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Everything posted by Trotski
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Default throttle settings
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And now, its stopped happening .......Arrrgh....I hate intermittent problems......however, I would still like to know where to look and see what may be causing this issue, also setting the engines to default off, at mission start -
Well, I seem to have run into a new and interesting issue, for some reason, when ever I now start a mission, in any Aircraft or type of mission, for some reason, the throttle seems to be set at 50% by default, so, 2 questions, 1, where do I find the reason for this, and 2, how do I stop it, as it is rather annoying, as some aircraft have crappy brakes and start to roll as soon as the mission starts, which I don't desire to happen at all, also, is there a way to start with the engine off , so a physical start of the engines is required........Thoughts are muchly appreciated.......oh I have desert 4 installed, also sarcasm 1.5 , and cumulative effects , dunno if this will have any bearing on the issue, however I must point out that yesterday, all day, the problem wasn't occurring except with the A-team Hornets Signed you local and mostly friendly confused one.
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There is just something, I dunno, fainly romantic.....is that the right expression ? About Silver wings era Aircraft. They were quaint, but very capable, and deadly. I have a love of all things Italian Aircraft wise any how, and I just love the Gladiator, Seen her flying a lot at both Old Warden, and at Duxford. My dreams were answered when I got a 1 hour flight in a Tiger Moth at Duxford for my 50th . I just wish I could afford more !! So bring 'em on I say, Gauntlets, Chirri's etc etc it would be nice if they were transferable to FE2 as well as SF2 , just because lol I salute your skill at modelling these beauties, I wish I had the knowledge and or skill to do it myself !! So keep 'em coming please.
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Two of the prettiest ( In my humble opinion ) Fighter bi-planes ever produced, love 'em both. Pretty evenly matched in a fur ball I imagine.
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Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh yeah, forgot to do that bit...cheers -
Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
And here is my pride 'n joy with all the decals in the right place....blah blah blah......seriously, thanks for the help, I was going nutz lol -
Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well bugger me sideways, that's sorted it, I knew it had to be something bloody simple....thanks mate !!! -
Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmmm the thing is, they actually do work, but only if you go into weapons loading first, if you don't do this, then they will refuse to display, however on going and adding weapons or whatever, on exit from that screen they do display, its weird, had the issue on other skins I have messed with too, and its only ever the squadron patch ....very odd indeed, not world shatteringly important I know but you get my point. Ok I shall try the level 0 option then, as I haven't started messing with Squadronlist ini's yet...... -
Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Level 1 [Decal001] MeshName=wing_outer_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position=-3.92,-0.38 Scale=0.8 DecalMaxLOD=3 [Decal002] MeshName=wing_outer_R DecalLevel=0 DecalFacing=TOP FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position= 3.92,-0.38 Scale=0.8 DecalMaxLOD=3 [Decal003] MeshName=wing_outer_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position=-3.92,-0.38 Scale=0.7 DecalMaxLOD=3 [Decal004] MeshName=wing_outer_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position= 3.92,-0.38 Scale=0.7 DecalMaxLOD=3 [Decal005] MeshName=boom_L DecalLevel=0 DecalFacing=LEFT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIBARS2 Position=-2.60,0.25 Rotation=5.0 Scale=1.15 DecalMaxLOD=3 [Decal006] MeshName=boom_R DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIBARS2 Position=-2.60,0.25 Rotation=355.0 Scale=1.15 DecalMaxLOD=3 [Decal007] MeshName=vertical_tail_R DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIFINFLASH2 Position=-5.30,1.03 Rotation=0.0 Scale=0.45 DecalMaxLOD=3 [Decal008] MeshName=vertical_tail_L DecalLevel=0 DecalFacing=LEFT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIFINFLASH2 Position=-5.30,1.03 Rotation=0.0 Scale=0.45 DecalMaxLOD=3 [Decal009] MeshName=nose_gear_door_2 DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=SOVIETYELLOWNUM Position=0.0,2.9 Rotation=0.0 Scale=0.20 DecalMaxLOD=3 [Decal010] MeshName=boom_R DecalLevel=2 DecalFacing=RIGHT FilenameFormat=ARABIC3WHITE Position=-3.70,0.34 Rotation=355.0 Scale=1.0 DecalMaxLOD=3 [Decal011] MeshName=boom_L DecalLevel=2 DecalFacing=LEFT FilenameFormat=ARABIC3WHITE Position=-3.70,0.34 Rotation=5.0 Scale=1.0 DecalMaxLOD=3 [Decal012] MeshName=Nose DecalLevel=1 DecalFacing=LEFT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2 Position=1.68,-0.02 Scale=0.2 DecalMaxLOD=3 [Decal013] MeshName=Nose DecalLevel=1 DecalFacing=RIGHT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2 Position=1.68,-0.02 Scale=0.2 DecalMaxLOD=3 DECAL 012 and 013 being the offending articles. -
Hi there, just a quick question, one I am sure I have seen asked and answered somewhere before, however I can't seem to find it, so I am going to ask anew so to speak. basically my problem is this, I am currently faffing about with various Aircraft, to create skins and markings for both the Dhimar, and the Paran Airforces, but I seem to have run into a peculiar issue, I have been adding squadron patches, and or numbers to the noses of various aircraft, and when I go test it, to see where I have stuff placed etc. they absolutely refuse to show up, unless I then quit out of the mission, whatever mission it may be, then re fly and first go into the weapons load out screen, then, on exiting and then flying the missions, all of a damn sudden, just like freakin' magic, the damn things are there, in all their splendour, and correctly positioned etc. Anyhow, my question is, does anyone have an inkling as to why this happens, and how to prevent it from occurring as it is rather tiresome and one is getting rather irritated, so much so I may have to squash a grape, or even jump of a dolls house....any help and or explanation's will be much appreciated.
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one word........VENDETTA
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Making it look easy.....
Trotski replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
Well I know they say a landing is a controlled crash.....but that's takin' it a wee bit toooooooooo literally hahahahaha -
Bristol fighter was more commonly known as a Biff , FE2 was a FEE , and I am sure I read somewhere the BE2 being referred to as a flying hip bath
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I stand corrected, however I was using the analogy as a semi humourus comment on an otherwise very nasty incident , however, I shall most certainly look at the article in question, as a little knowledge is as they say, a dangerous thing !!
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they take their footy very seriously in South America !!! remember the Soccer Wars in the 60's or was it the 50's...cant remember
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When I say slave to the mouse, I mean , the throttle mounted mouse joystick will copy what your main mouse will do........hmmmmm don't get why it should occur, mind you this sim sometimes has a mind of its own as you know, it will be something silly upsetting you joy / throttle set up somewhere.........keep trying matey !!!
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is your mouse set up ingame for camera movement and zoom in zoom out ? or have you reassigned you mouse controls elsewhere ? the x52 mouse may act as a slave to the main mouse.....so maybe that would affect it, also I assume your x52 profile is up to date if it isn't try updating it . other than that dunno what would cause this problem, mine always works in game, and I have never come across the problem you have here.........if all else fails you could try unplugging your x52, and reinstalling it ? good luck mate
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In my opinion....and it is only my opinion, this kind of game is fine, in its place, more suited to xbox/ps3 type gaming not so much for the pc / mac community......but hey different strokes, that's what makes us humans wonderful .....well most of us at least hehehehe
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It may be a little too arcadish for our tastes......big Helo furballs like that are maybe a little ott .......but that's just my opinion
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hmmmmmmmm........I suppose
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