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EricJ

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Everything posted by EricJ

  1. C.Eagle has just shared with me his take on my helicopters. It's okayed by me to upload, so if you like it by all means check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3254463144
  2. I haven't (and I'm sure others) haven't seen eburger around so there's that issue, but it does sound like a good idea.
  3. After some help on the Rotators Collective Discord channel, I got some help with the M119A3. It fires but as you can see in this pic the minimum range circle is bigger than the fireable area. It fired and didn't tip over, so that's a win for me. But need to figure that out so I can get it to where it's useful for players. http://ericjwrites.itgo.com/Arma3/wip1972.jpg
  4. EricJ Helicopter Pack RC73 - Tweaked flight model of the MH-6J - Fixed the position lights on the MH-6J and the AH-6J - Added datalink capability by default for the TF160 helicopters, except for the AH/MH-6J https://drive.google.com/file/d/11vujAz7qS4CYJiSHXfS7KYHt5wlDuNni/view?usp=sharing
  5. Too bad I don't have room for DCS, as I'd probably do something skinning-wise again. Nice work though
  6. I've seen this before and it was pretty good.
  7. EricJ Helicopter Pack RC72 - Thanks to C. Eagle, the pylon issue is more or less fixed. The pylon weapons will default to the Co-Pilot (and the cannon armed helos will still have the cannon only for the pilot) so due to manning issues for milsim units, you will be able to fire the weapons from the Co-Pilot slot. https://drive.google.com/file/d/11vZ--QET2yowm9IdXx0sc7_nzMBZifmC/view?usp=sharing
  8. Added a new mission, Pilot MH-6J Little Bird: https://steamcommunity.com/sharedfiles/filedetails/?id=3254344952&result=8 Requires my EricJ Helicopter Pack.
  9. EricJ Helicopter Pack RC71 - Made a custom icon for the map for the MH/UH-92s - Added flares for the Flare Gun for the MH-6J and AH-6J - Tweaked the config entries for the AH/MH-6J - Adjusted max speed of the MH/UH-60s and MH/UH-92s - Added a "TF 562 MULE UGV", which is a Stomper UGV able to carry some backpacks and magazines for the TF562 element. It can carry up to 100 magazines (already preloaded for the TF562 elements), and 16 backpacks. Note that this can be lifted by the MH-92F (Insertion) only, along with the other Stomper UGV variants. - AH/MH-6J now has spotlight in the front of the helicopter
  10. If you got the money I'd recommend the SF2: Complete though, as it is at it's current patch level, before the great disappearance of TK and Co. I don't know what updates are affected, so you may be okay with what you got. But you can get everything for 100 bucks US. But it's good it was the patch level, and not anything else.
  11. To go with yakarov79, there wouldn't be much functionality and so on. I mean the game is limited and clearly wasn't a feature to be made for the game. But I'm sure you can be like the video and do that, but that's a short mission too, and probably not worth the headache to create a ground vehicle and such.
  12. Maybe the game is confused at the assignments? I usually default to have the real trigger as Fire Primary Guns and then another (Button 2) to Fire Selected Weapon. Or it could be that maybe your stick is defectve? Or is the stick not working with SF2 only if you have another game which you use the stick?
  13. Maybe reinstall the game? I don't think you're doing anything wrong, but sometimes the game doesn't work, and a reinstall somehow fixes it.
  14. Right now I want to shift to Strike Fighters 2 and do some work on a project I'm helping with. That doesn't mean I'm forgetting about Arma 3, but need to shift gears. If more stuff comes up with the mods, I'll upload them and update them accordingly. Right now Aduke, the future (barring real-life issues) is modeling the SA-2 Samson from Avatar (yes, that movie) for me. He's mapping and texturing the cockpit (because I don't do cockpit areas) and producing a model for me. Then I bring it into the game. It'll be the basic unarmed (no side guns, though I may put M134s because I have the assets, of course) version. The forward pylons can mount stuff, as in the real one from the movie. I don't know how it will work out given the clearance issues and the like, but I'm thinking of doing that for some armament for the pilot/co-pilot to use. After that, I'm going to branch out into cars and see if Aduke823 can model an MRZR (I just don't need an RHS version, though well done of course) as well, and I can bring it into the game because I want to have one. I think the Samson and MRZR would end up in Arma 4 as I'm not sure what will happen with the game when it comes out how I'll respond to A3, as I might move on or stay with it, not sure. But that's where I'm at right now with modding and plans for the future. Oh yeah I made some config tweaks to some of the other helicopters, particularly the AH-1Z and the UH-1Y, but they're not significant to upload just yet.
