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Everything posted by KJakker
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sf2 NA Drops off when I try to acquire target
KJakker replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It sounds to me like he is having a frame rate drop when acquiring a target. -
F-22 Strike Raptor
KJakker replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You are not using Julhelm's F-22 cockpit? It is in the SF2 section but I would think you should be able back fit it to SF1. -
SF2V installs: what do you add?
KJakker replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the clarification, it has been awhile since I set up my SF2: Vietnam install so I did not have the install details fresh in my mind when I put together the collection of links. -
SF2V installs: what do you add?
KJakker replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Green Hell 3.5 by Stary Green Hell 3.5 optional trees graphics by Stary Green Hell 3.5 Enhancement Package by eburger68 Edit: MigBuster beat me to Green Hell 3.5. Added all the links below. Also once completely installed double check the GroundObject folder against the ships download section for any vessels that served in the theater that might be missing from the packages below. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1 by eburger68 SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 2 by eburger68 SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 3 by eburger68 SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 4 by eburger68 SF2V Air & Ground War Expansion Pack v2.0 - Terrain Update by eburger68 SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update by eburger68 SF2V Air & Ground War Expansion Pack v2.0 - VPAF Add-on by eburger68 SF2V Expansion Pack - End Game, 1974-1975 by eburger68 True VPAF part.1 (base files) 2.0 by paulopanz True VPAF part.2 (planes) 2.0 by paulopanz -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
On the Essex Class, since we are not going to be using the hanger deck catapult in game, you only really need two different catapult layouts. One for the single starboard side catapult only flight decks and one for the dual catapult decks. There is no need to do a flight deck without any cat visible for the Essex CV-9 because even though she only had a catapult after May 6, 1943 the visible track on the deck for it was there from the start and she saw no action before her first catapult was installed. I did a little more research and found out when the Essex class ships WWII configurations were commissioned and decommissioned as well as the dates that the single catapult ships underwent the refits that installed the second deck catapult. As such I was able to put together two "_Names.ini" files for you. One "Essex1C_NAMES.ini" is for the single cat ships and the other "Essex2C_NAMES.ini" is for dual cat ships. "EndDate=" and "StartDate=" for ships that appear in both files take into account the dates they underwent refit. Essex Names Lists.7z -
"Hit Boxes" on custom objects - not being recognized
KJakker replied to WTRAdmin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Don't forget that after SF2: North Atlantic came out naval objects need a collision LOD. From the ThirdWire California Class cruiser. [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect=ShipDestroyedEffect DamageEffect=ShipFireEffect SystemDamageEffect=ShipSystemFireEffect CollisionMesh=CGN-36_COL.LOD <---------- Needed for weapons to impact the object. SinkTime=63.0 EmptyMass=11501120.0 Component[001]=Hull Component[002]=Superstructure -
Screenshot Theme of the Month Is.....Tailhooks!
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I thought I would get some screenshots in here before it closes. An F4D-1 Skyray landing upon the USS Bon Homme Richard, CV-31. -
Tour Eiffel 3d model
KJakker replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, I must have misread what you said Wrench. It is in the "EuroWW2_TYPES.INI". [TargetType153] Name=Eiffelturm FullName=Eiffel Tower ModelName=Eiffel_Tower.LOD TargetType=Misc ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=200.0 ArmorValue=28516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=150 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=22000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel=Eiffel_tower.LOD SecondaryEffect=LargeFire SecondaryChance=100 -
Tour Eiffel 3d model
KJakker replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, you might want to check your EAW Euro files is the SF2 downloads section. I just took a look at my ETO installation and the copy of the "sf2_ww2_europe_terrain.7z" file in my SF2 storage folder and both are missing the OldMetal.jpg file. -
Some of you might find this interesting.
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F-106 aircraft and cockpit MAX file question.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench's suggestion did work, I switched it from a bmp to a tga file. However no joy on turning the canopy frame transparent. I think something has to be set in MAX for that to work. -
F-106A Delta Dart in Vietnam (What if)
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I found an error in the "F-106A_63_vietnam.ini" file because Mue's LODViewer was unable to see the textures. The "TextureSet001" and "TextureSet002" have incorrect entries. They do not match the texture directory names or the data in the "TextureSet.ini" file in the directories. Errors pointed out below with corrected entries at the end of the arrows. [TextureSet001] Directory=SEA <-------------------318SEA Name=SEA 'What If' <------------318th FIS (SEA) Nation=USAF Squadron=318FIS <--------------318th FIS Specular=0.300000 Glossiness=0.300000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=20 DecalNumberStart=0 DecalNumberEnd=19 StartDefaultDate=1969 [TextureSet002] Directory=SEAN <------------------5SEAN Name=SEA night 'What If' <------5th FIS (SEA Night) Nation=USAF Squadron=5FIS <-------------------5th FIS Specular=0.300000 Glossiness=0.300000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=19 DecalNumberStart=0 DecalNumberEnd=18 -
acesfakia, if you were a military service member in your nation you should check out the thread linked below. http://combatace.com/topic/78615-new-badges/page-1
