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Files posted by UllyB
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F-CK-1 Ching-Kuo
By UllyB in Other Origin
F-CK-1 Ching-kuo (IDF) Multirole Fighter Jet
by UllyB
November the 21th 2023/ver 1.0.1
****************************************
The Taiwanese Ching-Kuo Fighter is developed and manufactured by the Aerospace Industrial Development Corporation based in Taichung. The aircraft is also referred to as the Indigenous Defence Fighter (IDF). The Ching-Kuo is an all-weather, multi-role fighter and is built in one-seater and two-seater configurations.
Ching-Kuo fighter programme
The programme to develop the aircraft, known as the An Hsiang or Safe Flight programme, started in 1982 with identification of the requirements for an air-superiority fighter. The rollout ceremony of the first prototype took place in December 1988, when the aircraft was named after the late President Chiang Ching-Kuo. The Ching-Kuo made its first flight in May 1989.
Ching-Kuo air superiority fighters are operational in the RoC Air Force of Taiwan (Republic of China) since January 2000 and the last of a total of 130 entered service in July 2000.
AIDC has developed an upgrade package which includes a digital cockpit, upgraded radar and countermeasures. BAE Systems supplied the new 32-bit digital flight control computer. Two F-CK-1 prototypes were upgraded to F-CK-1 C/D in 2006. The upgraded C/D aircraft made its first flight in October 2006. It was renamed as F-CK-1 C/D Hsiung Ying (Brave Hawk) in 2007. Other improvements in the upgrade package included increased internal fuel capacity, improved avionics, renovated electronic warfare capabilities and strengthened landing gear. Production of the C/D version began in 2009 as part of the $588m Mid Life Upgrade (MLU) programme.
AIDC will upgrade the initial 71 of 130 IDFs under the MLU programme. The first batch of six upgraded F-CK-1 C/D IDFs were delivered to the ROCAF in June 2011. The remaining 65 were delivered at the end of 2012.
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FCK-1 also known by you, by now, as COMMUNITY MOST WANTED is the first project here that was decided after a democratic vote of community members. I decided to let community vote what type of plane would wish to be built as a sign of appreciation and respect for it.
This project had a bumpy start. We lost the 3D Max guy after two weeks.Things went so bad that I saw no other way out than to close the shop. Then GKABS offered to help and bought a 3D model from the market. He and his team offered to take over the project but they had to postponed it before because of their current projects at that time. Then I had a long talk with my old friend and veteran Logan4 who, miraculously offered to help and he gave me a reason to resurrect the project and put it back on tracks. We built a small team and we proceeded forward.
As one said it, I owe him one for that. Logan4 had an utmost contribution to this very project.Truth is that Logan4 and his exceptional character and altruism saved the project and I thank him for that deeply.
Aircraft general features:
- slick 3D design for A/C and B/D versions
- canopy animation
- aircraft workable slimmers (SHIFT+9)
- custom weapons
- slick fuel tank design
- custom fueltank colors to match the aircraft skins paintjob.
- bump maps (normal maps)
- regular aircraft night lights.
- original decals built
- original paintjobs, some inspired from real models.
- engine smoke/vapors realistic effect
- custom made engine intake decals
- hangar pictures for every model included
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Install instructions:
- Copy DECALS, WEAPONS, PILOTS folders into StrikeFighter2XXX\Objects folder
- Copy F-CK-1A,F-CK-1B,F-CK-1C,F-CK-1D folder into StrikeFighter2XXX\Objects\aircraft folder
- Copy F-CK-1_destroyed.bmp and F-ck-1_destroyed.LOD files into StrikeFighter2XXX\Objects\aircraft folder
- Copy Effects folder into StrikeFighters2XXX\Effects folder
*******************************************
CREDITS:
- Project manager - UllyB
- Design, 3D modelling, decals, effects, aircraft textures, bump maps (normal maps), slimmers & aircraft animations, plane's ini files, plane's main files and other 3D Max heavy liftings - Logan4
- Weapons - Logan4 (3D model and current texture of Wan Chien, HF-2 and TC-2 variants)
- Aim-9P-4 missile - Ravenclaws weapons pack
- original ini files from AngelP's weapon pack
- weapons ini files adjustment & numerous tweaks - Logan4
- Additional weapons listed in loadout.ini are either stock or from Ravenclaws weaponspack2
- Fuel tank design and model - Logan4
- Custom fuel tank paintjob to match each plane's skin - UllyB
- Pilots model (GKABS)
- Custom pilot equipment recoloring - UllyB & GKABS
- Mk 10 pilot seat - AleDucat
- FM work - Cliff7600
- hangar pictures - UllyB via Google Images
- Aircraft information, testing, ideas - Ace888
- Project correction and supervising - Logan4
- Additional project correction - UllyB & GKABS
- Testers (Bazillius, Logan4, Compufat, GKABS, UllyB, COMBATACE community for the "B" model)
- Project special advisors Ace888, Bazillius, Logan4, GKABS
- Special thanks to the COMBATACE community, a wonderful bunch.