  15. EricJ Helicopter Pack RC70 - UH-92 Cherokee for the Black River PMC named properly - Added a Task Force 562 UAV Operator to the listing - Changed the headset for the Civilian helicopter pilot, to a regular headset - Added a Task Force 562 A-Team (can be found under Compositions/BLUFOR/Task Force 562/Special Forces A-Team - Co-pilot now works with the MH-6J - Co-Pilot now works with the AH-6J https://drive.google.com/file/d/11qF6iAjJuTGVzWTLeW9W_Ja-W9VtiMEW/view?usp=sharing
  16. Did some testing and found out that the UH-92s (with the exception of the MH-92 Insertion) can't lift the Stomper UGV. I don't know what the issue is as most helicopters can lift it fine, but for some reason the UH-92s can't. The UH-60s can't due to weight, but overall that's an issue to be aware of if you use the birds. Right now I don't know how to fix it (maybe delve into a config or two), and see if I can fix it, or not.
  17. EricJ Helicopter Pack RC69 - Added an aimpoint for the AH-6J in the cockpit, to help with aiming when no cursor is available - Increased the fuel slightly for the AH-96 - Removed the Black River PMC UH-60 - Added a UH-92 for the Black River PMC, uses the same stats as the Raven Warfare Group version - RWG and Black River PMC versions of the UH-92 have increased load lifting capabilities, now can lift 6000kg - KNOWN ISSUE: For some reason the RWG and Black River PMC UH-92s can't lift the Stomper UGV - Removed the Stomper UGV from the Black River PMC due to the inability to airlift the vehicle for the Black River units https://drive.google.com/file/d/11oLakNPwg0qHUw6oxMq7FdOkj6-jvI29/view?usp=sharing
  18. Just a quick update: I managed to make an aiming circle for the AH-6J, like the Hummingbird, where there is a permanent marker for the people that don't use the weapon crosshair (and why should you?), that'll be in the next update, which unless I come up with anything else, maybe tomorrow I'll upload it so that could complete the features. Right now the issue with the porting of the AH/MH-6J was for the Co Pilot, of which both birds don't have right now. I keep on running into the problem of the Copilot ending up in the middle of the helicopter (even used the appropriate proxy), so for now it's just an additional cargo seat, which works fine but scratching my head at the issue right now. Overall it should be okay because of gaming groups' manning and stuff, so maybe not a priority, but will work on it sometime to see if I can't get it fixed and running right. I also tried to fit 15 people in the Blackhawk/Cherokee airframe, and not so much lucky. If you don't mind clipping issues it can be done, but maybe 14 realistically, I only have so much space to work with, and those who want the fifteen man insertions may need the V-280 Valor mod for that, I don't know, but again I guess manning for milsim is okay where it can still be relevant and so on.
  19. EricJ Helicopter Pack RC68 - Increased fuel capacity of the UH/MH-60/92s and S-94s - Increased the armor of the MH/UH-60s - Added damage resistance from the UH-80 config to the MH/UH-60/92s - Added a basic AH-6J, and has no pylon settings due to the old nature of the model (I think that the MELB had the ability to have different weaponry). Unfortunately due to co-pilot issues no Co-pilot will be available for the AH-6J for the foreseeable future. But if you select "ride in back" (on the right side) you can sit in the Co-pilot slot, but no functionality as of yet. - Improved fuel economy of the H-92s https://drive.google.com/file/d/11npCF83pBbCmDepRljLRyuxn6nM6Wica/view?usp=sharing
  20. Got it working, at least it flies, and shoots rockets (I don't know why it gave me trouble...) but the dual miniguns is making me scratch my head. I looked at the Hellcat config, and found some entries, and it seemed to do something, like make my miniguns not fire where they're supposed to be, which is forward. Otherwise it's functional, and having issue with the co-pilot though, seems to appear in the middle rear of the airframe. I knew a way back then to fix it, but I totally forgot. Anyway here's a pic: http://ericjwrites.itgo.com/Arma3/wip1970.jpg
  21. Right next up to bring into the Helicopter Pack is the AH-6J, which means it'll have no selection of weaponry. I think the MELB upgrade brought on the ability to change ordnance. So the AH-6J will have rockets and miniguns, mostly DARs and such since they're already a default weapon, and I can use the UH-1Y config setup to do it. I'm not looking to make a MELB replacement, but I'm sure the era warriors would like a basic AH-6 to mess with, rather than the configurable MELB, which is a nice build, but I like how the textures turned out on the MH-6J, and needless to say the same will be used for the AH-6. I don't have much knowledge about pylon weapons, but then again I will be removing the AH-6 listed in the Helicopter selection portion of the Eden Editor and Zeus. Overall I think it'll be good and so on to have a no-frills light attack helicopter in the pack. Again it's not to replace a well done mod, but maybe add some more variety for those who like to play early equipment, and so on.
  22. EricJ Helicopter Pack RC67 - Added a basic MH-6J. I may work on a MELB version, but overall while it's not sykocrazy quality, it does offer FFV shooting on the benches, and ACE3 fastroping, and uses some stats from the Hummingbird. https://drive.google.com/file/d/11mZCfl1YFWIzxQzkqG7a5QEyfkOmpVEc/view?usp=sharing
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