Lexx_Luthor
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Everything posted by Lexx_Luthor
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Looking for Delta Dart/ Dagger for SF/WOV
Lexx_Luthor replied to John Anderson's topic in General Discussion
HounDog would be Aussom, but would require much larger SF maps. -
Looking for Delta Dart/ Dagger for SF/WOV
Lexx_Luthor replied to John Anderson's topic in General Discussion
F-106 was never in Vietnam. Trust me, I learned this the hard way. Some were briefly based in South Korea. USAFMTL, or somebody, I can't post at simhq, but the next time you are there can you post a reply in this new SF thread "Views and Zooming"...? ~~> http://www.simhq.com/simhq3/sims/boards/bb...;f=145;t=000718 Copy and paste this reply... Thanks~ -
Wow, a bit late. Its the Controls folder. The file is called "Default." If you have backup install, it should be there too. Move it over. I have a "Default_sav" backup of the file, just in case, and _sav's of many other files too.
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Most of that list is here ~> http://www.column5.us/aircraft.shtml F-94B, MiG-15bis, F-80C, F-84s, etc... Its two (2) pages of downloads, and growing just so you know. B-29 is here ~> http://www.majorleesaerodrome.net/
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Ya, dfang's LOD file is 42kb, different from the 37kb file I had been using and it did not show the nose. I just had another StrikeFighters Moment....I was testing afterburner changes, using Kreelin's mission editor, and slipped in a PFU and there was NO NOSE. I forgot to add a loadout command (Air~Air or Air~Air ALongrange) and the PFU nose is modded as a weapon, so there were no weapons and no nose. Panic ensued.
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Keep punching away at mission editor, it works well and smooth once you learn the tricks. When you make any change to an aircraft flight, be sure to click Apply and Save All before selecting another aircraft flight, or all changes to previously selected flight will be lost. Make sure Red or Blue aircraft are set to takeoff from airfields on their "side" Friendly (blue) or Enemy (red). I missed these concepts among others when I was just starting out. If you need help with editor, ask.
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hehe this is GREAT Thanks Deuces. Novaya Zemlya, not so flat on the western gtop30 panel. There I go posting too fast again.
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Can AI be made to engage afterburners for supersonic dash?
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Or, just try setting text coordinates far off the screen--left, right, high, or low--so you never see them. That might work.
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Wellcome Its in the file HUDDATA in Flight folder, but its hidden inside the "cat" security file and you must extract it first (okay?) and modify it. Get the cat extractor in the Utilities download section. Extract the file and leave it in the folder so the game will read it first and ignore the original file hiding inside the "cat" file. Here is the part of my HUDDATA dealing with flight text. Try it first, you may like the improvement.....if I recall (?), all I did was make the text smaller but still readable (Font size). I may make it even smaller. TextFontName=Arial TextSize=9 [infoDisplay] //BackgroundImage=TextBackground.tga (.....the // means my game ignores this line so I use no background box) BottomLeftPosition=0.01,0.985 BottomRightPosition= //BottomRightPosition=0.99,0.985 DisplayWidth=0.30 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning I am sure there is an "official" way to turn it OFF if you wish, but I don't know it (I have a feeling I will soon know!!!). If not, I guess set the Font to Zero, that might work. Maybe just set TexFile= ... that may work too, or crash. Or change the text coordinates so it becomes microscopic at the lower left corner of monitor.
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Yesp that works. The LOD file was different (42kb) from the one I had (37kb) in weapons folder. I see Green now. Thanks.
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Thanks, I am off to work now but will try tonight.
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Hey, this is nice. Flying over Novaya Zemlya -- very flat though. Try the Kamchatka DEM sometime, the peninsula is choking with nice mountains, and may (somehow) make a nice wintery Cold War scenario but with some nice short summer mountains too. Lots of 500m high tidal waves surrounding Kamchatka. I tried the Adjust SeaLevel thinking that may level the sea, but I kept crashing my TE. Any advice on this? Dueces, I am trying in the TE text file to make a larger map than 1000km but I don't know if its possible. I need that extra 250km or so of playable empty sea like that surrounding the Euro map. How did you make that sea border for EAWeuro?
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My PFU folder has loadout and loadout.ini
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Awsum. Well, I don't really need skins at this point, working on other things. But if you like, you can help another with a Question if they need it. Teamwork I guess can cover enough knowledge to find a solution better. There is one "skin" that is bothering me...its Pasko's bubble nose addon to make MiG-17 into Pasko's MiG-17PFU. This is NOT an aircraft but is modded as a "weapon" addon to the nose!!! The radar nose is white, and have not found a way to make it SovieSilver like the rest of the plane--but then I have not spent time on it either (about 5 minutes tops). So its no problem now, but I am curious about this, and I have not asked Pasko about it. Don't worry about it unless you are interested in exploring the weird and the bizarre. btw....those early K-5 missiles and Pasko's radar mod are FUN because of the severe limitations of this primitive system. I am using Hard radar mode, so I need the cockpit light, but it works....kinda...and I bet the "kinda" is fairly realistic. The F-94B and F3D radar interceptors are really fun too, gunnery looking down into radar scope. F-94 found at http://home.earthlink.net/~pasko_patak/planes.html , I forgot where I found the F3D, probably COMBATACE. Bubble mod ~> http://forum.combatace.com/index.php?download=458 17PFU version 1 ~> http://forum.combatace.com/index.php?download=397 Good read on MiG~17PFU radar and missiles... http://www.brushfirewars.org/aircraft/mig_...pm/mig_17_2.htm later!!
