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EricJ

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Everything posted by EricJ

  1. Well there;'s that, but no global setting I'm afraid. You can try Hard to maybe mimic non-trimming but that's all I can think of. I fly Normal and don't worry about trim (though there was a way to do it, may have been SFP1 or so).
  2. No problem. Yeah this isn't a sophisticated game where you could do that. Not even Arma 3 has that ability and it has auto-trim and such, no way to disable it.
  3. EricJ Helicopter Pack RC76 - Fixed animation of mortar tube on the Mortar Container, now looks more correct. Also adjusted 3D model of the turret to reflect the change https://drive.google.com/file/d/127p4PQNirda6bteo2jBBvaums_MQA8NM/view?usp=sharing
  4. Okay, that's fine and I appreciate it EDIT: It won't let me send messages, I'll post the request here: Super Hornet/Growler tanks add a centerline separate texture (same drop tank texture but an additional one). I have the filename handy so to make things work for the future. Add this antenna to the rear fuselage (the one between NAVY and the other writing, it's been missing from the bird from the get go. Growler add or a new build Next Generation Jammer to the Growler. If you can add it as a separate EP then that's fine, but the Navy is moving to it. Here are some reference photos: Legacy jammer ALQ-99 pods needs to have the mapping fixed as on some the texture is reversed and so on. The centerline is fine. Also for the next generation pods I can do the texture work and just as long as you setup the weapon I can work on the ini dance for it. For a Block III Super Hornet (additional models) I would need the centerline IRST as a fuel tank (330 Gal). It just is a regular fuel tank with a little IRST bubble at the front of it.
  5. No, angelp may have something but for now nothing exists in the downloads section.
  6. EricJ M119A3 RC2 - Now fires 19km
  7. Hey I was wondering how busy you are? FastCargo said that you got the files for the Super Hornet, so I was wondering if you could help me out?
  8. EricJ M119A3 #Arma3 RC1 - First release https://steamcommunity.com/sharedfiles/filedetails/?id=3266568334
  9. EricJ Helicopter Pack RC75 - Fixed the Mortar Container, now works properly. https://drive.google.com/file/d/1268pjHVpUOLigvWGaGZgBdOzpBYRqdFa/view?usp=sharing
  10. Well I got the Mortar Container working. I adjusted some things and voila! It works! Anyway I have to fix the 3D model so when it superelevates, it looks good and the like. So next update I'll have the Mortar Container uploaded. Probably soon though as I considered this a critical thing to upload anyway.
  11. EricJ Helicopter Pack RC74 - Fixed the TF 562 Engineer display name, displays correctly as "Engineer" - Added default datalink capability to the MH-80 and MH-67, and AH-96 - Fixed a LOD issue with the AH-6J, at a certain distance the muzzleflash could be seen as active without the weapons firing - Added a "alpha" Mortar Container. So far it can only fire HE rounds and has limited use. Only reason it's in this build is for the helos to be added so players can get their hands on them. Right now it's considered a WIP system, and should probably used by the AI for now. - Added two "Open Door" helicopters. One MH-60M and one MH-92 per a request. So far due to animation reasons the helos can only have four outside in order to work properly. https://drive.google.com/file/d/120t7rmujlRffCZoz74po0gk43fkZ2DqV/view?usp=sharing
  12. AH-1Z RC12 - Fixed shadow LODs with the Pylon proxy so the shadows reflect the chosen loadout of the helo https://drive.google.com/file/d/11yrTyl90ZksvP5opLX9TnNZMS5mAL8IV/view?usp=sharing
  13. It's just finding the right folder. It should have something like "F-4D_75_AVIONICS.ini", so it corresponds to the right aircraft. It's easy when the folders are already there in the Mod Folder for you to add your custom ini. Just place it in the appropriate folder and then and go fly with the new changes. That's the coolness of the mod folder anyway as you can have your own edits for the game, even the stock birds.
  14. How do you run out of reactions? I never knew you did. And no problem. What I suggest you do is if you have an external hard drive that you extract ALL of the files into a folder that is separate from everything, so you can find it that way. I recommend this because I don't know which .cat the F-4 files are in at, just the file vomit that it does for you.
  15. Most of the stock planes have their files in the .cat files, so you'll need to find it in the numerous .cat files wtih the CATextractor.
  16. Well after some testing, it seems that the UH-92s can pick up some vehicles (like the Offroad, and probably a few others) without issue, but the ones listed before still hold. I still don't know where to really ask, as I'm not sure if it's a config issue, or a model issue. Due to an unrelated issue the memory points of the UH-92 are the same as the MH-92 (Insertion), so it's not a messed up memory point that was causing the issue. Once I figure out what is causing it I'll fix it as best as possible. Right now not much else on the horizon, still waiting for help with the artillery pieces, so I can get the Mortar Container and the M119A3 uploaded for use, and so on. I'm taking my time with the Armored SUV since I guess it's "okay" for users as they haven't said much about it, or nothing as of yet. I still have to figure on how to raise the chassis as so far it seems to be a low rider and using the same drive system as the Offroad. So more will be updated the more I figure out. I am thinking of doing a wheeled drone, which was sort of the point of the Armored SUV, to understand what to do with the car model and so on. But I have to come up with a solid design before I move forward wtih that.
  17. I do a lot of Arma 3 modding, mainly helos and the like, so I know where you're coming from. I've gotten a lot of requests that the game just doesn't support, so I know when a game says NO to me.
  18. That and File404 is kinda a popular 3D artist. Note that you can probably get it on TurboSquid and solve that "issue" with getting a better model and the like. Hell File404s models have been used in a defunct DCS project I was working on years ago and seems to be part of the YAP-RW model too.
  19. From what I understand that it doesn't matter the actual size of the model, it'll still show it as visible in the viewport. I'm sure @mue can clarify, but more or less that's what I believe happens anyway.
  20. You should try and resize it, as that looks to be the problem to me.
  21. I think (haven't looked) in the Downloads section, but the games should already be patched to July 2013 if I remember right, so there shouldn't be any issue. I'd recommend the SF2 Complete though if you got 99bucks to spare.
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