mppd
JAGDSTAFFEL 11-
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Everything posted by mppd
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OMG, MontyCZ is a STAR!
mppd replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This version of the A-1 is not available yet - correct? Does it still have identical mirrored fuselage sides? Oh, and I understand the snoring bit..... -
YAP2 Drag chute for F-4
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I guess I finally get it - if the door is using animation slot 4, then if I just change John's animation slot reference for the bombbay in the data.ini to slot 4, both items should work at the same time with keypress Ctl + O. Wish I knew why that concept seemed so difficult to me.... Thanks again folks -
YAP2 Drag chute for F-4
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well that's my question - is this a data.ini edit? How would it read - I poked thru some likely candidates like bomber types. The bomb bay already has an entry in the weapons section for the drag chute - my question is how do I tie my door to that? The weapon station bombbay entry does not ever have a ModelNodeName, so how do I tell it that the door is what I want to move?? For that matter, if I was making an airplane that HAD a bomb bay, how would I get it to do the animation I wanted with the CTL + O keys?? Sorry I seem to be such a dolt about this, but I'm still new at much of this...it wasn't very long ago I was asking for people to make small parts for me...! Thanks -
YAP2 Drag chute for F-4
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
But it sounds like my question's answer is - no. I can stick with the double set of key presses. Any way that you look at it, I still think that it was a cool idea and am glad to see it in the sim. Eye candy it is, but so is the open canopy on an airplane. Thanks for the comments folks. Mike -
YAP2 Drag chute for F-4
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, as I said, I made it animated already, but instead of two key press combos, I'd like to just make it as one (in the real bird, you yank the handle and it works, no two operations needed I don't think. Mike -
John's Yankee Air Pirate 2 series now has a very neat feature - a drag chute deployed with the CTL + O bomb bay animation keypress, as an add-on to the existing game .LODs. Very clever. See the thread at Simhq: http://simhq.com/forum/ubbthreads.php/topi...tml#Post2726673 I am in the process of finalizing the first of a series of modified F-4 Phantom IIs, and I figured that I might as well add the drag chute door animation to go along with this neat feature for YAP2 users. I presently have the door animated with the Shift + 4 keypress, but I'd like to change it to have both my door open at the same time as John's drag chute deploying with the CTL + O keypress. Can anyone help me? My current chutedoor data.ini entry is: [Fuselage] ..... SystemName[018]=Dragchutedoor [Dragchutedoor] ;SystemType= SystemType=ANIMATION InputName=ANIMATION_4 DeploymentMethod=MANUAL AnimationTime=1.0 AnimationID=2 MaxDeflection=120.0 Retractable=FALSE ModelNodeName=chute_hatch Oh, my door also closes with the repeat of Shift + 4 when it probably should remain open. Please note that I have deliberately omitted John's data.ini entries here - you should purchase YAP2 to get this yourself. Thanks, Mike D.
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Question about F-4 loadouts
mppd replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm...I did some serious searching this morning, and darned if I can't find an F-4 with AIM-9 rails AND a TER loaded at the same time. I poked thru the Dash 34 I have and cannot find a specific prohibition against it either though. Lots of photos of AIM-4D Falcon rails on inboards along with TERs, but no AIM-9 rails!! Check out this photo though...AIM-9s one side, TER with 750 lb M117s on the other at Ubon in 1967. Thanks for the insight, learn something new every day. Mike D. -
Question about F-4 loadouts
mppd replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry I missed this thread yesterday. KB is right, the first use of the ECM pod by F-4s was for the 02 January 1967 Bolo mig-bagging mission led by Robin Olds and Chappie James. For that mission, the birds flying as if they were strikers were wired to carry an QRC-160/ALQ-71 on the outboard pylon on one side, and a 370 gal fuel tank on the other side (talk about your basic asymmetrical loadout - better have your trim keys programmed). The only real photos I have seen of this are from video shot as the birds returned to Ubon on the Dogfights series on the History Channel (now on DVD). Also early use of tailcodes seen here. After this, the inboard pylons were modified to carry a pod, but doing so limited the bird's load carrying ability - I have seen photos of the first F-4Ds at Ubon configured this way - so by mid to later 1967 the adapter for the fwd AIM-7 wells for an ECM pod was developed. This adapter has not been modeled in the simulation as its sort of buried and not very visible with the pod in place anyway. I recently purchased an F-4 weapons delivery manual that I have not yet looked at, but I believe that it will say that the airplanes prior to 1972 had to jettison ordnance off of the TER on the inboard pylon to safely launch the AIM-9s. A three-inch spacer was then added to the rail which provided additional clearance to allow the Sidewinders to be fired with weps on the TER (although one would think that the heavy stuff would be jettisoned anyway if you started tangling with the more maneuverable migs). Mike D. -
3D trouble
mppd replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks BB for the tip - I didn't mean to hijack the thread. But, it is always appreciated by myself when anyone chimes in with help or a similar experience. Someone could put together a newbie's guide to basic 3sdmax stuff some time - not just 3D construction, but these sort of troubleshooting tips. Hey, I never knew about linking parts until my first creation wouldn't appear in game!! Lots to learn for anyone new at this... Mike -
3D trouble
mppd replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As someone who can speak from recent experience as a NEWBIE to 3dsmax, I can testify that the program/conversion to .LOD interface occasionally still does unpredictable things. It is rare, but stuff still does happen for which I cannot explain. (I had a few parts appear in game completely out of place by a few meters - and they were certainly in place on the base model...) Only remedy was to retrace the parts completely new and delete the old, and then it worked. I refused to move them out of place on the base model in max so that they were IN place in game. Good advice from FC - hide recent parts until the offender is found, then remake that one from scratch. Mike -
3dsmax and decal idea..?
