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Everything posted by Flanker562
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Plus it will be available through CA and not a DAT bird too, less politics and more flying. I'm down with the A-6 family as they are fun to fly (and frankly we could use a new Prowler) and nice birds in general.
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I have to agree, even the F-14A has some WTF mapping on the tails. I couldn't pull off a good rendition of a skin, and it looks all jacked up because of it. I did one for the TMF bird, so that was pretty easy once you figured it out. But yeah a new derss can't help a poorly mapped model.
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Well... I guess I can agree, and maybe say "okay" to this. I know I did the Super Hornet PSDs (even had to update them recently), but it's there for other users to make, and I encourage (though not well) because I don't want to do every freaking skin for the plane by myself. That's what the templates are for, for other people to create their own skins, and maybe make me look like I need to improve, which I'm not sure if I have to or not. But it's a flattering thing to see your work though being used and people liking it.
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Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
I'm not a ship expert, so I don't know what the reasoning is. If there was some kind of log I'd upload it so you can go through it. -
Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
I had issues with the Type 052D Block III ship so far, the screen blacked out, and couldn't use the game. Type 054 Block III game froze at 50%, both Renhai destroyers CTDs. -
Nice FLOGGER23
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It's to not have the game render the object at the same detail at that distance. Distance LODs for any game eases the workload on the GPU/CPU and so on. It's basically done to show the plane, but details aren't a requirement at a longer distance.
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TMF F-14 Speed and Fuel Indicators Wrong?
Flanker562 replied to JamesWilson's topic in General Discussion
He would need the 3d models to do that, unless there is some other method that I think I don't know about, maybe. As for the fuel it may be a glitch with the game. Some other user mentioned that and you may have to reinstall the game for the fuel issue. -
The more western SAMs the better, thanks for this GKABS
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Two questions: JDAMs and Single Mission vehicles
Flanker562 replied to JPMoney's topic in General Discussion
I got you- 15 replies
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- ground objects
- jdam
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Two questions: JDAMs and Single Mission vehicles
Flanker562 replied to JPMoney's topic in General Discussion
You're better off figuring out the proper release envelope than that, as it'll go... somewhere perhaps. I mean I can use JDAMs fine, I just tend to prefer LGBs because they're easier to use in some cases, the GBU-12 is my favorite as you can do a lot with it envelope-wise.- 15 replies
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Operation Desert Storm: 30th Anniversary Edition - v0.9.8 Released
Flanker562 replied to Menrva's topic in News
Ahh my bad Meusli... -
Operation Desert Storm: 30th Anniversary Edition - v0.9.8 Released
Flanker562 replied to Menrva's topic in News
It creates its own install, so you'll have to create a shortcut on the desktop or something like that. I haven't installed it yet myself (on the fence really), but that's what I did last time I had it. -
I agree, screw his problem with the planes...
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Two questions: JDAMs and Single Mission vehicles
Flanker562 replied to JPMoney's topic in General Discussion
It does (I've been dropping them for years) but I don't like them that much myself. I prefer LGBs.- 15 replies
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- ground objects
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Did you remove the NZ terrain and see what happened?
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I came from the Lock On/Flanker 2.51 community when me and Dave met each other through Eagle Dynamics. I flew many other games and didn't get much into games from Jane's (I did like Apache Longbow though), but for the most part got into the WOX series and then when SF2 came out I moved on to that. I like the replayability and what little modding I have done though, so while I go away I still maintain some kind of presence here and so on.
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Bug with unlimited fuel in internal fuel tanks.
Flanker562 replied to CopperminE's topic in Mods & Skinning Discussion
I've never had unlimited fuel with any SF1 converts, it could be a setting for the Gameplay. But as Wrench says, it could be a plane issue and not a game issue. -
You can go in the options and go to Gameplay, and click from the drop down menu Customize. Then select HUD to Hard
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Yeah he's cool, I binged most of his videos
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You can try here: https://www.facebook.com/groups/196048232552494
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The games from Thirdwire never spawned on the apron, you always spawn on the runway. If you're doing a video you can taxi to the spot you want to start on the airfield (if you're flying solo) and can "start" from there, but you can't select a different spot to spawn, unlike DCS and other flight sims.
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Is there an F-18 mod for SF2 North Atlantic?
Flanker562 replied to UnderTheRadar's topic in General Discussion
To UnderTheRadar: Yeah you did it wrong. The aircraft goes in the Objects/Aircraft folder, and the other folders, check out the tutorial in the Knowledge Base. It should be noted that those aircraft doesn't support the NA radar ability (able to lock onto multiple targets at once), but some ini editing you will be able to get that functionality. -
Is there an F-18 mod for SF2 North Atlantic?
Flanker562 replied to UnderTheRadar's topic in General Discussion
You could check the Downloads section for SF2, there are mods there... -
It's not refined like simonmiller416's filter, but that's what I found out, and it's not apparently workable in other aircraft. It just very well be that the Super Hornet lighting system allows it, while others don't.
