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Everything posted by KJakker
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I found some free for download Star Trek plus a handful of Star Wars and other sci-fi models in MAX format. The creator David Metlesits has said that anyone can download and play around with them as long as he is properly credited. Metlesits Fleetyards Gallary Now I don't have MAX but there is one model in particular I really would like to be able to look at. Would someone be willing to convert the Vesta Class starship into a more common format for me? Vesta class starship
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May the Schwartz be with you.
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Children of a Dead Earth (Hard Sci-Fi Space Combat Sim)
KJakker posted a topic in Sci-Fi Simulations
Anyone here at CombatAce who is a fan of hard science fiction and space combat might be interested in a sim called "Children of a Dead Earth" by QSwitched Productions a one man developer. The game has been out since September 26th, 2016 and has been receiving regular monthly to bimonthly updates and is is now at Patch 1.1.1. These updates including bug fixes, added features in response to community input, and mod support. I have included the patch notes as of 4/27/2017 in a spoiler box at the bottom. Weapons include conventional guns, rail guns, coil guns, lasers, and missiles, plus both conventional and nuclear warheads. I think the trailers tell it better than I can in words and note that those trailers are based upon the beta and things have evolved significantly since then. Link to the Homepage: http://childrenofadeadearth.com/ Link to the Developers Blog: https://childrenofadeadearth.wordpress.com/ Link to the Official Forum: http://childrenofadeadearth.boards.net/ Link to the Steam Store: http://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/- 1 reply
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Death Star Terrain Idea. A What If.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I imported the Death Star Trench Run mission from X-Wing into AlliED to get an idea of size. The trench run way points for Red 1 is 44.43 km long. I also plugged the radius of both Death Star's into an online calculator and got the following numbers for Surface Area and Circumference. Death Star Diameter: 120 km Surface Area: 45238.9 km2 Circumference: 376.991 km Death Star II Diameter: 160 km Surface Area: 80424.8 km2 Circumference: 502.655 km -
I thought people here would be interested in an article that I stumbled across recently. It is titled Choreographing the Dance of the Vampires: Red Storm Rising’s Game Plots by Matthew Kirschenbaum and was originally published February 24, 2012. It is about how the Harpoon war game was used by Tom Clancy and Larry Bond to help plot out the events of the Red Storm Rising chapter “The Dance of the Vampires.” Link: http://mediacommons.futureofthebook.org/tne/pieces/choreographing-dance-vampires
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Ships' names on map illegible
KJakker replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Extract the HUDData.INI file from the Flight.CAT. Place it in the Flight folder in the appropriate SF2 install's Mods folder. Then open the HUDData.INI and look for the following entry. [smallLabelFont] TextFontName=Arial TextSize=12 This controls the font type and text size of the labels. -
WW2 AAA?
KJakker replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Here is the 40mm Bofors I set up for the USN for you to look over. 40MM_L56.7z I also have some German Navy Gun data files that I was working on at one time, if you want I can dig them up and see if they have any Luftwaffe and Heer counterparts. -
Battle of the Bulge Terrain [maybe]
KJakker replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Clerf, Belgium Esch-sur-Sure, Belgium Heiderscheidgrund Bridge Belgium Ouren, Belgium Clervaux, Luxembourg Wiltz, Luxembourg -
Battle of the Bulge Terrain [maybe]
KJakker replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Here are photos of Noville, Belgium... Manhay, Belgium... Stolzembourg, Luxembourg... Edit: St. Vith, Belgium... Edit2: Losheimergraben, Belgium. Edit3: Bastogne, Belgium. I should have more for you tomorrow. -
WW2 AAA?
KJakker replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Remember that the 40mm Bofors in WWII should all be contact fused. The smallest shell that could take a VT fuse at the time was 3-inch (76mm). That is how I have the naval Bofors set up on all of the WWII ships I have worked on. -
Battle of the Bulge Terrain [maybe]
KJakker replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
If you need help doing online searches for photos I would be happy to help. -
Let me guess,
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Air & Ground expansion A6 problem
KJakker replied to BrockyD's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
These files are the A-6A, A-6B, and EA-6A from my install. SF2VAGXP A-6.7z Backup the A-6's from your SF2:V Air & Ground War Expansion by cutting and pasting them to a safe place on your hard drive and then replace them by copying and pasting the attached files and see if they work. I just tested them in my SF2:V A&G Expansion and they were working fine for me. -
I would like to ask for some help. I am trying to make a Missile Test Facility for testing SAM's out of a modified Rang/Mescalero Proving Grounds terrain but I am having trouble trying to get a complete SAM site with EW_Radar, SAM_Radar, and SAM_Launcher ground objects to all show up together. What I am trying to do is make it so that by changing the date of the mission by month it will swap out one SAM site for another allowing for easy swapping of the associated radars and launchers.
