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Everything posted by EricJ
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
On a whim about the AIM-174B Gunslinger, I looked up on Google, and will not be modifying the Super Hornet radar (unless I can figure out some non-OP way of doing it (or somebody has a suggestion...) and so on. The way it works via Google is this: The F/A-18 Super Hornet's improved radar, specifically the Active Electronically Scanned Array (AESA) radar, works with the AIM-174B missile by providing the necessary target data for long-range engagements. While the Super Hornet's radar is capable of its own targeting, the extreme range of the AIM-174 also relies on the broader Naval Integrated Fire Control-Counter Air (NIFC-CA) network, which includes assets like the F-35 and E-2D, to provide mid-course guidance and create a powerful "kill web". This allows the Super Hornet to act as a launch platform for the missile, which can then be guided to the target using data from other networked sensors. Role of the Super Hornet's radar and sensors AESA Radar: The Super Hornet's AESA radar is essential for initial detection and tracking of enemy aircraft, providing the foundational data needed for a missile launch. Infrared Search and Track (IRST): The addition of the ASG-34A IRST further enhances the Super Hornet's ability to detect and track targets, especially in electronic warfare or radar-denied environments. Joint Helmet Mounted Cueing System: This system allows pilots to quickly designate targets, integrating the pilot's head movement with the targeting data from the radar and IRST. How the AIM-174 and networked sensors work together Missile launch: The Super Hornet launches the AIM-174, which can operate on its own active radarseeker for terminal guidance. Networked targeting: The missile can also receive updates in flight through the NIFC-CA network, ensuring it stays on course even at extremely long ranges. Role of other assets: For maximum effect at its longest ranges, the AIM-174's mid-course guidance will likely be provided by other assets in the network, such as an F-35 or E-2D, which have greater radar range and a more powerful view of the battlefield. The big picture Kill chain breaker: The combination of the AIM-174's range and the Super Hornet's sensor suite, augmented by the NIFC-CA network, is designed to break the enemy's kill chain. F-14 Phoenix replacement: This capability helps fill the long-range air-to-air engagement gap left by the retirement of the AIM-54 Phoenix missile. Enhanced capability: By using the Super Hornet as a launch platform supported by networked sensors, the Navy can extend its engagement reach significantly, making it a much more formidable combat aircraft. This is what I got through the AI prompt, and so it'll pretty much stand that no update to the Super Hornet Pack will happen. Again if there's a way to make it work at longer ranges, I'm all ears, but as how the game works... It'll just be a bigger AIM-120 so far. -
Episode 12 is posted, either catch up, or start anew: https://bit.ly/45xo8Rz
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WIP Mega THREAD!
EricJ replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looking cool man -
AH-1Z RC24 - Removed custom personal waypoint image. Apparently that slipped in when including the HUD images. https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051
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Weaponspack 3
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I personally don't care either way, since I'll be more focused on it hitting the target than the type of lugs that it has. -
I admit some fascination and a little obsession with the Super Hornet in games, but I do a lot of regular troop/cargo lifting in Arma 3. I enjoy doing it and find it fulfilling to me to do, rather than attack helicopters.
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Yeah I think he should put that up, and like a button for acknowledging it or something, so they have to read it, and so on.
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You have to post two times within 45 days, and have an account for 30 days or more to be allowed to download once a day. It's Erik's rules to thwart people abusing the prior system, though i believe if you get a subscription you can have better access to downloads.
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Thanks GKABS, that worked. I hope they do though, that would be awesome. I enjoyed EF2000 without a stick back then, but it will be cool to redo it with a stick.
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Yeah that link is kinda not working. But I did see somebody talk about it on the Mudspike forums though, and that sounds great if they do EF2000
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Rick Rawlings Let's Play WOFF
EricJ replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
Same here, you need to adjust the settings on your videos so we can see them. -
stealth in sf2
EricJ replied to debmalya's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@debmalya moved to the correct forum. -
Mirage F-1C-200
EricJ replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Approved -
Episode 11 is posted for Shades of Death, either start anew or catch up: https://bit.ly/45xo8Rz
