PAGSAB's efforts remind me of small battle areas created by some modders for EAW, like RAF_Roy's mini theatres which amused many online players. Like Stratos I also played with the idea of small and more detailed maps which crams all possible targets into this small area and allows the use of every possible tile to create the scenery. It can improve both target density and object density and may be more realistic to fly in. It's definitely an interesting approach but then again I don't think it will capture people's attention for very long unless more such detailed areas would be created. In EAW I soon lost interest attacking the same targets again and again as there were no dynamic changes which could surprise players, and on top of that part of the game's difficulty was lost relating to engine management over longer distances and flying over into danger depending on the front lines.
As for creating battle areas it's nice to be precise but you have to work with what you can get (for free) but when I got my hands on NASA elevation maps I converted them to my game and created a few appropiate tiles for it, just for fun. Wasn't to hard to create a few weird UFO's and wehey EAW's Martian Air War was born. In short, I use anything, even the above map if I have time to work on it. Thx for that.
VonBeerhofen