Lexx_Luthor
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Everything posted by Lexx_Luthor
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Yep. 55 years of "higher faster farther" and then it died, replaced by ballistic missiles. "stealth" does not interest the public. Performance does. Another thing that has made the public lose interest in military aviation is the declining pilot/population ratio. Used to be, near abouts every small town could claim the origin of a military pilot. Not any more. Another thing I thought about, the strange reality of Vietnam tarnished the shiny polished image of military jet finish for much of the public. Interestingly that's when the big move to cammo skins was made, to replace classical era aluminumnumnum. I've been wondering if man cannot live in space for any real length of time, and NASA knows something. Just a guess in the dark, and one I don't like, but there it is. ...oh, and one more thing...the missiles DON'T HAVE FINS ANYMORE, or very small fins. Not very inspiring.
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I copied over the Su-15TM_cockpit.ini I've been using for Su-11. I didn't change the file name, but I did put in your Moves for Tu-22KD. instruments working are:: matching data display. Near inverted flight, about 3200m altitude, pulling +2 gees, 560km/hr, Compass, etc... I didn't check the engine instruments. The thing way out front is the Tu-22 crew compartment. I did not change my Su-11 cockpit placement, and I'm using SF 2006 not SF 2008. I have gone back to previous version. Its something else, possibly PATCH related?
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From the album: Siberian Sky
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SF 2006: Photo thing not working. I guess its one of those 2008 deals. Anyways, for the 2008 crowd, I suggest "z"-ing the folders... z B58Pilot z WW2Pilot z Canberraseat ...so they are all listed after the last aircraft folder, well for alphabet sorted folders.
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Okay, instruments not working. 76, first thing I did was look at cockpit.ini. First thing I looked at was instrument definitions. You took most of them out, and renumbered the remaining. (1) Start again with Boopidoo's original cockpit.ini. (2) Add the Move definitions at the end of the Instrument definition section, and the Moves at the bottom of the file (3) Leave everything else alone.
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er...no Word search for Arrival of the Snakes The Turkey part comes just below that.
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Icarus, I have read the Swedes greatly improved the Falcon. Exactly how was not told. Its something I'd like to pursue sometime. The Draken interceptor used this missile. If we assume a "hot war" over any extended time period, improvements in Voodoo loadout and rapid instead of decade long missile improvements must also be assumed. The early AIM-9B was a highly reliable, superbly dependable, and devastatingly effective new weapon in exactly the combat conditions the F-101A escort fighter was designed for. However, this was not known by USAF until some NAVY people did a little unauthorized experiment with their own missiles on Formosan F-86s and Chinese MiG-17s. For what AIM-9B might do for Voodoo~esque combat tactics, czech out the article below. Word search for... Turkey-Shoot China and Taiwan since 1945; Part 1~> http://s188567700.online.de/CMS/index.php?...1&Itemid=47
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Done! Not the 32 FM, but my backing up SF2006. I'm back in business.
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huh, I never thought of it like that. Folland Gnat too. La-15 Hey that's pretty cool. Best...Yak-19 yes!
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Oh, yea, by making the same bad assumptions, I mean the always repeated thinking that manueverability is King. Chennault had the same problem teaching his tough brawling ready to fight pilots not to maneuver. When they got their asses kicked in their first fights, naturally turn fights, they got ready to learn. They were *lucky* that Curtiss engineers gave even the slow minded enough time to learn while being shot up in their butts. But then they were fighter pilots so lala that's the only way they learn hehe...but learn they did, and when they made their move to Corsairs in the Pacific, they knew what was King.
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Thunderbird or Bloodhound SAM/EW sites?
Lexx_Luthor replied to WDH's topic in Mods/Skinning Discussion
Wow that thing looks brutal. Heard about it, never seen it before. Thanks!!! -
Ya'll make the same mistake so many in the past always made, again and again, and that mistake cost them. Same bad assumptions. The idea back in 1958 was high altitude, where no airplane has a good turning ability except large strategic bombers, but the Voodoo alone had high speed and endurance, and lets assume armed with Sidewinders, as USAF was just then finding out, against their will (NAVY did it), how good this missile was for Air Force fighters over Formosa and China. IR Falcons, well that could suck. But then, no airplane turns well at high altitude and high speed, so the problems seen in Vietnam with Falcons at low altitude hard turning dogfights in the humid cloudy SE Asian tropics may not be an issue (as opposed to say, escorting SAC bombers high above the clouds over cold Siberia for a purely random example the comes out of nowhere). F-101A, with AIM-9B, cruising in waves of small flights, see MiG-19s (or Yak-25s) rising to engage B-47s. F-101s engage the slower MiGs, either (1) downing them, (2) forcing them to turn and so miss their chance at their B-47 targets, or (3) if neither of those happens, keep on going like Duracell Bunny as another flight of fully armed Voodoos is close behind. The trick is the original design goal of F-101A as high altitude escort fighter, not low level low speed Turn~n~Boyd dogfight shooter plane which is the primary "thinking" on combat flight The Sims webboards (the devs have much to blame for this). Weed:: Japanese pilots describe AVG P-40s making one shot diving passes at Ki-27s and Ki-43s. Both the Japanese Army and Flying Tigers discovered one pass by P-40s was enough against far more manueverable fighters. P-40 was the ultimate fighter in China, back in the day.
