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VonBeerhofen

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  1. Past week or so I've only experienced minor logon issues which were usually solved after a few tries. The list of visitors displays a pretty constant number of logons where the number of displayed members is averagely around 10 or so. The numbers can vary depending on time of day in certain continents but Europe and USA seem well represented. Being a European my experience may not represent other people's experiences, besides that the internet can behave pretty irregular at times the closer one resides near Russia. Right now I have no issues with either HQ or CA sites. VBH
  2. Yeah, it is a lot of fun and educational in many ways, as well as a lot of work. Keep up the good work, perhaps one day you can instruct others on how it's done. Good Luck! VonBeerhofen
  3. PAGSAB's efforts remind me of small battle areas created by some modders for EAW, like RAF_Roy's mini theatres which amused many online players. Like Stratos I also played with the idea of small and more detailed maps which crams all possible targets into this small area and allows the use of every possible tile to create the scenery. It can improve both target density and object density and may be more realistic to fly in. It's definitely an interesting approach but then again I don't think it will capture people's attention for very long unless more such detailed areas would be created. In EAW I soon lost interest attacking the same targets again and again as there were no dynamic changes which could surprise players, and on top of that part of the game's difficulty was lost relating to engine management over longer distances and flying over into danger depending on the front lines. As for creating battle areas it's nice to be precise but you have to work with what you can get (for free) but when I got my hands on NASA elevation maps I converted them to my game and created a few appropiate tiles for it, just for fun. Wasn't to hard to create a few weird UFO's and wehey EAW's Martian Air War was born. In short, I use anything, even the above map if I have time to work on it. Thx for that. VonBeerhofen
  4. I sometimes used shaded terrain maps if nothing was available for free, often on top of a hand drawn impression of what was visible on the map using printed elevation values. Although it was for a much smaller area in EAW it worked pretty well using advanced drawing options in Photoshop to smoothen or rough up terrain based on what I could gather on information. It's great fun when you fly over something created from scratch using only one's imagination and a little knowledge. However a DEM is probably a much quicker method. VonBeerhofen
  5. I already wondered what had happened when I woke up but it's slowly dawning on me now. My gawd is it that late already? Happy 2026 and the best of health to all of you! VonBeerhofen
  6. Stay healthy guys and let's have fun and make the best of 2026! S! VonBeerhofen
  7. Inspite of all the turmoil in the world we wish you all a Merry X-mas and a happy New Year. Let's hope the world's leaders keep their heads on their shoulders, find ways to lower tensions and stop killing innocent people. VonBeerhofen and friends @ the EAW launchp ad
  8. Sounds great Erik. I hope the site and EAW history can be saved. Fingers crossed. VBH
  9. The dowload site where it all started and created by Mike 'Sandbagger' Norris will disappear forever January 2026. It is suggested that if there's still something of interest you need from there better hurry up and start downloading! https://simhq.net/forum/ubbthreads.php/topics/4673492/tally-ho-site-closing-down#Post4673492 All the best Mike! VonBeerhofen
  10. Great to hear about your progress Gkabs. Concentrate on the positive and hopefully you'll be 100% OK quickly. Enjoyment is a very powerful tool for recovery, so try to keep having fun and enjoy each new day as much as possible! My thoughts are with you and with all people having a hard time. VonBeerhofen
  11. I've been experimenting on low poly count 3D models to improve nature in EAWPRO. This is one design meant to increase the number of palm trees in Pacific Tide IV and get a denser jungle with a multi-tree 100% model of this design. Something like this but then times2, BTW this is a fast rendering standard 8 bit version! VonBeerhofen
  12. The bug preventing EAW from correctly displaying airspeed will be solved in EAWPRO's next release, after some rigorous testing with other recent changes. VonBeerhofen
  13. Staying positive is 1/2 the battle won GKABS, and I hope the support from your friends and family will provide the other 1/2. Here's my 2cts, hang in there and have faith! VonBeerhofen
  14. Glad to have been of some assistance. Have fun, VonBeerhofen
  15. Here is some more information: VonBeerhofen
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