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Gettin there. I think. Imported my DEM, but for some reason always must load an HFD file first. Saved my DEM as HFD, and tiled it using desert tiles and texture list. Thanks Deuces. Now, I think I need to save my tiled New map as TFD to get it initially working in-game. I really need to stop posting my first thoughts in excitement, its very embarassing.
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This thing goes all the way to the North Pole. ... there should be Zero linear distance across the top of the GTOPO30 map here, I think. fng2k tiled a Scandinavian map, apparently from the same block of GTOPO30 lattitude, and it seemed to work somewhat. I found the Import DEM in the TE menu under EDIT, but its disabled unless I first "File Open" the DEM, then I can do the Import. I setup the 89N and 60E in the Terrain Editor text file, and the Import dialogue box comes up showing these numbers. There I am stuck again. What to do with the DEM to convert it to a HFD?
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Ouch, I am *thinking* now. This is very far north. DEM data is in polar coordinates, but stretched to be pictured as a rectangle on the website. In rectangular coordinates, the map would really look like a section of cone, wide at the bottom edge and narrow at top edge. I am guessing the maximum possible size for a square TE map would be the minimum top width -- about 1000km in this case judging by an old USSR map. I have read that TE maps must be square, so I am looking at a 1000km square map. Although, I could start at a somewhate lower latitude which would offer a larger distance across the top edge of the DEM map. ....worse, the polar DEM map confused me, and I looked at my USSR map wrong. Its nowhere near 2500km like I thought. :black eye: Some good reading about rivers at ThirdWire... TK to fng2k::
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I GOT em. This is what I longed for ~~> http://edcdaac.usgs.gov/gtopo30/e060n90.asp The long horizontal island off the upper left coastline is "Novaya Zemlya" where much Soviet nuke testing was done. Much Cold War overflights or boundary flights off that one. I got the DEM file, but using WinRar I did not see the message that website posted above talks about... So, I just extracted and saw the DEM file among others. Now, how to get this into Terrain Editor and how much of it? The DEM is about 2500km left to right. I have no idea how to proceed here, but will continue to experiment. Thanks. I would love to use all 2500km...
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And, I got it I think I changed the DESERT water terrain tga's to bmp's, Auto textured including transitions, and for good measure Rotated the new map 90 degrees. Put the new TFD file it into my SF DESERT folder and flew a mission over a terrain-rotated map. It functioned. Thanks Deuce. I have much to experiment with now. Where do you get those new HFD files?
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Thanks. I'm on it.
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I am lost. I think I need that standard texture.ini list. I thought it may be in the desert.cat but its not. Maybe I should start out experimenting with the Default SF map. I got the TE to tile the DBS map with one tile type. The texture list I modified but only "sea" showed in the TE.
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*bump* Any luck? also, just looking for a place to post this. J~2 cammo? ~~> http://www.airwar.ru/enc_e/fighter/j2.html I almost did not see the airplane sitting there. I got this odd feeling in the pit of my stomach whenever the plane pops into view. Wierd.
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Thanks. What I am hoping I can do is a "small" 2000+km section near the North Pole, on the Soviet side (maybe later a Canada side). Its a big place. Small section of this ~~> http://www.rb-29.net/HTML/77ColdWarStory/02.03rcnbgn.htm Just for starting out, I have thought of 4 terrain types to reduce complexity. It does not need fancy terrain tiles, and I personally don't really need any cities, roads, and rivers. (1) Mountain (2) Snow/Tundra (depending on season) .. (3) Sea/Sea+Ice (depending on season) (4) Forest ... I have fallen hopelessly in ~love~ with the Korea map forest texture. : When I have started certain "art" projects in the past, I told myself I don't need to get Fancy, but I end up not being satisified and making more. : (5) possible Ice Burgs...that would be sweet. If I can restrict Ice Burgs to be bounded only by Sea or Sea+Ice and no other terrain types, that would simplify things I guess.
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Thanks Deuces. I am trying some stuff from your posts, and having very limited success so far, but some success nevertheless. I need to spend more time on it. I'll be back. Question:: The EAWeuro map area is 1500km wide, and AI aircraft follow waypoints in the exteneded area okay. The Euro landmass mapped out is smaller of course. Are there any limits to SF map sizes? From reading the simhq map threads, I know maps must be square, and possibly multiples of the Default 1000km. Also, what is the "real" SF map scale. I am confused at the posts I have seen about this. Thanx~
