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Everything posted by UllyB
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Because the SF2 engine allows it and because I want to offer you a complete experience with these skins, I decided to make TALISMAN ECM skins for every skin , to match the color. Otherwise it would have look weird (black on a blue skin etc). I hope you will like it. I am working at that for the moment, tomorrow I will come up with some shots to see the visual effect of the color match. Of course, in the end everyone takes what it sees fit for his/her taste. I wanted to give a hand and come forward into anyone wishes to have matching colors for skins and those slick ECM made for YAK-130, doing the job they would've done to change everything to match. Here's the easiest way to do it just for the people who are not familiarized tweaking these kind of things: You "split" the YAK-130 for each country (make sure in aircraft's dataini file you have this: Export=FALSE) and in each loadout.ini file you add the appropiate ECM pod name. For countries that have more than one skin and you want to see (let's say you have 2 skins like in Myamar for example) them all (the ECM skins for each I mean), you use this trick: you put for the first aircraft skin StartDeafult=1 in its ini and TextureSet.ini files and for the second you choose a year when you want to appear, from that day onward, and set StartDefaut=XXXX (the year) in its ini and textureSet.ini files. Also you should have modify , in LOADOUT.INI file of the aircraft like these lines as it follows (I set, for the second skin the year 2034; Notice the slightly CHANGED name for the second skin ECM pod): You , also need, for the second aircraft skin, to add the DefaultFor=.......... parameter (STRIKE, CAS etc). the names must match the names give from dataini file of the aircraft and NOT the ones given in LOADOUT.INI file!!! (CAS and not ATTACK!), otherwise it will default to the default skin , which, obviously , wont't match the ECM pod skin for that airraft skin you want. However I will upload all the files you need in order to work exactly as was supposed to, so you don't have to worry or complicate yourselves. :)
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Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No I didn't. The main job is the skin and those special decals. Numbers decal types, well, as you know, sometimes it's just a matter of taste for anyone. If you wanna do them, by all means, please do them. They will be a great addition to the cause. -
One more...
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Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I did one from scratch. -
Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the expertise. I'll see what I can do. -
Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This one: -
Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I understand, but, unfortunately, I don't have them in HiRes. The screenshot above is low quality at best. If you want them in HiRes it's not that easy, at least for me. They are not just a couple of lines, they have a thin curve, there is a proportion to be respected there etc. I want them to look like original not just some lines draw by a person who has a shaky handwriting :) If nobody has the decal, then I will take time to make a quality one. -
Can't get A6 cockpit to work in Vietnam
UllyB replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well if you ever need help feel free to ask on general channel for SF2. But if you are really desperate you may PM me anytime and I will help :) Once I was exactly in your shoes so I know how is it feel. -
Another skin is ready.
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Can't get A6 cockpit to work in Vietnam
UllyB replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well modding like any other nasty job need to have a ...point of start. Got my drift ? :) At first it's hard, then you ..get use to it LOL -
Tupolev Tu-16 Badger Collection
UllyB replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice going comrade! -
YAK-130 Mitten update by UllyB
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File YAK-130 Mitten update by UllyB YAK-130 (NATO code name MITTEN) by UllyB May 16th 2021/ver 1.0.1 **************************************** Changes: - Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings) - modified internal fuel tank distribution figures to reflect more realistic the values. Contributors: As Baffmeister noticed, the internal fuel tanks section was unexplicited enough. That thing was corrected. Just replace the dataini file of the plane. Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time. Submitter UllyB Submitted 05/16/2021 Category Other -
Version 1.0.1
183 downloads
YAK-130 (NATO code name MITTEN) by UllyB May 16th 2021/ver 1.0.1 **************************************** Changes: - Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings) - modified internal fuel tank distribution figures to reflect more realistic the values. Contributors: As Baffmeister noticed, the internal fuel tanks section wasn't explicited enough. That thing was corrected. Just replace the dataini file of the plane. Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time. -
I liked the movie more than the music. :) I think that german military songs, from the second world war time, are better and even stronger from an artistic point of view. Russians and other east european dictatorships copied the German way (parades, music,speeches etc)
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WIP Mega THREAD!
UllyB replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are right, I am sorry. I will pay more attention in the future. -
Can't get A6 cockpit to work in Vietnam
UllyB replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you refer to the fact that every type of A-6 should have its own cockpit, I have good news: there is no need for such rigour. One cockpit of A-6 for all A-6 types will do. So if you have one or found one you like , for this type, just load it for each type of A-6 and you are ready to roll, no matter what model you choose.If I wasn't clear enough , keep in mind that for EACH A-6 type, you have to have into ITS main folder a ...cockpit subfolder.(the one which has the files needed in order that cockpit to show up in the game). The short answer: yes, 90% are for A.I. only, so not flyable, but that doesn't meean they can't be made flyable (all of them). Do what I said above and you can fly them all. -
WIP Mega THREAD!
UllyB replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks , very nice, bring them on man! -
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[Fictional] McDonnell Douglas F-4N 'COAN' for STRIKE FIGHTERS 2
UllyB commented on Spinners's file in What If Hangar
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SEAD, but barely anyone is shooting at me?!(Vanilla SF2:V)
UllyB replied to Flapsfull's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Barely anyone is shooting at you ? Well do this three little things and you will wish never had complainted about that : - stuff your groundObject folder with SAM batteries - in single mission menu set Enemy Air Defense to HEAVY - and if you want to spice it a bit more, set Enemy Air Activity to HEAVY, too. If , after doing all that, you can still reach the target, in one piece, please let me know :) -
[Fictional] McDonnell Douglas F-4N 'COAN' for STRIKE FIGHTERS 2
UllyB commented on Spinners's file in What If Hangar
As I said, you CANNOT use it in SF1 series (SF Israel, SF Vietnam, SF Europe, SF). If you can't see it, more than likely, the model (LOD) is made for SF2 ONLY. (SF2 Israel, SF2 Vietnam, SF2, SF2 Europe, SF2 NA). And if you will continue to bring/port incompatible SF1 models from SF2 , I guarantee you it won't be just the first time it happened. :)