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Stephen1918

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Everything posted by Stephen1918

  1. Thanks, I got it. I was setting the rotations in Local instead of in View. That seemed to make the difference. And the the animation IDs do not show up in the .OUT file, but they still seem to be there. Thanks for everyone's responses. Stephen 1918
  2. Thanks for the quick reply. Yes, I have the frame numbers correct, and I've rest all the Xforms. When you make an animation, does it show up in the .OUT file? Thanks for the quick reply. Yes, I have assigned the TCB controller to all three motions, even though I'm only using the rotation.
  3. Can anyone who is familiar with 3DS help me out? I'm using Max version 8. I'm building a model for First Eagles and I'm having a hard time getting the animations to work in the game. I've tried using AutoKey and SetKey to make the keyframes. I've assigned the TCB controller. I've tried setting the keyframes from within the controller. I've tried both editable mesh and ediatble polys. I have the correct exporter plugin. The plane actually works in the game, but I can't get the animations to show up. Should I be able to see the animation ID in the .OUT file? I have tried every combination I can think of. What have I overlooked? Stephen1918 (Sorry, this may be in the wrong place. How do I unpost, or move to the correct folder?)
  4. Thanks everyone for your help and encouragement. Sinbad, your advice was most helpful. And yes, I plan to make more, but I need to finish this one first. It's been a learning experience... Stephen1918
  5. Hello everyone, my name is Stephen1918 and I just joined a few weeks ago. I am building an Aviatik-Berg D.1 (prompted by Quack74). It should be ready in a week or so. I have some rather newbie questions: 1. How can I see the plane on the ground to check the at-rest angle? When I land, or when I start on the runway, the plane keeps coasting, even with the throttle down and engine off. 2. Is it considered accepable to use texture maps that come with First Eagles? Especially for things like cockpit gauges. I would never use anyone else's creations without asking permission, but the ones that come with the game seem like fair game to me. (I have the SFP1E Extract Utility.) Please advise me on what's acceptable. 3. Is it Ok to use fictitious markings, or should every plane be realistic? I notice that the skins I've seen here all identify squadrons and pilots. But as you can see, my Aviatik is imaginary, (but realistic, I think.) - (Quack74 is planning to make more skins when the plane is finished.) Thanks for your help, Stephen1918
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