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Everything posted by Menrva
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I'm learning to code and I have a question: What language is SF2 written in?
Menrva replied to Skyviper's topic in The Pub
Jokes aside, reverse engineering is not the same as writing code, and it may well be against the EULA, if not done for personal use only. We're not allowed to reverse engineer SF2 and make something out of that code. To answer the question above, nobody knows exactly which languages were used to create SF2, we would need the source code for this (not happening, so forget about it). For sure, we know that shaders (and those can be tweaked) have been written in HLSL, but the rest of the game and its engine are using proprietary technology, most likely written in C++. Other bits might have required different libraries and languages as well. Sure, to decompile the .exe and .dll might give some answers, but I do not see the point since we cannot modify SF2 this deep. -
Last night, an earthquake hit my region. Nothing serious fortunately, but I woke up much frightened, since I still have bad memories of the devastating earthquakes of 2017 that happened here. Oh, and even Milan was hit by an earthquake recently, and it's very unusual over there. Let's be vigilant, this year is not over yet.
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Strange Mirroring Effect
Menrva replied to willtheboss323's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is a well known fact that the model in question was originally a conversion from a game, namely HAWX. This one in particular was allowed so much time ago in the past and apparently missed your radars. Let me say that both bazillius and denissoliveira are innocent, they did not know the origins of this particular 3d model when uploading it with further tweaks, so they are not responsible for this, I'm sure they are in good faith. I was able to tell it's from HAWX because the mapping is the same, but not everybody can know this. I do not know if it's possible to trace the one who converted it from that game, but it's not them and they shouldn't take the blame. AFAIK there's a guy who used to upload such converted aircraft, but time ago you admins blocked an upload from him. I am not making names, you can easily find out. -
Strange Mirroring Effect
Menrva replied to willtheboss323's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, just have a careful look at the package. In order to "fix" the mapping issue, bazillius used giant decals to paint the entire left wing. So just paint what you want as a decal, take his skins as an example. It's a workaround, not a proper fix of the 3d model's UV mapping which is impossible without the source .max file. This 3d model is not by bazillius, it's a rough conversion from the same guy who rips stuff from other games. I appreciate having certain modern aircraft, but I'd like them to be more original and legal. -
Gigantic Decals
Menrva replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Of course it is correct now. You must not have any INSIGNIAXXX.tga in the decals folder from numbers 002 to 212, because those are already provided by the stock game and should not be replaced. Numbers 000, 256 and 257 are for the Merc faction, the fictive Dhimar and Paran, and so their decals can be customized without realism issues. I suggest that you try my nations expansion mod for SF2, which also fixes some wrong data and inaccuracies within the stock game: https://combatace.com/files/file/16986-nations-medals-expansion/ -
Strike Fighters 2 Complete again
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
LOL! I think I prefer working alone, or even better, with great people I meet and trust. TK has long abandoned the true fan base of SF, us modders. When dialogue is missing, bridges can only burn and fall apart. From what little we know, Vietnam and other stock scenarios and aircraft would follow as separate DLCs rather than as part of standalone products. I imagine this elusive Win10 Edition to be a single app/executable which can be customized with in-app DLC purchases, unlike how the SF2 standalone games are made. Will it ever happen? That's another story... -
Strike Fighters 2 Complete again
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
The idea is that he will release the additional terrains/campaigns/aircraft as DLC afterwards; those who own the Complete Edition will get all for free. But, I totally agree with what you say. He could have handled this in a much better way, I think. -
Version 1.0
149 downloads
Ace Combat Nations December 13th, 2020 (1st Release) by Menrva >For Strike Fighters 2 games This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services: -Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia. -Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7). -Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5). -Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7). -Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7). -Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5). -International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7). -Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero). -Ustio Air Force (available since 1989, as seen in Ace Combat Zero). -Sapin Air Force (as seen in Ace Combat Zero). -Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6). -Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6). -Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X). -Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X). -USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D). -Voslage Air Force (as seen in Ace Combat 7). -Nordennavic Royal Air Force (from Ace Combat: Northern Wings). Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being. This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod. >Credits (in no particular order): -nuni, for his suggestions and other Ace Combat themed mods. -Astore, for his support and for being one of the few Italian Ace Combat fans like me. -RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod. -SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic. -mue, for sharing info about the functionality of the alias.lst file. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.- 1 comment
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Ace Combat Nations
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Ace Combat Nations Ace Combat Nations December 13th, 2020 (1st Release) by Menrva >For Strike Fighters 2 games This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services: -Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia. -Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7). -Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5). -Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7). -Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7). -Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5). -International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7). -Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero). -Ustio Air Force (available since 1989, as seen in Ace Combat Zero). -Sapin Air Force (as seen in Ace Combat Zero). -Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6). -Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6). -Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X). -Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X). -USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D). -Voslage Air Force (as seen in Ace Combat 7). -Nordennavic Royal Air Force (from Ace Combat: Northern Wings). Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being. This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod. >Credits (in no particular order): -nuni, for his suggestions and other Ace Combat themed mods. -Astore, for his support and for being one of the few Italian Ace Combat fans like me. -RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod. -SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic. -mue, for sharing info about the functionality of the alias.lst file. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment Submitter Menrva Submitted 12/13/2020 Category ini File Edits -