- Also special thanks to TK & Thirdwire, who made this wonderful military flight sim we all today enjoy.
********************************************
COPYRIGHT Mumbo-Jumbo
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
Final log entry
Whoever wants to make skins, from scratch, for FCK-1, I can give them access to the texture templates. Just PM me. Also please let us know, in the comment section below, your impressions about the plane. We encourage you to do that, we love to read what you think about out work. Thank you.
409 downloads
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F-CK-1 Ching-kuo addon skin
By UllyB in Other Origin
F-CK-1 Ching-kuo EagelHead skin
by UllyB
November the 21th 2023/ver 1.0
****************************************
The Taiwanese Ching-Kuo Fighter is developed and manufactured by the Aerospace Industrial Development Corporation based in Taichung. The aircraft is also referred to as the Indigenous Defence Fighter (IDF). The Ching-Kuo is an all-weather, multi-role fighter and is built in one-seater and two-seater configurations.
Ching-Kuo fighter programme
The programme to develop the aircraft, known as the An Hsiang or Safe Flight programme, started in 1982 with identification of the requirements for an air-superiority fighter. The rollout ceremony of the first prototype took place in December 1988, when the aircraft was named after the late President Chiang Ching-Kuo. The Ching-Kuo made its first flight in May 1989.
Ching-Kuo air superiority fighters are operational in the RoC Air Force of Taiwan (Republic of China) since January 2000 and the last of a total of 130 entered service in July 2000.
AIDC has developed an upgrade package which includes a digital cockpit, upgraded radar and countermeasures. BAE Systems supplied the new 32-bit digital flight control computer. Two F-CK-1 prototypes were upgraded to F-CK-1 C/D in 2006. The upgraded C/D aircraft made its first flight in October 2006. It was renamed as F-CK-1 C/D Hsiung Ying (Brave Hawk) in 2007. Other improvements in the upgrade package included increased internal fuel capacity, improved avionics, renovated electronic warfare capabilities and strengthened landing gear. Production of the C/D version began in 2009 as part of the $588m Mid Life Upgrade (MLU) programme.
AIDC will upgrade the initial 71 of 130 IDFs under the MLU programme. The first batch of six upgraded F-CK-1 C/D IDFs were delivered to the ROCAF in June 2011. The remaining 65 were delivered at the end of 2012.
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This skin is a modified default (grey) skin made by Logan4 for the FCK-1 in the first days of the plane.
Installation process:
Please read carefully the instructions!
- Unzip the archive
- Copy the the eaglehead subfolder, from each version included in the uploaded pack, into your each corresponding version of the plane folder in your game.
