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Everything posted by EricJ
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AIM-7 Sparrow
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looking good as usual -
Best New Maps
EricJ replied to EagleRaptor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There's Gepard's Afghanistan map, but that's pretty old. Really not much maps unfortunately with mountain ranges to satisfy that itch, and I'd just recommend browsing through the Downloads section and going from there. -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Update for the Growlers for the current USN operations in the Persian Gulf: [LeftOuterWingStationAHM] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.6057,-0.9769,-0.1579 AttachmentAngles=-4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=LeftOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=LeftOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=-4.376,-3.085,-0.179 MaxExtentPosition=-4.717,-0.585,0.333 [RightOuterWingStationAHM] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.6057,-0.9769,-0.1579 AttachmentAngles=4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=RightOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=RightOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=4.376,-3.085,-0.179 MaxExtentPosition=4.717,-0.585,0.333 -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A quick entry and it works. Simply open up the EA-18G_Data.ini and replace this with what's in the ffile: [LeftOuterWingStationAHM] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.6057,-0.9769,-0.1579 AttachmentAngles=-4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=LeftOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=LeftOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=-4.376,-3.085,-0.179 MaxExtentPosition=-4.717,-0.585,0.333 [RightOuterWingStationAHM] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.6057,-0.9769,-0.1579 AttachmentAngles=4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=RightOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=RightOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=4.376,-3.085,-0.179 MaxExtentPosition=4.717,-0.585,0.333 -
Buildings disappear ?!
EricJ replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It could just be how the game renders objects. @Gepard or @Wrench could tell you better. I mean it is an old game... -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think the pylons are there for the USN birds, but a future thing for the Growlers. https://www.twz.com/air/navy-ea-18g-growlers-get-aim-9x-super-hornets-can-now-carry-more-sidewinders?fbclid=IwAR3mOtw1BaZZ1vrl3qOrO47EeM6MiwB2KanLH0KKEh4D2mOHYd3CtjAxJRA_aem_ASlhzwkox3E4QTlnqvFAGd2_as7hsAhtxhS_IB1yTziMnQUhy3azQclIF9GjGhrGFquK1Oaz4Unt714V7rOUfh2u -
I used Extract All for the CAT File extractor and it worked fine for me. It takes a while of course, but they should be in there somewhere.
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I would say yes. I mean the scenario you talked about was more or less a not so qualified pilot wishing to take a shot trying to down an American plane. He probably thought he could get a kill but that's for me to speculate, but yes they fire all-aspect (the AI does).
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No, it just changes the parameters of the missile, but I think there's a field to change the weapon station anyway if needed. It's pretty straightforward as csb says. It's really not that hard once you check it out.
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Gepard gets his McDonalds!
EricJ replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's actually pretty cool -
Speed is a thing, but it's also altitude. The higher you go the less the ability for AAA to hit you. So that's why the "cheat" of the box is somewhat important because realistically (and more or less) you can't see your target, you have to rely on various views, but speed doesn't have anything to do with it, you can still get hit, but not as common as the older jets like Vietnam era if my mind serves me right. But the problem is the concentration too, since nearly every square foot is covered by AAA in Hanoi so the density is what kills you, as you're out of one gun's firing solution but in another's. So if you can use early guided weapons such as Paveways (depends on the year of course) and Bullpups. But most of the time depending on the year you're dropping by TLAR theory (That Looks About Right) depending on the platform. GKABS's A-6A is nice that you have a CCIP to use, so it makes it easier to bomb targets, but if you can use guided weapons, at least that's what I recommend anyway.
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Agreed, and places like Hanoi are pretty bad. Try Hanoi in modern times (SA-10s and whatnot populate the area, not good unless you got a good jammer) and you'll still have issues, and the AAA is easy. However, that is the main problem with the mission, so I don't know what to say. Usually if you do "cheat" it'll say Primary Target, so that's a help. I think the median is about 50% of the AAA hit to get a mission success. Then again I mainly fly Strike missions so with modern jets (I've had one shoot up my Hornet one time in Iceland) so I don't have much of an issue with them, it's usually the SAMs I'm worried about.
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Agreed, I binge-watched most of his videos (didn't want to watch the British stuff), but my takeaway was good videos, and if I really wanted to fly the Thud, it would be the go-to source for learning it. But anyway yeah I don't know any other YouTubers offhand (I saw one but didn't watch it) that I can suggest for any other takes, but that I figured that might help. I think the best thing to do is "cheat" by using the red box for enemy targets. Otherwise it's just a hit or miss philosophy with normal targeting.
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Devin Horner's videos are good examples of doing missions in SF2 Vietnam and he mainly flies the Thud in most of the videos, but does Iron Hand anyway in some videos. Since I fly modern I can't really help, but here's his YouTube: https://www.youtube.com/@devinhorner2358 Using ARMs is simple, you point and shoot and hope it hits. It's easier in the more modern (post Vietnam) aircraft, but there are some tutorial videos to look at. And this is a living thread, not so much "dead", because most player fly air-to-air missions and stuff.
