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PFunk

JAGDSTAFFEL 11
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Everything posted by PFunk

  1. The Desert and GermanyCE tilesets are really the best TW ever did.
  2. She'll be promoted.
  3. I have tried to get into DCS World and I keep coming back to SF 2. It simply does the single player experience better.
  4. Term limits are not enough. We need jail time.
  5. Hasn't really changed much from the original in terms of looks, but I'll update it as the look changes.
  6. The terrain is pretty much already populated. I might add more "dummy cities" to make the terrain a little more interesting, but the big thing I want to add are rivers and roads.
  7. Just copy this, paste into Notepad, save as an .lst file?
  8. Yeah, that's the rub. What replaces it? We didn't get enough Raptors to really take over the role. Personally, I think we need to CILOP the F-16 to Block 60/62 version and then buy a bunch of Silent Eagles.
  9. Threat libraries are locked down, now...apparently...sheesh...
  10. I hope the Army gets those old Warthogs. They're still very useful birds, awfully shortsighted to axe them. The F-15C, on the other hand, is getting dangerous to fly and doesn't function really well on the modern battlefield unless it has ECM support on a biblical scale. Beautiful? Yes. Iconic? Certainly. Worth still trying to bootstrap into the future? Probably not. Hopefully, our forces won't be deployed so much that a smaller force will suffice for our needs.
  11. http://combatace.com/forum/191-modding-terrainsenviroments/ In here you should find Gepard's tutorials.
  12. Red and Blue carrier units operate perfectly with the new water map. Red and Blue air defenses populate just fine. Now taking a look at Off-Map airbases to see if it will work.
  13. Oops... Something else to fix. It's the little things you always miss. Something weird I've noticed is that aircraft carriers don't do well when you attempt to export them to other countries. You pretty much have to make a dedicated carrier for each naval air arm.
  14. The Black Sea Terrain was resurrected this morning and will be given what I hope will be a substantial facelift. Roads, rivers will be added as well as CVBG zones for red and blue forces on the water map. There will be two new enemy forces added, Ukrainian forces loyal to the USSR and Russia, which hopefully will get us past that damned strike mission bug where all you can hit is the carrier. The TFD and HFD will be altered to give a more accurate representation (hopefully) of the Black Sea. Also, after I do a few more projects, I would like to create an entirely new Black Sea terrain for modern warfare that is far more accurately scaled, call it 'Black Sea Future Project'. The terrain will be hosted both at SimHQ and here. Keep watching for updates. Today's update: Basic functionality tests completed for the terrain, .ini files altered to answer some basic questions I had. Water map functions for blue side, have not tested Red side CVBGs yet.
  15. Thanks...what the hell would he do that for?
  16. Thank you very much, sir. I do appreciate the help and this helps me greatly. It looks like TW has locked out the RWR.lst files, can't find them with the Extractor.
  17. Where is that data located now and can you change what the RWR can pick up and what it can't?
  18. I do! What did you do different? It's just a better game now. Kinda like a little more challenging version of ODS, which is still really good as it is right now, too.
  19. Sounds like a corrupted registry.
  20. Wow...has it been tweaked? The SA-10s are no longer Death Eating a Cracker. I know, because I actually managed to slip past one this time, without the little bloodsucker getting a shot off on me. Then I got shot down by a J-10. Wow. This is why I return to SF2. It's like the challenge factor was worked on just enough to wring you out, but not so much that you just throw in the towel.
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