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VonBeerhofen
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64 NeutralAbout VonBeerhofen
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Yeah, pretty devastated after all the work that went into it, but I'm not giving up. Weird thing was that my original sight remained visible but it's transparency was gone inspite of the filename having changed. Instead the reticule was shown against a non transparent yellowish back ground. The routine itself worked fine and gameplay was normal besides not seeing the enemy ahead of me. Will test some more at a later date, got all the relevant stuff backed up for now.
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Sorry guys, I spoke too soon. The game did ask for the new files when switching planes but didn't accept the new drawings when I gave it one. I should have known I can't make it work this way after all, memory use is seamless and you can't squeeze something in without reloading all. Wasted a lot of time on this, sorry. VBH
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I've managed to give each plane type in EAWPRO it's own reticule by copying the same parameter used in the P***VIEW routine into the GUNSIGHT.SPT loader without having to reserve any extra memory for it. This allows the use of any available reticule drawing per plane slot. For example, the SpitIX will use GUNSP111.SPT for now but may change if needed. The change can also be added to the STEAM or GOG versions of V1.2.
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Guns shoot by them selves (v1.28c AoE 2022 Edition)
VonBeerhofen replied to Sase9696's topic in EAW - Support and Help
That's good to hear. -
Guns shoot by them selves (v1.28c AoE 2022 Edition)
VonBeerhofen replied to Sase9696's topic in EAW - Support and Help
Don't worry Mark, you've got my back and I got yours. 😅 -
Guns shoot by them selves (v1.28c AoE 2022 Edition)
VonBeerhofen replied to Sase9696's topic in EAW - Support and Help
This problem happens when the game looses connection to the joystick after it's been detached and it's entries in the EAW.INI have been erased. This is done by Windows and the connection is not restored when it's plugged back in again. Instead you have to go through setting up your preferences again or as Mark suggested use a backup INI with the appropriate working entries. VBH -
If no cure, perhaps he should replace the plane models with the stock EAW planes. If only to see if they behave the same. VBH
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I'm sorry to hear that. Maybe someone else can shed some light on this problem, good luck!
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Looks like a v1.28 code group derivative. Perhaps you can find some answers here: https://eaw.neocities.org VBH
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Merry X-mas and a Happy New Year to all! VonBeerhofen (EAW Launchpad Janitor)
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Inspite of war and darkness looming over many parts of the world I hope that the coming festive days will still shine a bright light over people's lives in which they find comfort and solace! The EAW Launchpad and remaining members
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View from different angle Incase you decide to cross: VBH
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View File SuspensionBridgeFix It fixes the 2 missing cables in the stock EAW model TMOD12_H/TMOD13_H.3DZ. The .ZIP contains ALL files relating to the bridge and in most EAW versions it suffices to extract the ZIP directly into your game folder where EAW.EXE resides. Beware if these TMOD slots contain a different object/model as it will be overwritten when present! VonBeerhofen (EAW Launchpad Janitor) Submitter VonBeerhofen Submitted 12/14/2024 Category EAW - European Air War
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Version 1.0.0
4 downloads
It fixes the 2 missing cables in the stock EAW model TMOD12_H/TMOD13_H.3DZ. The .ZIP contains ALL files relating to the bridge and in most EAW versions it suffices to extract the ZIP directly into your game folder where EAW.EXE resides. Beware if these TMOD slots contain a different object/model as it will be overwritten when present! VonBeerhofen (EAW Launchpad Janitor) -
Proof of concept on a multipart model, the design will probably still get some more improvements later and the center part will follow after. VonBeerhofen (Launchpad Janitor)