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Menrva

+MODDER
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Everything posted by Menrva

  1. Joe Baugher passed away

    I told some dear friends of mine, one contacted the Internet Archive so that they can store his website, the other has dumped it all and now it can be browsed offline. Baugher just passed away, I don't feel comfortable about sharing it now, especially since his website is still available. Just wondering what would be a respectful approach, I admire the amount of work Baugher has done over the years.
  2. Joe Baugher passed away

    Sad news. His site (Joe Baugher's Home Page) is a gold mine of references of military aviation history. My deepest condolences to his family and relatives.
  3. @EricJ Also found a separate F/A-18 mod uploaded by another user, I think it's based on your work: F/A-18A mod for Strike Fighters 2: Europe - ModDB Most likely the same F/A-18 that SandMartin once uploaded over here (I think he got banned from CombatACE for it). Then we can assume that even Capun's stuff is being ripped-off. It's just best that we get rid of this guy's page and account ASAP, though who knows which is his account on CombatACE. Just FYI, I sent a PM to the admins of ModDB. I hope not to bother them. I guess they get tons of such posts every day, it's a huge website after all. Don't worry about seeing the ODS 30AE mod listed on ModDB, I posted news about it myself in the past. The mod itself is only available at CombatACE at this time.
  4. They are the legends as well. I certainly have done my part in the mod (and I'm not done yet, some stuff will be reworked after the release due to time constraints), but without them the mod wouldn't look nor be as great as it is. Thank you for the kind words, posts such as this are pretty rare and mean a lot to us modders. Due to the heavier quality of textures and 3d models, requirements are not the same of stock SF2. I tried my best at finding a compromise between quality and performance. Fellow @guuruu optimized all sound files and this has even shortened loading times very noticeably. Sometimes I get reports of crashes to desktop, sometimes Nvidia drivers mess things up, reinstalling them seems to work (at least for one member of the development team). I'm currently running the mod on a mere Intel UHD integrated graphics card, but with the DXVK wrapper (Vulkan rendering for DirectX games). Without it I'd experience crashes to desktop as well. The wrapper made my experience smooth and stable. So, I will post instructions on how to download and install DXVK for use on SF2 at the mod's download page once it's released.
  5. No. I would have liked to include YEYEYE's Su-24 cockpit, but I don't have it and I cannot ask YEYEYE anymore for permission. I also wish we had proper cockpits for the Su-20 and the Su-22s (Stary had made some as shown in rather a decade old screenshots), but for now we do our best with what we have. I can only hope the community will work on such additions in the near future.
  6. To add new nations and have them with working insignia like on stock aircraft is not trivial, it is not just a matter of modifying the nations.ini file nor a matter of copying an insignia.tga file. Anyway, it is not necessary to reinvent the wheel, the People's Liberation Army Naval Air Force had been added already with the following mod:
  7. My extended thanks to @yakarov79, @guuruu, @daddyairplanes, @GKABS, @Jimbib, @ravenclaw_007, @ludo.m54, @dtmdragon, @Crusader, @Coupi, @paulopanz, @TaktischesGenie, @simonmiller416, @pvince and @swambast for supporting me and the mod during its latest development. The year 2023 has been bitter for some members of CombatACE.com and it is marked by the sad loss of dear Marty ‘NIELS’ Nielsen. I send the CombatACE.com community all my heartfelt thanks and best wishes. The release of the mod is going to be dedicated to the memory of 'NIELS', who has been one of the major beta testers of the ODS 30AE mod before it got its official public release. Blue skies and tailwinds…
  8. Like I said before, you cannot fix the distance of effects, there are game engine limitations with them. Mue's distance fix affects shaders for TODs and for the terrain, it has nothing to do with the shaders of effects and their rendering. This being said, I hope to be wrong.
  9. You cannot do anything about it, all effects disappear from a distance, another limitation of the game engine. It's more apparent with effects as big as a nuclear explosion. I made a reworked nuclear explosion effect, it's included in the extra skin pack for the F-22A Raptor add-on. You might want to check that out, but it will still suffer from those rendering limitations.
  10. The game will never spawn a carrier on its own. You also need destroyers, frigates and so on to go alongside the carrier. The game will spawn a carrier strike group if you have those other ships available for that timeframe.
  11. Need your prayers

    My thoughts and prayers with your family. I hope she gets the help and understanding she needs. I suffered from depression in my late teen years... not something I'd wish anyone to find themselves in. Wishing you strength in this difficult time.
  12. I think your best chance is to get a virtual machine running on Win11. Not sure what Win version is supported natively by 3ds Max, but you can install pretty much any OS on Oracle's VirtualBox, which I highly suggest. Once you get the hang of it, it's pretty easy to move files between the virtual machine and your real one, usually by using a USB flash drive or an external hard drive.
  13. Version 1.06

    1,531 downloads

    Alaska, Bering Strait (1955-2018) Terrain April 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench. Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018. I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases. The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits. Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway. >Credits (in no particular order): -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles. -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  14. Never Forget!

    I was only a six year old, but I remember rather vividly what I saw on TV that day.
  15. A-7 Corsair II. SLUF over Vietnam.

    Another opera omnia-like release by Jarek. The amount of research and development is mind-blowing. Users, don't forget to read the description entirely.
  16. Eurofighter Typhoon 2000 Improved

    Awesome improvement on an already amazing bird. Great job to all modders involved for a well done release!
  17. If RWRs Could Talk

    LMAO! Only a few would understand the French one, it's a nod to the pilots of the submarine and aircraft carrier Alicorn in Ace Combat 7, where they fly Rafales. That's where the "Salvation" thing and music come from.
  18. Banner Tow Target tdu-32a/b - Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion - CombatACE
  19. This is an interesting post! I always wondered about it when I made the experimental Moon and Mars terrains. In the EnvironmentSystem.ini file we could tweak the coefficient of gravity, but nothing about air density and atmospheric pressure. Those things must be hardcoded in some way.
  20. Exactly. His English is rather broken, had a look at past posts as well. He's just a hack. The only thing I see fresh is some new skins for aircraft. Also, I have strong reason to believe that the guy is modding not Strike Fighters 2 but Strike Fighters 1! I see he made an YF-22 skin for the old F-22 Raptor released in 2005. I don't think he can use the new one I released since yakarov79's LODs are only compatible with SF2.
  21. I'd stay away from anything SF related on FB. I recall another account of a troll from Turkey who got banned from CA a while ago; he shows our mods and even takes our very own screenshots and then claims them all as his own work. One of such screenshots is that of the Mirage 2k cockpit I retextured, which I had taken for the ODS 30AE mod. I was very puzzled to see someone else use it for getting some likes.
  22. I was hoping to see it again with the new tileset you were making. Top notch work!
  23. By using OpenCockpit=TRUE, it's a less than ideal solution, as it brings other side issues (with clouds for instance) as it treats the cockpit as open, much like that of a WW1 plane, thus with no canopy glass etc. I've been thinking out of the box, and I'm wondering if shadows like in the first generation of Strike Fighters games would work in SF2 as well. Here's an example: [Shadow] CastShadow=TRUE ShadowLOD=A-4B_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 If those statements work in SF2, it means we could develop our own .shd files to act as a LOD for the shadows of a cockpit. It's a big if and I honestly have very low expectations it would still work but, if it does, no need to worry about editing existing LODs.
  24. You have the latest if you downloaded it after January 19, 2022. A new version with many additions and improvements hopefully happens by the end of the year. I might include the complete change logs of all released and unreleased versions in it, if users are so keen to know about its development history.
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