- In each F-ck-1a.ini/F-ck-1b.ini/F-ck-1c.ini/F-ck-1d.ini file, for each version, add these sections:
For "A" version
[TextureSetXXX]
Directory=eaglehead
Name=eaglehead
Nation=Taiwan
Squadron=1st Sqn, 1st Tactical Fighter Wing
StartDefaultDate=1/1994
Specular=0.4000
Glossiness=0.4000
Reflection=0.0000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=103
DecalNumberStart=0
DecalNumberEnd=102
For "B" version
[TextureSetxxx]
Directory=eaglehead
Name=eaglehead
Nation=Taiwan
Squadron=1st Sqn, 1st Tactical Fighter Wing
StartDefaultDate=1/1994
Specular=0.4000
Glossiness=0.4000
Reflection=0.0000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=28
DecalNumberStart=0
DecalNumberEnd=27
For "C" version
[TextureSetXXX]
Directory=eaglehead
Name=eaglehead
Nation=Taiwan
Squadron=1st Sqn, 1st Tactical Fighter Wing
StartDefaultDate=1/2006
Specular=0.4000
Glossiness=0.4000
Reflection=0.0000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=103
DecalNumberStart=0
DecalNumberEnd=102
For "D" version
[TextureSetXXX]
Directory=eaglehead
Name=eaglehead
Nation=Taiwan
Squadron=1st Sqn, 1st Tactical Fighter Wing
StartDefaultDate=1/2006
Specular=0.4000
Glossiness=0.4000
Reflection=0.0000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=28
DecalNumberStart=0
DecalNumberEnd=27
- those ini files (F-ck-1a.ini/F-ck-1b.ini/F-ck-1c.ini/F-ck-1d.ini), for each plane, you will find them in these subfolders:
X:\...\StrikeFighters2XXX\Objects\Aircraft\F-CK-1A
X:\...\StrikeFighters2XXX\Objects\Aircraft\F-CK-1B
X:\...\StrikeFighters2XXX\Objects\Aircraft\F-CK-1C
X:\...\StrikeFighters2XXX\Objects\Aircraft\F-CK-1D
****************************************************************************
COPYRIGHT Mumbo-Jumbo
THIS SKIN IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
94 downloads
0 comments
Updated
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YAK-130 Skin Pack part 2 by UllyB 1.0.0
September 11 2021
YAK-130 skin pack - PART 2
This skin pack took a longer time than I previously calculated because of the holiday and the pandemic, of course. I want to thank to our estimeed collegue and friend Ludo.m54 who found time , between his valuable projects, to design four superb skins for this pack. The second pack gets two whatif skins (Paran and Argentinian). Paran skin was a request of one of my friends who's been a good boy all this time (you're welcome!). The other skins are expo skins (red/white demo/green), two Russian skins (camo 1/camo2) and one Laos skin.
Later I will update the (second) skin pack with ECM pod skins to match each new skin colore made in this pack, as I did in the first pack.
Enjoy and let me know what you think about them in the commentary section.
INSTALL:
Just unzip and copy the OBJECTS into your main SF2XXXX folder.
CREDITS
- Laos,/Argentina/Paran/Green skins - UllyB
- Camo1/Camo2/Expo/Red skins - Ludo.m54
Skin Decals - Ludo.m54 & UllyB
Additional decals - Ludo.m54 & UllyB
COPYRIGHT
THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
Skin pack part 1 here:
102 downloads
0 comments
Updated
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YAK-130 Skin Pack part 1 UPDATE by UllyB
Just a small aesthetic update. Now all skins have embedded one their wings' textures "DO NOT STEP" warning. (The Bangladesh skin had some missing)
I also updated the other YAK-130 skins (the initial launch pack) as well.
Installation
Just copy them all in each aicraft texture folder accordingly, overwriting the old ones.
Skin pack part 1 here:
70 downloads
0 comments
Updated
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YAK-130 Skin Pack part 1 by UllyB
May 21 2021
YAK-130 skin pack - PART 1
Not having all the skins ready for the pack, I decided to release now a first part (the skins that are ready) and a second part after finishing and polishing the rest of them. This way everybody will be happy.
As I announced in the YAK-130 thread (https://combatace.com/forums/topic/95928-yak-130/?page=3) I also made custom skins for YAK-130 Talisman ECM pod to match the skin colors, so I included the original skins which were available when the plane was released, too.The new skins are 2 for Myanmar, one for Bangladesh and 3 for the Russia.(Black, Blau, VFM_Camo)
INSTALL:
Unzip and copy the OBJECTS into your main SF2XXXX folder.
You will need aircraft ini, dataini and loadout ini files in order to match colors for Talisman ECM pods for each skin.I included them also in each aircraft folder to make things easier.
You will notice that in aircraft ini files , where is more then one skin, I divided the periods of time an aircraft is active for demo purposes. If you are not happy with them you can change them to your discretion to suit your needs afterwards.
Don't forget to add into your WeaponData.ini the data from Add_to_WeaponDataIni.txt file.
CREDITS
Myanmar skins - UllyB
Belarus skin - Bazillius
Bangladesh skin - Compufat
Algerian, Syrian, VVS_Camo, Irkut, VVS, VFM_Camo skins - original made by AngelP and custom modified by UllyB.
Russian Black and Blau skins - UllyB
Talisman ECM pod - original skin made by AngelP
All Talisman ECM pod modified skins to match aircraft skin colors - UllyB
Aircraft ini, dataini and loadout.ini files tweaked by UllyB
Skin Decals - AngelP, Compufat, Bazillius & UllyB
Additional decals - UllyB
COPYRIGHT
THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
UPDATE
I apologize, I forgot to add the decals. Now I corrected it.
