-
Posts
3,749 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by 33LIMA
-
Yes, it looks like something's brewing, all right; see the road below choked with motor transport, heading for the front?
-
There's nothing amiss with a degree of Anglicisation in the pronunciation, for an Anglophone audience, of any foreign placename, methinks. Nobody, in that context, would pronounce 'Paris' as 'Paree'. Pronouncing exactly as the locals would (or attempting to) can sound like an affectation - unless you are talking to a local! However, 'Bertangles' is one of those placenames where the local pronunciation (I would say Olham's version is correct, to my ears) works best, I think. 'Bert Angles' could well have been what the local Tommies called it but unless the narrator was making an unusually careful effort to 'get into character' I think he was off target - just as today, 'Wipers' is not a reasonable Anglicisation of 'Ypres', even tho it's well-known WW1 TommySpeak version justifies its use in the context of a WW1 narrative or commentary. Anyway, enough of that. I'm due back at Lang-knee-cort for the next patrol :)
-
Wings over Flanders Fields - Pfalz D.IIIa, Jasta 18
33LIMA posted a gallery image in Member's Albums
From the album: WOFF
-
Wings over Flanders Fields, Albatros D.II, Jasta 2 campaign: a BE2c goes down
33LIMA posted a gallery image in Member's Albums
From the album: WOFF
-
- wings over flanders fields
- albatros d.ii
-
(and 1 more)
Tagged with:
-
This is a common and longstanding issue; if you Google it you'll get the history. IIRC some patch or mod or update somewhere along the line broke something. There may be a way of recodring tracks that play correctly - IIRC it may be that you have to stop and start recording in-game, and it's the 'save track' afterwards that's broken - or maybe it's the other way around!
-
From the album: IL-2 Dark Blue World
-
-
From the album: IL-2 Dark Blue World
-
From the album: IL-2 Dark Blue World
-
From the album: IL-2 Dark Blue World
-
From the album: IL-2 Dark Blue World
-
From the album: IL-2 Dark Blue World
-
From the album: WOFF
-
From the album: WOFF
-
From the album: WOFF
-
Wings over Flanders Fields - Jasta 2 campaign, October 1916 - Aviatiks under escort -2
33LIMA posted a gallery image in Member's Albums
From the album: WOFF
-
Wings over Flanders Fields - Jasta 2 campaign, October 1916 - Aviatiks under escort
33LIMA posted a gallery image in Member's Albums
From the album: WOFF
-
I just had a first try-out with a Victory at Sea mod, namely Alane's Japan Ship Mod. This adds many additional IJN warships, although the inability, for now, to add new 3d models means each must use an existing VaS one. Somewhat confusingly, in-game, ship names appear as Japanese characters! Below are some pics from a fairly mad Custom Battle, set up to pit a heavily-escorted Japanese carrier group at close range against a smaller US task force, without carriers. Playing the IJN side, I just let the AI slug it out under 'attack' orders, and a real old slug fest it was. The fight started with the IJN carriers launching air strikes, with the planes flying s shuttle service, returning quickly to land on, rearm and take off again. These animations are rather basic and I saw no sign that carriers were turning into wind to launch and recover planes, but it was certainly fun to watch. Having left my ships under AI control, I zoomed across the intervening ocean to watch the incoming enemy for a while. The USN task force is closing the range, with a North Carolina class BB, perhaps the 'Showboat' herself, in the centre of the formation: Our airstrikes have begun to arrive, with the US battleships singled out for attention: As the range winds down, the destroyers accompanying our force join the action, sending fans of Long Lance torpedoes towards the Americans. These reach their targets just as one of the BBs is turning across their path and is unable to evade in time (they DO need to enable us to toggle off those torpedo labels, though!): With my view re-set on my own force, I watch as my airstrikes come and go, while my battleships, cruisers and destroyers run down the enemy at 28 Knots: At the heart of my force is one of the mighty Yamato class Battleships: By the time my leading BBs have come into range and started shooting, some of the US ships have already been hit hard by airstrikes or torpedoes: My BBs turn to open their A arcs and soon the air between the two sides is filled with salvos of heavy shells: One of the US cruisers is soon in fairly serious trouble: But the enemy seem to be concentrating on my flagship, which is also taking hits. The range is soon close enough that secondary armaments on my battlewagons have begun to engage, and even my carriers have started shooting, as we try to cross the enemy's 'T': Still the battle rages on: The Americans have turned broadside too, but before long, superior Japanese numbers tell, and one by one the USN ships go under, one of the last this South Dakota class battleship, dead in the water and burning: Very simplified as it may be in various respects, I'm definitely still enjoying this one!
-
Hear, hear!
-
A few suggestions: Imperial War museum, Lambeth, London http://www.iwm.org.uk/visits/iwm-london HMS Belfast, London http://www.iwm.org.uk/visits/hms-belfast ...and if you don't mind going a little further afield: HMS Victory, Portsmouth http://www.hms-victory.com/ ...and a little further (car hire?): Royal Armoured Corps Tank Museum, Bovington, Dorset http://www.tankmuseum.org/home
-
Thanks Stephen and please keep 'em coming! I'll seek out the new Caudron now! Gotta go - something's brewing, in our patrol area...
-
Looking forward to the new update Ojcar, that SPAD XI from Stephen sort of snuck in under the radar, not surprising as there was none :) FWIW I think the ghost trees and ground objects are a trivial matter. Nor does it bother me, that the AI knows with certainty when a target has been shot enough. It's remarkable in fact how well a jetsim has adapted to WW1, though it took a patch or two. I absolutely find and believe that the air-to-air and dogfigthing experience in FE/FE2 is the best of any of the current WW1 sims, thanks to a good combination of convincing air-to-air AI, mostly very good flight and damage models, an excellent view system, very effective visual and audible stall effects; decent Archie target indication, and an under-rated but very capable campaign system with convincing air activity including an adequate 2-seater presence..the campaign aspect enhanced of course by your very own work (and of course Stephen's great freeware planes). Now all we really could ask for for the Western Front is a Dorand AR, a 'Big Ack' and a 1918 German 2-seater (hint!). I have over 200 aircraft and variants active, all flyable, and that's just my Western Front install. Super stuff. I mean, where else would you find all the usual planes, plus the likes of these - and many more besides? Roland D.II and D.IIa: Other sims have had an Albatros D.II, but FE has a D.I, as well: Likewise, we have not just a Fokker DII, but also the twin-gun, twin row rotary D.III: Lots of 2-seaters, also, like the LVG C.II... ...a Farman F40... ...and a Caudron G IV: There's even a Sopwith Tabloid: And a BE2e, rather than the 2c having to soldier on, till the RE8 is available: And it's Armchair Aces that intregates all these great planes into the FE/FE2campaign system!
-
From the album: First Eagles & Voisin LA
