but the middle one dedicated to weaponry and military systems, as it would be an Orion capsule retrofitted to serve as a space fighter/attacker. In fact, the middle module could be interchangable depending on the mission (small with missiles for fighters, with automated cannons to escort or large with a lot of hardpoints to attach bombs for bombers). This could lead to different versions of the spacecraft in separated Aircraft folders. -
You don't have to be a prophet to know that new flu-like epidemies appear every decade, we have had several since the 2000 hahahaha
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Hi there, here in Andalucia, south Spain. Our situation is of total lockdown in the whole country, only determined jobs can still continue functioning and we are confined in our homes, being able to go out only for supplies, work (in case you can not telework), etc. The major infection clusters are in Madrid, and other northern cities, however, Madrid is the worst place in Spain right now. Before the State of Emergency and the possibility of being put into quarentine, lots of people also flee from this cities to the South where I live hahaha. As well as other countries supermarkets were completely out of stock (mostly of toilet paper as you may know hahaha). Now we are hoping that with the lockdown and the emergency state the growth of the virus will slowly decrease, and we are watching very closely how is going to our neighbours in Italy. The goverment have also screwed up a little, having done nothing to avoid massive crowds like the 8th of March where there was a massive feminist march all over the country, now even the most feminists are criticising the goverment for not doing anything, and in fact, a lot of female polititians are giving positive in coronavirus tests... At least, now the goverment have starting preparing economic aid to help the population and the bussinesses to cope with the situation, the Emergency Unit of the Army have been deployed to critical cities as well as other branches of the Armed Forces. They are "medicalizing" Hotels in the capital city to host the non-critical patients, and most of the population have finally realised that the situation here is serious... (needless to say that when schools and universities closed, a lot of people took it as a vacation... we never learn...) As for me, my situation down here is calm, however I am mostly concern about my parents with who I live this year, because my mother had gone through chemotherapy last year (everything ended up well and "that" problem was solved properly) however that may mean she is still a little bit inmunosuppressed (I don't know if I wrote that correctly). We are more concern about my cousing who lives in a city not in the countryside, and she is actually having chemotherapy right now. However, she is clever, strong and her boyfriend is there helping her not getting exposed. And indeed, I have been also preparing for this all my life, at least I can stay in my home without people judging me!! muahahahahahah I am also a little bit concern about the situation in UK ans US, i hope goverments take a response soon, and I wish all of you the best luck and a good confinement! Coronoavirus will die, nobody messes around with humanity!
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RCS Effect?
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, I am afraid you are right, after researching a little bit further I discovered that people already had this problem back in SFP1 when trying to make a functioning thrust vectoring by linking the thrust angle to the pitch control but having the same problem: it only works in one direction not the other... I have even tried to make an INVERSE_PITCH_CONTROL in the control.ini (I have nothing to lose trying) as a reversed control input for the engine to work with, but needless to say, that didn't work either. I guess that if I want to put thruster effects in the spacecraft they will be burning all the time instead of during their specific maneuvers... Curse you TK limitations! -
Hi there guys, I have been wondering something for a while. Wandering around the DATA ini of some VTOL aircrafts I realised that there is a type of engine dedicated to attitude control (obviously there must be a way to move around the aircraft when you are almost static in the air), that as you may already know, are the RCS. I have not seen any exhaust effect applied to this systems in game, for example a Harrier hovering only has the exhaust effect of its four nozzles, but do you know if it is possible to add effects to them? I was thinking of using RCS effects to use them in a spacecraft model, burning only as you use them when maneuvering the ship. That would be very cool indeed! I already tried copying the ExhaustEffect command hoping that it would work but it didn't... Do you have any other idea to at least fake this thrusters?
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RCS Effect?
Nuni replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you very much! I have learnt a lot with its INIs. I managed to make appear the rocket effect when pitching down the aircraft, but I had a little problem. In order to make appear the effect for the opposite maneuver, as the reaction control thruster, I must reverse the input, however, that command doesn't apparently work in a jet engine... To sum up, if a were to make a spacecraft with RCS, only half of them would work since the opposite ones wouldn't be activated... -
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