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KJakker

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Everything posted by KJakker

  1. Wrench, page 31 of the manual shows repair/rearm times for ships by size and level of damage listed in number of turn in the game. On the same page it mentions Ship Rank and Experience rated 1 through 5. I believe what you indicated in your screenshot is the experience level of the Vendetta, level three by the looks of it.
  2. Link to and copy of the Cold Waters Modding Guide by Killerfish Games. Modding Guide By Killerfish Games
  3. Quote of and link to both the post about the Cold Waters language and localisation guide and a link to the guide itself. Localising Cold Waters
  4. This is a link to and quote of Killerfish Games post about setting toolbar positions on the HUD in Cold Waters. How To Display All Toolbars
  5. Quote of and link to Killerfish Games post about the Cold Waters Operations Manual PDF file. Operations Manual Now Available
  6. Technical Support info from Killerfish games linked and quoted below. Technical Support
  7. Quotation of Julhelm on the below topic title. Where are the game files and how can I best report bugs?
  8. Until the developers can post something at CombatAce themselves I am going to link to and quote from several of there pined threads. Frequently Asked Questions
  9. I know that the Cold War era submarine sim "Cold Waters" has a forum over at the SUBSIM website, however, given that long time CA community members Stary and Julhelm are developers for Cold Waters I think it might be good for CombatAce to have a Cold Waters sub-forum in the Naval Simulation section. Alternatively a sub-forum for Killerfish Games as a whole, Pacific Fleet, Atlantic Fleet, and Cold Waters, might be an option. Any thoughts on this idea Erik? KJakker
  10. I see you have started on a Killerfish Games section. At the moment I don't think there is a need to get elaborate, something like the "Silent Hunter Series" setup should work. All Killerfish Games discussion in one place and a download section for Cold Waters under the same header as I don't think the other two titles are moddable at the moment.
  11. Soulfreak, is right. It is the the Kohleberg and Kohleberg1 objects. Kohleberg Kohleberg1
  12. I am testing the Spoiler function. I was going to use it to compress some text in a PM but the preview option (see attached screencap) is showing spoiler text to be fully visible like a quote box. Edit: Okay Spoiler works when posted but does not function with the preview button.
  13. Julhelm, has replied and said "If there is interest, go for it."
  14. I sent @Stary and @Julhelm a PM so I will wait an see what they have to say on the idea.
  15. CombatAce member Julhelm is one of Cold Waters' developers.
  16. I forgot, I also have T.O. 1-1-4 - Exterior Finishes, Insignia and Markings Applicable to Aircraft and Missiles from 1964 which has the C-97 as it was marked at that time. T.O. 1-1-4 (1964).pdf
  17. I have these manuals for the YC-97, KC-97E, and KC-97L if you guys need them. D-7490 - Pilots Handbook - YC-97.pdf AN 01-20CAG-1 - Handbook Flight Operating Instructions - KC-97E (10-08-1951).pdf Boeing KC-97L Flight Manual.pdf
  18. I was on youtube when my searching brought me around to this video and I thought I would share it.
  19. Great work, I was just looking over a few F-106 manuals with regard to fire control and cockpit instrumentation and was thinking about this again. I have these for the F-106 plus the F-102 if you are interested.
  20. Bombs not explding

    Make sure the EffectClassName= entry in the bomb's data files matches those listed in the MissileObject.INI file. Then make sure that the effects referenced by those entries exist inside your effects folder.
  21. Cool gaming setup. I only started playing within the last couple years. My group's DM has his original books from 1982 so we play using a combination of AD&D and Pathfinder 3.5 rules. My first character is a chaotic-good half-elf magic user who is presently at level 12. We are presently on hiatus at the moment since completing our last campaign.
  22. I need some help finding out how many sonobuoys an SH-3 Sea King could carry. I know that originally sonobuoys were manually launched through the cabin door and that the later SH-3H had twelve dispensers tubes however in the photos below it appears that the dispensers could be reloaded from inside the aircraft which means that twelve sonobuoys may only be the minimum load carried. Ideally if anyone has the NATOPS Flight Manuals for the SH-3A/D and SH-3H that would be a great help.
  23. Thank you for sharing your info, charlielima.
  24. charlielima, what did you typically carry while on ASW patrol or while conducting ASW training? I am modding my Cold Waters install because the Soviet Campaign mod has a lot of inaccurate weapon and search stores data for US ASW aviation assets. I have S-2, S-3, P-3, SH-2, and SH-60 primary source documentation but I only have partial stores info for the SH-3.
  25. dtmdragon, have you watched Bruce Gordon's videos on Youtube? https://www.youtube.com/user/spiritofattack/videos
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