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EricJ

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Everything posted by EricJ

  1. EricJ Helicopter Pack RC116 - Worked on the Sling MFD page a little more, tweaking it and changing a few things to make it useful, though it's what it is right now as for some reason it won't center on the page, but it is usable at least. - Pylon Pod M134 and M197 cannons now have rotating barrels with help from Lexx on the Tiny Gecko Studios Discord. https://drive.google.com/file/d/10QbgH_MAQ82l0jrZQHIMUYCv7lFdN5vD/view?usp=sharing
  2. I've had one guy who was banned here trying to get my Super Hornet Package, and I flatly refused, because once you do it once, they keep asking.
  3. EricJ Helicopter Pack RC115 - Tweaked threat values for the UH/MH-60/92s - Tweaked the Sling MFD page on the XX-92s, and removed the Sling Load page on the MH-92 DAP https://drive.google.com/file/d/10Op7UVCJzP16eKS2AzgZkO8YFFrR5-oX/view?usp=sharing
  4. Also if that link doesn't work you can always go here to get the Discord link: https://www.thirdwire.com/community.htm I mean Menrva isn't wrong, but they could you know, do something about it too if they wanted to.
  5. Invites last about 24 hours or so if I understand correctly but here's a new one: https://discord.gg/SWxgzSTH
  6. RHS AFRF Lasers and Suppressors RC4 - Re release. It should be noted that this mod was done in 2016 and not updated. I may go and fix this issue, but for now they can be equipped on limited weapons. https://steamcommunity.com/sharedfiles/filedetails/?id=3359854764
  7. Ahh that does the trick doesn't it? I don't do much A2A so I missed that detail. Well it's good you figured it out though.
  8. You'll have to edit each missile in the folders to get what you want, but even with my setup, AIM-120Ds get spoofed (not often mind you) by MIG-23s, so it is what it is. Then again I do also fire them at long range, but sometimes a hit is guaranteed more often than not.
  9. EricJ Taliban Units RC24 - Added a dedicated RPG gunner, also added him to the "Taliban Infantry Squad"
  10. EricJ Helicopter Pack RC114 - Added a shadow LOD to one of the M230 cannons https://drive.google.com/file/d/10MSQoYR5U6nnW67uUd4bY1So9ukDzAqz/view?usp=sharing
  11. EricJ Weapons Pack RC112 - Due to some conflicts with other mods that I'm working with, I decided to remove the Taliban units. I'm sure that they weren't used as much. If you did like the faction, then you can find it under EricJ Taliban Units as that's a duplicate of the same framework that the faction functioned in the weapons pack https://drive.google.com/file/d/10IV5UKFhfPxOoGXA0U3CXHTsrQtCEel6/view?usp=sharing
  12. Okay right now I'm pretty much on a chill setting for mods. The Taliban Fighters is pretty much where its at and so on. The EricJ Weapon Pack has one issue and that's the Barrett M468. I don't know how the texture ended up missing, but somehow I deleted it. I asked ADuke if he's got a copy of the texture so I can insert it and kill that error. Overall, not much for the EricJ Helicopter Pack. I do have something to fix, but it's not game breaking, so I'll hold off until inspiration strikes me. As sorta hinted I wanted (and I think somebody hinted at it), a UAV able to transport human or AI players around, but mainly for milsims and the like. Also for the future (whenever I get my hands on it), I'm not sure if I want to put the SA-2 Samson in the helicopter pack, or standalone, but I may move it to standalone, and need to get a hold of James Cameron (it would be the good thing to do to at least ask if it's okay, failing that who knows) and at least cover my butt as far as IP issues and the like, but that's for the future. I've been mainly focusing on mission stuff and adapting missions for play. I don't know what's more popular, SP or MP missions, so I just make them and hope somebody plays them. Some of my missions have shown to be popular, but it's hard to gauge what people like with some metrics and the like. Anyway, I don't have much planned right now, which is nice as I can sorta chill and see what hits my mind in the future.
  13. I don't have a SU-57, but here's the Su-27 RWR_SU-27.7z
  14. EricJ Taliban Units RC23 - "Taliban Fighter 2 and (No Hat) has an RPK-12 MG as a standard weapon - Fixed an entry for the Taliban Fighter 2 (No Hat) - "Taliban Infantry Squad" now has an RPK gunner (replaced one of the units with him)
  15. EricJ Taliban Units RC22 - Armed them after so many years for a mission I'm working on, they use BIS weapons, so there's no issue with weapon use and not making it a small weapons pack. Again if you don't like it make your own edits and so on. - Fixed a filepath error - Added a "Taliban Infantry Squad", given to fit the game, unlike in reality where there were no defined squads and the like.
  16. Looking good actually. Are you planning on doing current and future Vipers? There's this article about the new electronics suite: https://theaviationist.com/2024/10/29/f-16-ivews-first-flight/
  17. EricJ Weapons Pack RC111 - Fixed a missed CfgPatches error https://drive.google.com/file/d/10HYXDvpM_aGA_ddOzWJnd9btP7d2D3B3/view?usp=sharing
  18. According to some people the images were off, but for one project I did for somebody he approved of it, so there's that. But I hate creating new topics because I have my own topic and feel it's better to ask there as somebody will see it. But as DA suggested, finding modeling sites and color profiles will work, or even some of the birds here as the scheme appears to be the same overall.
  19. It's a good thing you're a moderator Stratos, as Wrench would chime in on "why are you necrothreading" lol
  20. ADuke Kiowa Warrior Alpha AC21 - Shells now eject from the M3P - Shadow LODs fixed
  21. Just a note, for some reason I deleted the "m468_co.paa" file in some way or other. It's a known issue that the Barrett M468 in the mod (I think it's cursed now), the main texture is missing. I checked all of my files on my external and nothing, so I emailed ADuke (who did the base texture) and hopefully he'll have one on hand to make it "work" again. But then again if somebody could texture it and so on, then I'm open to anybody who can reliably do it. It can be remapped so there's that.
  22. EricJ Weapons Pack RC110 - Requires game version 2.18 - Fixed a slew of CfgPatches errors stemming from some wrong entries, problem should be fixed. https://drive.google.com/file/d/10Gh0hQXMS3t38jtdvxmVLEWsQ66YBv7I/view?usp=sharing
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