131 downloads
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YAK-130 Mitten update by UllyB
YAK-130 (NATO code name MITTEN) by UllyB
May 16th 2021/ver 1.0.1
****************************************
Changes:
- Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings)
- modified internal fuel tank distribution figures to reflect more realistic the values.
Contributors:
As Baffmeister noticed, the internal fuel tanks section wasn't explicited enough. That thing was corrected. Just replace the dataini file of the plane.
Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time.
183 downloads
0 comments
Updated
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YAK-130 Mitten by UllyB
YAK-130 (NATO code name MITTEN) by UllyB
May 1st 2021/ver 1.0
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The Yak-130 combat trainer was selected as the winner of the trainer competition of the Voyenno Vozdushnyye Sily, Russian Federation Air Force, in April 2002. The aircraft is also actively marketed for export by Yakovlev, the Irkut company, and by Rosoboronexport.
The Yak-130 combat trainer was selected as the winner of the trainer competition of the Voyenno Vozdushnyye Sily, Russian Federation Air Force, in April 2002. The aircraft is also actively marketed for export by Yakovlev, the Irkut company, and by Rosoboronexport.
The Russian Air Force has a future requirement for 300 Yak-130 aircraft that can be deployed as a light strike aircraft or as a trainer for a range of fourth or fifth-generation fighters. An order was placed for the first 12 aircraft to replace ageing Aero Vodochody L-39 Albatros in 2002.
The aircraft entered service in the Russian Federation Air Force at the military pilot training academy in Krasnodar in July 2009 and was showcased in the MAKS 2009 air show.The production line for the aircraft at the Aviation Plant Sokol in Nizhny Novgorod, known as NAZ Sokol, is fully operational and the roll out of the first production series aircraft took place in May 2003. A series of flight tests of the serial production aircraft was started in April 2004.
The Russian Air Force ordered official testing in May 2005. The full trials of the advanced combat trainer, including spin and combat tactics trials, were completed in December 2009 prior to delivery of the first two production aircraft to the Russian Air Force.
The first Yak-130 ordered by the Russian Air Force completed its flight acceptance test at Sokol in August 2009. The Russian Air Force received the first four of 12 Yak-130s between February 2010 and April 2010. Another five aircraft were delivered in April 2011.
In December 2011, the Russian Ministry of Defence placed an order with Irkut for the delivery of 55 Yak-130 combat trainers by 2015. The first batch of six aircraft was delivered to the Russian Air Force in October 2012. The second batch of three Yak-130s was delivered in November 2012. The aircraft deliveries were completed in early 2015.
The Russian Air Force commenced pilot training operations of the new Yak-130 combat aircraft in April 2013, however a Yak-130 plane crashed near Akhtubinsk in the Astrakhan region in April 2014.
The aircraft performed a flight with advanced digital avionics suite developed by KRET in June 2014.
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Finally the bird is here! I confess that I did all that I could and depended on me for that aircraft to be a winner. I couldn't have done that without the help of my chosen team and some other good guys from CombatAce who helped also to the big push.
I also included a custom setting version of the plane as I let you all know from the aircraft thread.Essentially the same plane with some custom decals, custom adjusted paintjobs, DDS/DXT3 aircraft holes textures, aircraft texture tweak (engine exhauster fake mesh) and an Insky Team cockpit (edited to have characters in Russian rather than Chinese).I also included a set of some stock white Arab serial numbers for the Syrian paintjob.
Aircraft general features:
- canopy animation (SHIFT+0)
- aircraft workable slimmers (CTR+L)
- two different fueltanks models (see aircraft texture folders) depending on the chosen aircraft skin.
- custom fueltank to match the default aircraft texture colors/paintjob.
- YAK-130 gundpod model special crafted for this edition
- bump maps (normal maps)
- Custom modified entries on aircraft wing to match ECM symetrical pods models (TALISMAN).
- some modified textures for the cockpit to match Russians language.
- regular aircraft night lights.
- a suitable weapons collection hand picked by me for this very plane.
- constructor logo special decals
- special Russian Airforce decals
- original paintjobs, including the factory prototype one.
- superb/realistic pilot models
- engine smoke/vapors realistic effect
- custom made engine intake decals
- special/bonus BELARUS paintjob custom made for the launching aircraft event.
- Data.ini (engine section) /optional entries for an afterburner version.