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Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, here is a wall of text plus an attachment of photographs. Edit: Fixed an attachment issue. Essex Class Catapult Views.7z Essex class catapult outfit. Note in pre-modernization Essex class carriers the port catapult is off set slightly aft of the starboard catapult. This is still true after the SCB-125 modernization and the switch to the H-8 catapult, though it becomes much less apparent. ---------------Short Hull Essex--------------- No catapult when commissioned. Two H-4 catapults were wating for her at Puget Sound Naval Shipyard but she never had need to return to the west cost for refit during the war. One H-2 flight deck catapult was installed on her starboard side during a refit. CV-9 Essex: Catapult refit completed May 6, 1943. ------------------------------ One H-4 flight deck catapult on the starboard side and one H-4A hanger deck catapult when commissioned. Hanger deck catapults were ordered removed in May 1943. A second H-4B flight deck catapult was added on the port side and the hanger deck catapult removed during refit. CV-10 Yorktown: Catapult refit in September 1944. CV-11 Intrepid: Catapult refit in June 1944. CV-12 Hornet: Catapult refit in September 1945. CV-17 Bunker Hill: Catapult refit in January 1945. CV-18 Wasp: Catapult refit in June 1945. ------------------------------ One H-4 flight deck catapult on the starboard side when commissioned. A second H-4B flight deck catapult was added on the port side during refit. CV-13 Franklin: Catapult refit in January 1945 CV-16 Lexingtion: Catapult refit in December 1943 ------------------------------ One H-4 and one H-4B or two H-4B flight deck catapults on the port and starboard sides of the flight deck when commissioned. I have read that CV-31 had two H-4B catapults when the Korean War broke out and as the were WWII catapults may have been installed from the start. CV-20 Bennington: August 1944 CV-31 Bon Homme Richard: November 1944 ---------------Long Hull Essex--------------- One H-4 and one H-4B or two H-4B flight deck catapult on the port and starboard sides of the flight deck when commissioned. CV-14 Ticonderoga: May 1944 CV-15 Randolph: October 1944 CV-19 Hancock: April 1944 CV-21 Boxer: April 1945 CV-32 Leyte: April 1946 CV-33 Kearsarge: March 1946 CV-34 Oriskany: 25 September 1950 CV-36 Antietam: January 1945 CV-37 Princeton: November 1945 CV-38 Shangri-La: September 1944 CV-39 Lake Champlai: June 1947 CV-40 Tarawa: December 1945 CV-45 Valley Forge: November 1946 CV-47 Philippine Sea: May 1946 ---------------Catapult Info--------------- F MK II (10,000 lb to 35 mph) flywheel type aboard CV-2 & CV-3 from 1920's. H MK II (7000 lbs to 70 mph in 55-ft); pre-war Yorktown class & Wasp fit (including hangar catapult). H-2-1 (11,000 lbs to 70 mph in 73-ft); CVE/CVL fit, and late 1943 fit for CV-3 & CV-6. H-4 (3,500-16,000 lbs to 90 mph in 95-ft); Essex class early fit. H-4A (16,000 lbs to 85 mph in 72.5-ft); Essex Class hangar fit, removed from May 1943 on. H-4B (18,000 lbs to 90 mph in 96-ft); Essex class later fit. H-4C (16,000 lbs to 85 mph in 72.5-ft); CVE/CVL fit late war. H-4-1 (28,000 lbs to 90 mph in 150-ft); Midway class early fit. H-5 (16,000 lbs to 90 mph in 96.7-ft); seaplane catapult, all converted to H-4. H-6 (60,000 lb to 120 mph); seaplane catapult. H-8 (15,000 lb to 120 mph or 62,500 lbs to 70 mph in 190-ft); replaced H-4B & H-4-1 in post-war Essex & Midway class modernization's. H-9 (45,000 lb to 120 mph or 100,000 lbs to 90 mph in 210-ft); for CVA-58 United States, cancelled. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WBS, this WWII catapult training film should help. You might need to turn up the volume as the sound is rather quiet. The catapult in the film is on a CVE but as I understand it the same type of hydraulic catapult was used on all USN carriers during WWII. The thing is during the war some Essex class ships had two catapults and some only had one. I will have to look up which ones and when. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
KJakker replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What is the new default gun range Crusader came up with? This is the first I have heard of it. Also it has been a long time since I posted in here, now that I have Nvidia ShadowPlay maybe I should try my hand at a DACT video. I am thinking F-5E Tiger II vs MiG-21MF. That is if I can get away from the warships long enough. -
Balkan area on any existing terrains?
KJakker replied to MrGoTime's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This terrain would be great for some World War II campaigns also. You would need a completely different "movement", "nations", "targets", and "types" INI files, among other things. However it would be great fo things like flying with the 15th Air Force out of Italy. I believe the 15th Air Force flew missions in Italy, France, Switzerland, Germany, Greece, Albania, Yugoslavia, Austria, Hungary, Czechoslovakia, Poland, Bulgaria, and Romania. Of those this map is only missing southern Albania, Greece, Bulgaria and Romania. That is a lot of territory for USAAF campaigns in 1943-45. It would also work for Luftwaffe and Regia Aeronautica Italiana defensive campaigns from 1942-1945. -
Radar cross section.
KJakker replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In the aircraft "_Data.ini" file under [DetectSystem] is "BaseRCSModifier=". -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is some info on the Mistral. I can see about putting together a data file for it if you want? Mistral Info.7z -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can't find a Mistral SAM anywhere on my system ether. There is an R440 Crotale but no Mistral that I can find. -
Weaponspack 3
KJakker replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Strike Fighters 2 Screenshots
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Taxing Your System
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dave, are you using Mue's files for extending the drawing distance for fading objects? If you are, try watching a full scale missile attack upon a carrier group close up via the camera views and see if it slows down when all the missiles and CIWS rounds are flying. I have attached preconfigured files for such a test if you want to use them. Missile Defence Graphics Test.7z -
B-57 A & B Crew and Wing Ondnance malpositioned
KJakker replied to sunray461's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can you post a screenshot of your Objects folder file structure. This is what mine looks like.