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EricJ

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Everything posted by EricJ

  1. On a whim about the AIM-174B Gunslinger, I looked up on Google, and will not be modifying the Super Hornet radar (unless I can figure out some non-OP way of doing it (or somebody has a suggestion...) and so on. The way it works via Google is this: The F/A-18 Super Hornet's improved radar, specifically the Active Electronically Scanned Array (AESA) radar, works with the AIM-174B missile by providing the necessary target data for long-range engagements. While the Super Hornet's radar is capable of its own targeting, the extreme range of the AIM-174 also relies on the broader Naval Integrated Fire Control-Counter Air (NIFC-CA) network, which includes assets like the F-35 and E-2D, to provide mid-course guidance and create a powerful "kill web". This allows the Super Hornet to act as a launch platform for the missile, which can then be guided to the target using data from other networked sensors. Role of the Super Hornet's radar and sensors AESA Radar: The Super Hornet's AESA radar is essential for initial detection and tracking of enemy aircraft, providing the foundational data needed for a missile launch. Infrared Search and Track (IRST): The addition of the ASG-34A IRST further enhances the Super Hornet's ability to detect and track targets, especially in electronic warfare or radar-denied environments. Joint Helmet Mounted Cueing System: This system allows pilots to quickly designate targets, integrating the pilot's head movement with the targeting data from the radar and IRST. How the AIM-174 and networked sensors work together Missile launch: The Super Hornet launches the AIM-174, which can operate on its own active radarseeker for terminal guidance. Networked targeting: The missile can also receive updates in flight through the NIFC-CA network, ensuring it stays on course even at extremely long ranges. Role of other assets: For maximum effect at its longest ranges, the AIM-174's mid-course guidance will likely be provided by other assets in the network, such as an F-35 or E-2D, which have greater radar range and a more powerful view of the battlefield. The big picture Kill chain breaker: The combination of the AIM-174's range and the Super Hornet's sensor suite, augmented by the NIFC-CA network, is designed to break the enemy's kill chain. F-14 Phoenix replacement: This capability helps fill the long-range air-to-air engagement gap left by the retirement of the AIM-54 Phoenix missile. Enhanced capability: By using the Super Hornet as a launch platform supported by networked sensors, the Navy can extend its engagement reach significantly, making it a much more formidable combat aircraft. This is what I got through the AI prompt, and so it'll pretty much stand that no update to the Super Hornet Pack will happen. Again if there's a way to make it work at longer ranges, I'm all ears, but as how the game works... It'll just be a bigger AIM-120 so far.
  2. EricJ

    I write books too

    Episode 12 is posted, either catch up, or start anew: https://bit.ly/45xo8Rz
  3. AH-1Z RC24 - Removed custom personal waypoint image. Apparently that slipped in when including the HUD images. https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051
  4. I personally don't care either way, since I'll be more focused on it hitting the target than the type of lugs that it has.
  5. Yeah I've been here since 2013 or so, so that's pretty much it.
  6. Yeah that's the issue, but I see it solved by Meusli
  7. I admit some fascination and a little obsession with the Super Hornet in games, but I do a lot of regular troop/cargo lifting in Arma 3. I enjoy doing it and find it fulfilling to me to do, rather than attack helicopters.
  8. Yeah... but that's about it. Even then I don't like it compared to like DCS or Arma 3 though, but still it's better than nothing.
  9. No such mod, no such capability. The only way to do that is to record it for like YouTube or something like that, like NVIDIA software, OBS Studio and so on.
  10. Not to my knowledge, if there is it'll be in the SF2 section, but I haven't seen one. angelp supposedly was working on one, but he hasn't shown up here in a long time.
  11. Fubar512 managed to I think figured it out with his S-300 version. As far as I remember it does launch vertically and also makes it easy (if you get close enough that is) to dodge when you get closer. You might want to look at that and see if you can't get some ideas from his work.
  12. I think it was SF1, as to my knowledge nobody converted it for SF2 (at least to my old memory banks)
  13. You need to post 2 comments within 45 days and have the account for more than 30 days in order to download one per day. However, you can get a subscription and not have to worry about it.
  14. Yeah I think he should put that up, and like a button for acknowledging it or something, so they have to read it, and so on.
  15. You have to post two times within 45 days, and have an account for 30 days or more to be allowed to download once a day. It's Erik's rules to thwart people abusing the prior system, though i believe if you get a subscription you can have better access to downloads.
  16. Thanks GKABS, that worked. I hope they do though, that would be awesome. I enjoyed EF2000 without a stick back then, but it will be cool to redo it with a stick.
  17. Yeah that link is kinda not working. But I did see somebody talk about it on the Mudspike forums though, and that sounds great if they do EF2000
  18. Should be one of the MPQ radars, as listed above to make it shoot.
  19. Same here, you need to adjust the settings on your videos so we can see them.
  20. You can extract the files using the Mue's Toolbox in the Downloads section to get one for you to edit. Just use the CAT Extractor to get you a virgin copy and edit from there.
  21. @debmalya moved to the correct forum.
  22. EricJ

    I write books too

    Episode 11 is posted for Shades of Death, either start anew or catch up: https://bit.ly/45xo8Rz
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