Hawaii, Central Pacific (1959-2028)
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Hawaii, Central Pacific (1959-2028) Hawaii, Central Pacific (1959-2028) Terrain December 13th, 2020 (1st Release) by Menrva >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged This is a complete remake of the Hawaii terrain. Unlike the original one released by Wrench, which is not in full Real World scale, this new terrain was made and tiled from scratch, and it features all the main Hawaiian islands in full scale, with more cities and pretty accurate elevation details. A better looking and more complete tileset has been added. Numerous target areas, such as small civilian airports, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from August 21, 1959 (when Hawaii officially became the 50th American State) to December 31, 2028; it is designed for fictional clashes between Red forces (namely Russia and China) and all of the American services (USAF, USN and USMC). The island of Kauai is added to Red Side for better gameplay; imagine it as the first step of a hostile invasion of Hawaii. All mission types are available, including CAS and Armed Recon. Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets will spawn in the Pacific Ocean. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations. Ground Objects are not included. You can obtain the most needed from Wrench's original Hawaii terrain release. >Credits (in no particular order): -Wrench, for his permission to use his target areas from the original, smaller scale Hawaii terrain. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs, and for allowing me to include his exclusive Pearl Harbor Memorial 3d model (which you cannot redistribute). -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included. -Stary, for the hi-res Okinawa tileset he made, which I have reworked and expanded. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because this terrain re-uses some of the original target area layouts by Wrench from his previously released Hawaii terrain, I included the ReadMe files from his original package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment Submitter Menrva Submitted 12/13/2020 Category Full Terrains-
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Strike Fighters 2 Complete again
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Yeah, I forgot that point about the price; though GOG allows other developers to release (much newer) games on their platform at the price they set. At that point, it's up to the customer to spend $20 for an outdated game. It might be "light sim trash" in the eyes of many other customers, but it's a title (still) widely supported by the community with amazing mods, much like Il-2 1946 on this aspect. It also covers unique time periods and conflicts, it's a Cold War anthology of fighter jets and the conflicts they were used in, there's no real rival to SF2 in this regard. Publishers did wrongs to TK at the time of the SF1 generation of games. I wonder why Wings Over Europe is on Steam; I might be wrong, but I think TK doesn't get revenues from that title on Steam, it's all money to the publisher. On WoE's Steam page, just click on Third Wire Productions, and you're redirected to Strategy First. That's bad. At the same time, TK took questionable decisions, so he's partly to blame. TW's games were not widely publicized, especially outside of the US. I discovered Wings Over Europe by chance, ages ago when I was a kid. It's a niche genre, but I'm sure others don't even know about SF2. -
Strike Fighters 2 Complete again
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I can see why he does not, though. GOG.com might be a much better solution for his product, and it would also fit the Good Old Games tagline. -
Strike Fighters 2 Complete again
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
@Stratos it's not, it's a mod. MiGBuster always posts screenshots of the game which may contain user made mods. SF2 Win10 is not expected to feature better textures, clouds or anything else. TK is not an artist, he is a programmer. -
Strike Fighters 2 Complete again
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Not really; I believe TK is proposing this every once and awhile in a (desperate) attempt to cover costs for the Win10 update. His kickstarter was all but a successful one. That being said, I look forward to the Win10 update, but it's clear to me he's in dire straits and cannot fully commit to it. -
Is there a way to solve this issue?
Menrva replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's not a real issue, I've seen worse on other terrains where it is due to wrong Tag value for the tile in the TFD. Can be fixed with TFDtool. Just live with it. -
How to make a default texture for a model
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@GKABS If you're talking about ground objects, none of the above answers is correct. Skins for ground objects are terrain based. Each terrain's .ini file contains a parameter, GroundObjectTexture. In stock terrains, it is usually set to Green or Tan, the result is self-explanatory. Skin folders with names other than Green or Tan will be disregarded completely by the game. In campaigns, it is possible to set specific skins to each ground unit that is defined, but this is another story. -
M-978 Oshkosh fuel truck
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just remembered, gerwin already released an M978 HEMTT. I appreciate your efforts towards making a new 3d model, but I'd rather focus on things still not present for Strike Fighters. In any case, keep up the great work! -
La versione corrente è piuttosto incompleta e ingiocabile. Sono stato distratto da un altro progetto molto ambizioso. Il terreno dell'Italia uscirà, è solo questione di tempo. Chiedo pazienza.
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I didn't see it, I judged it by the trailers and few scenes available. Not even Ace Combat videogames defy physics that bad as the movie does. Ugly!
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TFDtool questions
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That might happen rarely. Just manually edit it back to 0. Inside TFDtool.ini, find Modify_Tags and put it to 1; it enables you to manually change the tag value of the selected tile. It's all written in the included ReadMe file, TFDtool.htm. -
TFDtool questions
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just select "all Tag values appropriate", and it will set all airbase tiles to 0, other land tiles to 1 and water tiles to 2. It's one function I had requested to gerwin. It works flawlessly, you do not have to do anything else. No, you must do it individually. I did so for dozens of my terrains, in total hundreds of airbases, go figure. No easy answer. Sometimes it's not needed, other times it creates issues as TFDtool does not give you the exact idea of how big your custom airbase is, and how each surrounding object is big and placed on the terrain. You must always double-check in-game if you want to flatten with pinpoint accuracy. Others will tell you that the Terrain Editor by TW is the best solution for flattening airbases, but it's bullshit, since that one creates huge, flat circular areas around airbases, thus ruining the geography of the real terrain. -
WIP Mega THREAD!
Menrva replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NovaLogic Nostalgia, back to 1998 Viper Squadron, 32nd TFS, 16th AESOG (Air Expeditionary Special Operations Group) 300 Squadron, 7th Red Banner Guards Regiment, 11th Expeditionary Wing -
Issue with Runway number marking
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I already mentioned this, please do not repeat things. It is not a tag issue, gkabs confirmed it.