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Everything posted by Flanker562
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, I agree. The mapping on the Tomcat tails is surely WTF. One tail mapped good, the other WTF and made a good skin not that good looking. -
WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice work though I'll take the hookers instead of blackjack, never was good at cards. -
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, you give it a transparent texture on the mesh to make it transparent. That's the only way I know how. -
Photo Real UK Terrain V2.
Flanker562 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I didn't think to load another map and fly around that one, just created one and it blacked out on me, but loaded fine (I would think) so I don't think the map likes me or I just gotta go somewhere else first, but will try that though, thanks! -
Photo Real UK Terrain V2.
Flanker562 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeah me neither. Maybe it was just how I was making the mission that caused that graphics glitch. I'll look into it sometime in the future and hopefully it won't happen again. -
I have this model on hand, this is a decent 2S6 model (here: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893) that I bought and years ago had somebody implement it into SF2. I have it setup for game use, it works except for the missiles, which I found out today don't work because it only moved the guns. Can somebody look over this and see what the issue is? I have the original files (Max or 3DS) so there's no issue of finding the original 3D model which is now exported to .LOD format. If anybody is interested let me know so they can look at it.