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HUD bug/glitch/problem
KJakker replied to Mobius98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Add "HUDMaterial=HUDMaterial" as part of the [HUD] entry in the Avionics INI file. Then paste the data below in beneath it. [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE @ Wrench Some forums like users to put images inside spoiler tags to keep threads decluttered. -
Weird Dream of WWII with B-25's
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I had a weird dream last night. In the dream I was following a squadron or group of B-25 from the CBI theater who were being transferred to the ETO. The crazy part of the dream is that when they arrived at their new base they spot Luftwaffe fighters below them preparing the attack the airfield and so the B-25's arm their guns, go full throttle, and dive through the fighters' formation from 6 o'clock high catching the fighters by surprise and downing more than half of the fighters including one B-25 getting five of them and becoming an ace in a day. I woke up just after the bomber that got five landed and the crew was told that observers on the ground could confirm their ace status.- 2 replies
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I have head about the tracer rounds having a different trajectory from ball, AP, and API ammo before. However was the issue with tracers on fighter aircraft actually as pronounced as it is made out to be or is it one of those things that had gotten exaggerated over time in the retelling of history.
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I remember reading the book We Were Soldiers Once... and Young: Ia Drang - The Battle that Changed the War in Vietnam that Moore wrote with Joseph L. Galloway after my father, who was a Vietnam veteran, recommended it to me.
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Bruce Gordon has posted two more videos.
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Best mods for Strike Fighter 2 Vietnam
KJakker replied to MarcQ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SF2V Air & Ground War Expansion Pack v2 http://combatace.com...20-gold-part-1/ http://combatace.com...20-gold-part-2/ http://combatace.com...20-gold-part-3/ http://combatace.com...20-gold-part-4/ http://combatace.com...20-vpaf-add-on/ http://combatace.com...game-1974-1975/ http://combatace.com...ep-2014-update/ -
OK, Explain SF2 Stealth Values to Me...
KJakker replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
PFunk, the F-117 that was shot down during Operation Allied Force was downed by an SA-3's. The battery used a P-18 Spoon Rest to acquire it, and than used the SNR-125M1 Low Blow to track and guide the missile, the IADS never detected the plane. Only the first of the two missiles launched tracked. According to an account by one of the officers who was there the F-117 was first detected at 23km by the Spoon Rest and was tracked and engaged at 13km by the Low Blow. Also it is not common knowledge but a second F-117 was damaged by a SAM during Allied Force but made it back to base safely. The account of shoot down that I referenced above is posted here: http://simhq.com/forum/ubbthreads.php/topics/3594642/Re:_SAM_Simulator#Post3594642 Also these two threads contain some discussion on the issue. Allied Force B-2A Raid on Belgrade S-125M1 Neva (SA-3B Goa) -
I have read and seen both the book and movie "The Finest Hours", as usual the book is better. As for surf boats and motor lifeboats, well I live next to one of the Great Lakes, as within one mile of it, and as such I have read a number of books on ship wreaks and the Life Saving Service and the USCG. I think one of the more amazing and somewhat heart wrenching ones I have read was titled "Hard Pulling for the Sand Beach Life Savers" about a crew of a 30 foot wooden surf boat that rowed some fourteen miles through 30 foot waves after rescuing a barge crew only to finally be capsized just as were a few hundred yards of safety.
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North of Syria map?
KJakker replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I did a rather thorough overhaul of all of the naval assets in the Anatolia campaign for acesfakia which you might find useful for filling in some of the regional navies. Any of you working on this project that want to take a look at it let me know and I will include in the conversation as I still have it stored in my messenger. -
Why the soviet warship add-ons cannot fire anti-ship missiles?
KJakker replied to F24A's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Udaloy and Slava Class ships do not have usable mesh nodes included in the LOD files for the ASM's to launch correctly. The Sovremenny Class should launch anti-ship missiles. Check that the missiles referenced in the ship's data file are in your weapons folder. Next check to see if the target ship is within the field of fire of the missile gunners, on the Sovremenny that is within 30 degrees of the bow, and that the target is beyond the minimum launch range of the missile, 5000 meters in this case.