RichardG
JAGDSTAFFEL 11-
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Everything posted by RichardG
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Did you fellas see this? http://sites.google.com/site/samsimulator1972/home Reminds me of the sonar simulators the navy trained us on.
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Howdy Eburger, Not merged. This is Vietnam2 stand-alone install, with December 2009 patch, then the 4 SF2V expansion pack files dropped into the mod folder. I also have Israel2 standalone install with its own seperate mod folder. I haven't installed the tiles update package. That shouldnt have anything to do with this, since it is all ground textures isnt it?
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SF2 Series UPDATE ALERT!
RichardG replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sweet, DX10 for the older games (older than Israel2). -
gyrocopter This si the coolest kid on the block!
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Deborrah Harry is one of the sexiest 60 year old woman alive. Check out their newest video man, its way better than that old rapture tune: http://video.google.com/videosearch?q=blondie+maria&hl=en&emb=0&aq=f#q=blondie+maria&hl=en&emb=0&aq=f&qvid=blondie+maria&vid=6088183966635467728
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I made a standalone SF2 Vietnam install for the Vietnam expansion mod. AA will not work and frames arent great. I made a seperate Nvidia profile for the Vietnam exe. AA works in my merged Israel/vietnam/europe install though, with much better framerates than Vietnam. This stumped me, I've never had a game refuse to obey my commands.
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How do I edit out aircraft available in Vietnam single mission? Aircraft from my other merged installs (Europe and Israel) show in available aircraft list, even though I installed this mod in its own Vietnam mod folder. I'm launching the Vietnam exe. in the merged install, is this the correct way? (Vietnam/Europe/Israel/Israel patch) I also have Europe and Israel Campaigns showing in the selection list. Everything is working well by the way.
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I have stutters too, mostly on fly by view when the plane gets close, in Israel. Game is smoother in Europe. Im on an overclocked 3ghz 6600 quad and a 9800gtx. I had to dial AA and AF to 8X to get smooth play. Object texture unlimited, high for everything else. It starts getting clunky with higher settings. Its wierd how the games frame rate can oscillate between 100 frames down to 11 in the same runtime. I've never seen another game/program do that.