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the replys everyone. I may not use the idea on this one, but I just thought it up over a cup of coffee and figured I'd mention it before doing any experimenting. Thanks again. Mike -
3dsmax and decal idea..?
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm trying to wrap up the F-4C/D that Crab started and I sort of picked up on - but thinking to make it easier to add decals. The enormous fwd fuselage decal that I used for canopy rail art, plus that area in between, plus the nose anti-glare area which were often painted, would be ideal for this perhaps. Instead of separating these parts and mapping them and trying to reposition the maps to match the old bmps, I was just wondering if they could be called out as invisible duplicate parts - rquire no mapping, plus will show a decal applied....just thinking. -
Trying to think outside of the box here a bit: Is there a way to duplicate a portion of a mesh, give it a unique name, and have it be invisible except when you place a decal on it? Sometimes it is desirable to have more than the allowable number of decals on an area, and this would do it...??? Mike D.
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C-123K Provider
mppd replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Dels, These screen shots look just great. I've been waiting for this bird for a long time. Super, just super!! Mike -
SF2-V Fuzzy acft textures
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, it's a good thing that I'm a cool, swarthy, armchair fighter pilot who doesn't get frazzled...otherwise I'd feel like a horses rear end..... Thank you, I could have sworn my only options were low, medium, or high. Color me stupid with a capital "S"... Mike -
I spent some time with SF2-Vietnam today, and am noticing the aircraft textures very blurry - much like the problem I had way back when with WOV before I figured out the anistrophic filtering option in my NVIDEA 8600GT control panel. I tried everything I can think of, with no effect at all. Cockpit graphics are fine, terrain is fine, but acft textures (set to high of course) are blurred badly. Running XP not Vista also. Any tips would be appreciated, otherwise I'm going back to pre and post-October Patch WOV. Tried WOV also and the textures are much better... Thanks, Mike D.
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Herpes Mod F-4D's
mppd replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The default SF/WOE/WOV F-4D that TK presented had the AN/ALR-69 bumps on the nose RHAW housing, but he did not incorporate them on the tail drag chute door. Some other small antennas were missing for this mod also. Would not take much to make one up - plus most had the round fin tip RHAW housing. Mike -
Northeast USA terrain?
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Uh...Thanks Kevin. Maybe one of these days I'll try to broaden my horizons a bit - for the time being I'll stick with "When Thunder Rolled" and "Palace Cobra" by Ed Rasimus. Stuff like that... -
Northeast USA terrain?
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Uh....yeah....ummm...like I said, be nice to fly some interceptors from bases here in New England.... New Order????? Mike -
This little bit of info I think may be escaping many folks - I initially was not going to get it as i refuse to be a Vista user. To all out there - it runs great on XP. Buy it! I want to try installing YAP2 on it now. Have you tried that yet?? If so, any special things that need to be addressed aside from the cockpit graphics stuff already mentioned? Mike
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Northeast USA terrain?
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just wondering if this terrain is still a work in progress? Two weeks maybe? More ADC stuff is coming soon - would love to fly ADC interceptors from my home airport at BDL! Mike D. -
F-102 weapons
mppd replied to krgf15's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes sir - I read that only some 300 were manufactured. I wonder if the real ones had that pointy conical nose - and were all solid red color that the dummy rounds show? ANy old ADC heads can jump in here and clarify any of this - I'm no expert - only look at photos and talk with folks like y'all. Mike
