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Flanker562

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Everything posted by Flanker562

  1. Some more work. I still have the drop tank to do but other than that almost finished.
  2. Some more work. I may just use the brown as the others for artistic license since I can't find a top or bottom view of the proposed scheme.
  3. Honestly no I haven't, but I can work them into something...
  4. Also on the S-300 front I did some Googling and found out that the reaction time (after being deployed) is 28 seconds. So I modified both Fubar512's and Farid's S-300 systems with this value: Farid's S-300PT (just edit the data file from the SA-10A_LNC folder): [WeaponSystem] TargetType=AIR MissileRange=90000.000000 MinMissileRange=1000.000000 PitchLimited=TRUE PitchAngleRate=0 MaxPitch=90 MinPitch=90 DefaultPitchAngle=90 PitchModelNodeName=pitch YawLimited=TRUE YawAngleRate=0 MinYaw=-0.0 MaxYaw=0.0 DefaultYawAngle=0 MissileLaunchTime=28 Fubar512's system (just edit the data file from the SA-10L folder): [WeaponSystem] TargetType=AIR MissileRange=150000.000000 MinMissileRange=1000.000000 PitchLimited=TRUE PitchAngleRate=0 MaxPitch=90 MinPitch=90 DefaultPitchAngle=90 YawLimited=TRUE YawAngleRate=30 MinYaw=-0.0 MaxYaw=0.0 DefaultYawAngle=0 MissileLaunchTime=28 YawModelNodeName=SeekerHead PitchModelNodeName=SA-10 Also since I didn't have much going on today I took all the Prowler variants (EXCAP through ICAP III) and found out all those versions from EXCAP through ICAP III can jam the S-300 systems quite well, as well of course the Growler, so you if assigning those aircraft for Escort Jammer you can know that you'll be covered by them in a fight from 1979 to 2023, or until 2040 at least.
  5. Updated the German Super Hornets with the new ECM values in order to bring them in line with the next update for the Super Hornet pack. Essentially after FC helps me with the modeling of the Supers I can upload that with the new model edits and so on, which will be some time.
  6. Uploaded a new version with the new ECM values that I worked out. Essentially these Supers have what's coming up in the next update for the Super Hornet Pack.
  7. More work. I gotta take a pause here as I need more reference shots
  8. Getting there, the VFC-12 could be better though...
  9. Toned down the black a bit, made it closely resemble the source photo:
  10. That may be a good thing, as I was hoping that they weren't DAT birds.
  11. Here's a showoff video of the F/A-18F and the jammer values and how it looks like in a high-threat environment (Hanoi, 2023), and how you can survive it. I do get fired on by an SA-10 but after that, it doesn't seem to happen. I think response times are slower than Fubar512s (Farid's SA-10A S-300 PT is used) so I was able to survive quicker than Fubar512's version. Unfortunately, I do miss with the JDAMs (need to practice apparently) so there's that, but overall shows a good impression of how the jammer works. There are Growlers (You'll see them) and one was an Escort Jammer, so apparently it works too as it shut off the radar SAMs but for some reason, the Growlers didn't fire any of their HARMs. I think maybe the AI needs an active SAM site (locking them up with their radar) to fire, and the Escort Jammer is preventing them from launching, so they don't target them with their HARMs.
  12. Updated Growler ECM, simply open your EA-18G_Data.ini and replace it with this. This should be a final edit until the miracle happens that ECM pods work (don't ask me when as I don't know either): [ECM] ReferenceName=ALQ-99 SystemType=ECM_JAMMER JammerType=NOISE_JAMMER JammerStrength=150.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 The next update will have this data. I don't know when I'll upload but figured players could use the better ECM.
  13. Updated Growler ECM, simply open your EA-18G_Data.ini and replace it with this. This should be a final edit until the miracle happens that ECM pods work (don't ask me when as I don't know either): [ECM] ReferenceName=ALQ-99 SystemType=ECM_JAMMER JammerType=NOISE_JAMMER JammerStrength=150.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018
  14. You'd probably need the original .max file, or whatever the original format of the mesh was. If it' a .LOD file then there is nothing that I know of that can edit the file. Maybe some ini dancing may work, but there should be no way to edit a .lod
  15. Again it's unofficial and some tweaking, modifications include: - Increased Visible distance, you can target the radar at least from 55 kilometers away for long-range missile and JSOW strikes -Updated Userlist for both launcher and radar. Simply overwrite and go have fun. NOTE: This is for the SF2 version, I didn't realize it was an SF1 version. Should work. Simply take the SA-10_data file and update your weapons folder ini with the change (1978 instead of 1979). Fubar512S-300Update.7z
  16. And here are the files, for this version: Again it's unofficial and some tweaking, modifications include: - Increased Visible distance, you can target the radar at least from 55 kilometers away for long-range missile and JSOW strikes -Updated Userlist for both launcher and radar. Simply overwrite and go have fun. Fubar512S-300Update.7z
  17. Also found Fubar512s S-300 system, and been tweaking it. Again this isn't official, just me combing through the files and tweaking it so it's more usable and stuff. With the Growler I can suppress the Flap Lid radar so I can fly over it, at least so far. The game might throw a wrench in the system and make it burn through at a certain point but a test run suppressed it all the way. I made it targetable like Farid's, so you can employ a JSOW or long-range missile system (LRASM seems to land short consistently, so I would stick with a JSOW or if your ECM is good, attack it with something like a Maverick or JAGM, etc.) 55 kilometers out, which is more than good enough. Remember to jam though, and if you can't jam it, target it and pop up for a JSOW strike if you're lucky and it doesn't fire a missile at you. What's interesting is that you can target the radar without having a targeting pod, so that makes it good for long-range strikes against the system. This is recommended for missions where you do an Air Defense Suppression mission or if you have additional ordnance and want to expend it in a good manner. Anyway, I'll be working on Fubar512s system (I also updated the userlist.ini as well) for a bit then upload the files for use.
  18. Sounds more like a game issue rather than a campaign issue. You have to hit the warehouses dead on for the kill/mission completion. I'd recommend you download the Range Terrain and practice your bombing technique there and try your best at the campaign.
  19. This is a simple userlist update I made of the SAM (not official either). I hope you don't mind Farid as it's a nice system to play with often on when I'm trying to shoot at it with HARMs (but keep on missing): S-300Userlist.7z SA-10A_MSL.7z
  20. Okay, userlist update for Farid's SA-10A: It's just a simple Userlist update that should help with maps and the like. S-300Userlist.7z SA-10A_MSL.7z
  21. Yeah I read that in the wiki, so I'll put 2022 as the end year, and so on.
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