- Two cockpit models available, one for the custom edition, one for the 1.0 regular version. Take your pick :)
*******************************************
Install instructions:
- Copy DECALS, WEAPONS folders into StrikeFighter2XXX\Objects folder
- Copy YAK-130 folder into aircraft folder
- Copy SOUNDS folder in the StrikeFighters2XXX\Sounds folder
- Copy Effects folder into StrikeFighters2XXX\Effects folder
For Custom edition go to Yak-130_custom_edition folder and
- drop the aircraft folder into X:\StrikeFighters2X\Objects\Aircraft\ folder
- drop the decals folder into X:\StrikeFighters2X\Objects\ folder
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CREDITS:
- Project sponsor, project manager, cockpit textures editing, aircraft texture tweak (engine exhauster fake mesh - for the custom version), paintjob & avionics tweaks, hangar & loading screens, damage Holes DDS texture files, additional decals, additional weapon textures & editing, data.ini tweaks (UllyB)
- Design, 3D modelling, decals, aircraft textures, bump maps (normal maps), slimmers & aircraft animations (AngelP)
- SU-27 cockpit (YEYEYE)
- (modified) Cockpit for the custom edition.(Insky Team)
- Pilots model (GKABS)
- special custom made BELARUS skin for the aircraft launching event made by Bazillius.
- K-36D Seat model - All credits go to its author.
- Effects (CleanExhaustEmitter special effect) (Guuruu)
- afterburner base TGA texture used in custom edition (HiHoSilver)
- Weapons (Snailman)
- Sounds - The sounds I included along with the plane I hand picked them in all those years from different modes so all the credits for them goes to their authors.
- Testers (Bazillius, Logan4, Baffmeister)
- Project FM supervisor (Baffmeister)
- Project technical special advisor (Logan4)
- Special thanks to Stratos who had a big contribution for this project to exist.
- Special thanks to Bazillius for his superb bonus BELARUS skin. He worked around the clock to have it done for the event opening and for that he deserves all our praise, respect and consideration.
- Special thanks to Logan4 for his exquisite 3D model expertise, keen observations and ideas.
- Special thanks to the COMBATACE community, a wonderful bunch.
- Also special thanks to TK & Thirdwire, who made this wonderful military flight sim we all today enjoy.
********************************************
COPYRIGHT Mumbo-Jumbo
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
Final log entry
Whoever wants to make skins, from scratch, for YAK-130, I can give them access to the texture templates. Just PM me.
491 downloads
0 comments
Updated
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TU-160 Blackjack - Cold War version for SF2 1.0.0 by UllyB
TU_160 Blackjack - Cold War version for SF2 series project by UllyB
The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown.
Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014.
*************************************************************************************************************
TU-160[ColdWar] test package readme (Baffmeister observations & conclusions)
This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly.
MODEL ISSUES:
No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version.
The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning.
WEAPON ISSUES:
Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads.
When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy.
BOMB BAY ISSUES:
The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors.
DATE RANGE:
For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987.
AVAILABILITY:
Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain.
ANTI-SHIP ISSUES:
When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command.
FLIGHT MODEL AND DATA INI ISSUES:
The flight model still needs work as do the min/max extents, damage modeling and collision points.
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*The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane.
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TO INSTALL:
- unzip all in main mod folder
CREDITS:
project manager - UllyB
design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP
FM tweaking & other corrections- Baffmeister
cockpit - B-1B bomber cockpit - Dels
weapons tweaking & tester - Baffmeister
project supervising - Baffmeister & Yakarov79
Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas
Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
***************************************************************************************************************
I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
449 downloads
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TU-160 Blackjack for SF1 series by UllyB
By UllyB in Modern Soviet Aircraft
TU_160 Blackjack project by UllyB for SF1 series
The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown.
Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014.
TO INSTALL:
- unzip the Tu-160 folder into your ...\Objects\Aircraft folder
- unzip the content of the Effects folder into game's effects folder
CREDITS:
project manager - UllyB
design,3D modelling,skin,decals - AngelP
FM tweaking & other corrections- Baffmeister
cockpit - the model uses a F-111A cockpit designed by NormanKnight.
weapons tweaking & tester - Baffmeister
project supervising - Baffmeister & Yakarov79
Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas
Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
***********************************************************************************************************************************
I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
193 downloads
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TU-160 Blackjack for SF2 series by UllyB
TU_160 Blackjack for SF2 series project by UllyB
The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown.
Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014.
***************************************************************************
*The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane.