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Great, you might want to edit your first poast to include that info for others. What nation? I thought Saudis were the only other users, and they did add pylons, if I recall, for ground attack at least. The Swedes fixed the AIM-4 Falcon, and who was it maybe Austria that added pylons to J-35? Lots of neat possibilities.
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Done! Not the 32 FM, but my deletion of SF2008. I'm now backing up my older SF. Some new stuff I'm gonna miss, but it had to be done. I can always go back later if the world ends. hey no more yakpics. I gotta think "32" focusFocusFOCUS
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Yes it can, especially if armed with Sidewinders which might have happened if cold war went hot. Hit the enemy fast at high altitude, like in Taiwan in 1958, and nothing else has the speed to catch you afterwards, nor the endurance to chase you. Its the ultimate fighter. F-104 would be "nice" but it kinda runs out of gas taxiing to takeoff. Weed:: Yes.
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So what source did you lift that from? What nation used that loadout? Most interesting. I'm looking to "saudi" up RAF Lightnings for longer range escort in a mythical campaign.
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Timmy, I'm 99% sure that I'll be moving back to previous SF version, but I think I had a power surge damage or something as my SF won't get beyond the Main Screen. I'll have to put in one of my SF backups.
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Also, BVR can be anything beyond, say, 500 meters if at night or in thick weather. This is what I was hoping to see for early guns only situations, not just AI BVR radar detection for radar homing missile armed aircraft. Night BVR can be greatly increase when a target operates afterburner, or the target is caught in searchlights, or the target pulls contrails in the moonlight causing visual range to be over 50km. After the MiGs drove B-29s from the daylight sky, B-29 crews most feared their own contrails on moonlit nights. There is so much The Sims fail to model, unlike the ground war games which go far in modelling the ground war environment, and so find success in the market.
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Interesting about the skill. Never thought of that. Actually, I mean "AI" and not restricted to the subset of AI wingpersons, and engage means fly in a behavior that will intercept the target, no matter what weapon types are loaded, even if just guns. ie...if the AI aircraft detects a target BVR with radar, will it fly to engage with whatever weapons it has? As far as I can tell now, you can tell if the AI detects a target BVR with radar by noting if the data display indicates RHM missile attack. ...try loading without RHM and see what happens. You need to check the aircraft data to see what BVR is. 10nm is near 20km, which should be somewhat beyond the visual detect range in stock Thudwire aircraft, and most 3rd Party mods. BVR is anywhere beyond the defined visual detect range, and possibly also depending on skill level, which is something I hadn't considered. mmm
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Okay so now AI aircraft can fly to chase for engagment in BVR combat with radar missiles. Anybody get AI to do this from BVR distance with IR missiles or guns only?
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wooops ... I forgot this was the shared PUB and not The StrikeFighters forum hehe
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v:: HAHA no huds needed in this The Sim. They are available, but I keep it MFD-FREE and ZERO HUD TOLERANCE zone!!
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Bristol Blenheim and Beaufighters crash to desktop after patch
Lexx_Luthor replied to dsawan's topic in General Discussion
Were they setup for Player or AI? -
at a loss, my computer will not "run" third-wire stuff
Lexx_Luthor replied to raptorman's topic in General Discussion
Now this is weird. I had SF2008 working just fine for weeks. I was just running SF2006 doing some experiments. Then it won't start. After the initial loadup, I click SingleMission and the screen flashes the main menu once and dumps to desktop. Not complaining. I'll figure this out, or repatch up SF 1.0. I've found my ticket. I fixed SF2006 so I get some good high altitude blue sky changes, but keep the sunset sky glow. I'll be passing on Patch 2008, anyways that's the end of the line for this game in XP. -
Created a SAM - and it doesn't show up!
Lexx_Luthor replied to winterhunter's topic in Mods/Skinning Discussion
Moonjumper poasted at Thudwire that manually placed SAMs don't work now. Earlier I had tried to get them working, but couldn't. Is this confirmed? SAMs placed in mission text file don't play anymore, they packed up and went home?
