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EricJ

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Everything posted by EricJ

  1. For which F-16? The Viper Team ones? If so I can hook you up
  2. Okay cool, I'll put them on the Block IIs and IIIs for the future. As far as model editing for the birds GKABS is a bit busy, so when I get updates I'll update everybody on that.
  3. That is an important question. I don't want to know where it goes though.
  4. Oh, seemed you were talking to me, but okay
  5. I don't do many decals really, as I do them for the USN Super Hornets, that's about as far as I go, and for the Aussie Supers as well. I know enough to look believable, but I think I'll be alright I mean I do decals as necessary, but sometimes I don't like them due to how they look sometimes.
  6. Daddyairplanes might have done them already, or not if they're in the Downloads section.
  7. EricJ Helicopter Pack RC85 - Smoke now emanates from the miniguns when firing at the proper places - Cartridges from the miniguns should now eject from the specific weapon when firing https://drive.google.com/file/d/13OwvHsCwoAGwNgjioIoRb87EegZDdZcr/view?usp=sharing
  8. Looks nice, though I'm guessing range will be what it is?
  9. None, it's patched to the "Latest", July 2013 if I remember correctly, so you don't need to do anything but install the game files.
  10. Armored SUV RC6 - Added a Task Marker memory point for help with missions.
  11. I think I'll pass on the Branch Dividian safe house thank you much indeedy. The free hat sounds cool though.
  12. Looks good, I was actually thinking of that camo for this, looks much better IMHO
  13. Personally I like the grey camo than the other, looks more authentic, like the Viggen.
  14. EricJ Helicopter Pack RC84 - Fixed ejection of spent cartridges for the miniguns - Fixed AH-6J Muzzle flashes - Cleaned up some things with the AH-6J, namely some animations and other things, bringing it up a bit. https://drive.google.com/file/d/13NpkiiSh_Qy721lvsPtdr9qmm12mFQ32/view?usp=sharing
  15. Well, there's that then. PM me when it's finished, and I can probably put it in the pack then. With full credit to WhiteBoySamurai too.
  16. Realized after I uploaded the update for the EricJ Helicopter Pack I noticed the shell casings from the miniguns ejecting from the center of the helicopters. Fixed and will be in next update, within a few days or so.
  17. EricJ Helicopter Pack RC83 - Adjusted the weight of the Cruise Missile Container, with an increase, but still able to be lifted by a Ghost Hawk. - M134s now have an adjustable fire rate, and coded ammunition that's specific to the weapon - Fixed left hand miniguns, now have muzzle flashes (thanks to HorribleGoat on the Arma Discord) https://drive.google.com/file/d/13CQlOksN9wjGsIDvqaCaHP8b-_9z4ZuD/view?usp=sharing
  18. Yeah it is interesting, but not sure how to implement it as I would need an SM-6 model or whatnot.
  19. Okay just added a user-suggested request from Steam, and that was different ROF for the M134 miniguns. I managed to implement it and thankful for Replace function for the text editor I use for coding stuff. The barrels rotate (that was my biggest concern for changing the weapons) so that's good. Now I gotta make the muzzleflash for the left side minigun show, and maybe I'll release, within a few days or so, not sure as there isn't much on the mind for the mods as a whole.
  20. EricJ Cherokee Containers RC15 - Added a Cruise Missile Container. While not perfect it does work, and works like the Mk41 VLS system. It is also sling loadable by a Ghost Hawk and heavier.
  21. EricJ Helicopter Pack RC82 - Added a "Cruise Missile Container" to the list of available containers. It has four missiles, and is operated like the Mk41 VLS system. While not perfect (no animated doors yet, and fires in one spot), it is functional and is transportable by sling load (a Ghost Hawk is the minimum helicopter that can lift it). https://drive.google.com/file/d/13Bn9GpjX0Z-9D--bW_0wvza52LWmxQeC/view?usp=sharing
  22. Apparently if you name something wrong, it forces the stuff not to work. For now it's "working" and will be released sometime tomorrow (more like the morning) for players to work out and see if it fits into their game. I have to admit not knowing how to fully use the VLS system, so it is what it is, and don't know how to lock a target. I made it so it traverses 360 degrees more or less (no up and down movement, but should be okay for general use) Unfortunately I don''t know how to make it fire from each cell, but it's good enough for government work to get working and seeing if players like it. Overall it should be okay for gameplay, and I advise moving it around on as flat a surface as possible, as a test lift made it tip over on it's side and that was that I guess. I could have probably picked it up but overall it should be okay.
  23. Well after looking at the size of the missile, I can increase the number to four missiles per container.
  24. Here's the prototype of the Cruise Missile Container: http://ericjwrites.itgo.com/Arma3/wip1983.jpg I made it upright to work with the vertical launch of the missile. I have the turret moved up so you can see over the container and so on. This picture was taken when I was just checking sling load issues, of which there are none. I think the game senses the location of the sling load points and adjusts accordingly, because I didn't have any problem moving it around. I do have to design some things for the model, and make a custom texture to reflect the system. I may make a simple non-functioning geometry for the launch door,, so it will not be just a door texture and the like. Other than that after some work, it should be ready for upload.
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