***************************************************************************
TO INSTALL:
- unzip all in main mod folder
CREDITS:
project manager - UllyB
design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP
FM tweaking & other corrections- Baffmeister
cockpit - the model uses a B-1B bomber cockpit (unknown designer)
weapons tweaking & tester - Baffmeister
project supervising - Baffmeister & Yakarov79
Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas
Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
***************************************************************************************************************
I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
592 downloads
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A-50_Mainstay_AWACS
By UllyB in Soviet Union/Russian Aircraft
Installation
1.After unziping the mod archive first copy the A-50 folder into:
*\Objects\Aicraft\ folder.
2.Then copy the content of the fake_pylon folder,except the text file into:
*\Objects\Weapons\ folder.
3.Add the content of weapons.txt file to the weapondata.ini file.
4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important.
5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too)
6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire.
The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you.
Now start the game and select, in SINGLE PLAYER, A-50 plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the A-50. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near.
As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
-The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous A-50 Mainstay model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
-This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list.
222 downloads
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TU-126Moss_AWACS
By UllyB in Soviet Union/Russian Aircraft
Installation
1.After unziping the mod archive first copy the TU-126 folder into:
*\Objects\Aicraft\ folder.
2.Then copy the content of the fake_pylon folder,except the text file into:
*\Objects\Weapons\ folder.
3.Add the content of weapons.txt file to the weapondata.ini file.
4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's
important.
5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE
runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game.
It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well.
For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I
added one for each to be able to play there,too)
6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29
fuel tank setting on the fake pylon declaration with the one you desire.
The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock
features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of
enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys
(chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its
way to you.
Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS),
instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them
"escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just
soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the
same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing,
not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your
right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have
air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter
goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like
your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy
plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in
total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as
well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area
if enemy planes are near.
As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground
threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you?
Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have
antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
-The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found
it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the
idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it
work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
-This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without
asking permission, just don't forget to add me to the credits list.
182 downloads
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Kfir_F-21A desert skin
By UllyB in Mirage Skins
This is a skin for the old Kfir F-21A. I just modified a skin I found, matching the pattern I saw in a picture.
Installation:
Uzip the file into your plane's folder. Copy:
[TextureSetXXX]
Directory=desert
Name=Forest
Nation=Israel
Squadron=
Specular=0.250000
Glossiness=0.200000
Reflection=0.000000
into your Kfir_F_21A.ini file. Choose the aircraft skin in the game's loadout menu.
This skin is not for commercial purpose. However you may use it in your future projects. just don't forget to mention me in the credits list.
52 downloads
0 comments
Submitted
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J-37 Viggen_Fall skin
By UllyB in J-35 Drakken and J-37 Viggen Skins
This is a Fall version for J-37 Viggen plane.
Installation:
Unzip all into your J-37 viggen folder. Then copy:
[TextureSetXXX]
Directory=Fall
Name=Fall camo
Nation=Sweden
Squadron=
Specular=0.400000
Glossiness=0.200000
Reflection=0.3000000
into your JA-37.ini file.Just choose the skin for the aircraft in the game's loadout menu.
This skin can not be used for commercial purpose. However, you may use the skin in your future projects but don't forget to mention me in the credits list.
43 downloads
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MirageIIICJ_Shahak_Loading_screens 2560x1440
By UllyB in SF/WO* Hanger/Menu/Loadout
This is a pack for people who want diversity when it comes to an aircraft loading screen and use a UHD monitor which can handle 2560x1440 resolutions. This pack is designed for the Israeli Mirage IIICJ Shahak. I was inspired by the "Six day warriors" Deuces work.
Instructions:
I made this pack for the SF1_WOI game but it should work with the other SF1_X games, as well. Just unzip the pack and choose a picture you like. Change its name into Shahak_Loading.bmp and place it into /Wings over Israel/Objects/Aircraft/Shahak/ folder. That's it. Start the game and when the game will load the mission, presuming you will choose to fly a Mirage IIICJ Shahak single player random generated mission, you will see this screen. I hope you will enjoy it.
You can use my mod in your projects but you must add me to the credit list.
14 downloads
0 comments
Updated
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F-14A_iriaf_desert_fox
By UllyB in F-14 Tomcat Skins
This is a skin for F-14A model and it's inspired from the real camo of some iranian F-14A (see the main shot in photo gallery). It should work with the F-14D as well. The skin is a remake of the original one, credits for the original skin goes to the real author, of course.
You may use the skin in your future projects but don't forget to add me to the credits list.
54 downloads
0 comments
Submitted