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dtmdragon

MODDER
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Everything posted by dtmdragon

  1. @ravenclaw_007cheers mate that's really interesting
  2. Hey @ravenclaw_007, I'm curious about the "pitch control unit" in the cockpit of your F-4F. What's its purpose and function other than the obvious from its name? I don't see it in any other of your F-4 cockpits I believe...
  3. Technical question @ravenclaw_007, the AN/ARN-101 Digital Modular Avionics Suite (DMAS) specifically gave the appropriately upgraded F-4E and F-4G the CCIP function. Do you know what components in the Peace Rhino upgrade gave the F-4F the CCIP function?
    Out #*!&$#* standing!!!
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    Out #*!&$#* standing!!!
      • 1
      • Thanks
    Out #*!&$#* standing!!!
      • 1
      • Thanks
    Out #*!&$#* standing!!!
    Out #*!&$#* standing!!!
      • 1
      • Thanks
    Out #*!&$#* standing!!!
      • 1
      • Thanks
  4. You @ravenclaw_007 are a modding god!!!
  5. The 'what ifs' and fictional skins are one of my favorite parts of the game and CA community!
  6. Afraid not and lost to a failed back up
  7. I am totally guessing but some form of low collateral bomb?
  8. Nice try Red!
  9. They are the sensors for the helmet mounted sight I believe
  10. The work around is to set blue SAMs up as blue AAA. It means that you have to incorporate a radar into each individual blue SAM data.ini.
  11. USN trial aircraft camouflage during the Vietnam War applied to the F-8
  12. 'Shake rattle and roll,' "Beep Beep!"
  13. F/A-18 Hornet production and procurement was the concern at the time
  14. dtmdragon

    Health update

    Great news, keep fighting the good fight!
  15. Since the invasion in 2022 I have kept a 'sand box' separate SF2 install covering Russia and the Ukraine. I keep it updated as more information becomes available and new weapons are introduced to the conflict. I re-researched and updated the information for radar and weapon performance etc. Where a key aircraft or weapon system wasn't avalible here at CA I created an accurate stand it. I made sure jamming was functional and scaled correctly with radar strength across the diffrent aircraft, missiles and SAMs. It's not perfect but it's an accurate representation within the limits of the SF2 game engine (our modders abilities to improve it), and available accurate information on the weapon systems. It has a few custom campaigns that follow the current order of battle information at that time. How does the Ukrainian SU-27 fair in this 'sand box'? Not very well at all. The age of it radar, limited range of its AA-10 and lack of jamming ECM leave it particularly vulnerable. Especially once the AA-12 is in wide spread Russian service. That said using low level treetop height tactics to get close can help but any fight at medium altitude is dominated by the later generation Russian fighter, missiles and SAMs
  16. In my experience texture size has helped optimize fps and running out of memory. As beautiful as 2k and 4K textures are 1536x1536 for aircraft and terrain textures seems to be the sweet spot. As is 768x768 for ordinance, pilots and ground objects. If you are playing campaigns in standalone installs like ODS, Vietnam Air and Ground War Expansion etc that have a lot of aircraft and ordinance in the air at one time this really seems to make a difference.
  17. Radar looks good, my vote is keep the CCIP as it was a serious tactical improvement for the Phantoms upgraded with it. Other than the gun sight not 'waiting' for you at the bottom of the HUD for you to fly the correct dive angle it is functioning exactly as it did in real life. So it's far more accurate than just a stationary depressed gunsight for bombing.
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