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Everything posted by Canadair
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Thanks: I used to work for an airline that had overnights in Prague; and I ve found myself asking the Scheduling office for more and more overnights there, because of the food, of the beer, of the landscape of the wonderful people. Then I had to leave that company on one hand because I wanted to fly waterbombers instead of airliners, and on the other hand becuase the work environement was realy bad For sure knowing I would not have been going to Prague anymore made me think a little longer about the choice.
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I would like to do an helicopter campaign: I have a few helicopters redone, with decent flight models, and playable in NORMAL flight model. Not very realistic, but quite fun I have to say. especially on terrains full of low level features. Also it would give justice to FastCargo's hellfires. At the moment helicopter situation is Tiger: both version upgraded, with kestrel cockpit and with hellfire and tow missiles AH-1W and G Zeewolf helicopter, with revised flight model and again kestrel cockpit Gazelle updated Lynx, (the antitank version) updated with HOT missiles (BTW we need a new HOT and a new TOW, but for now what we have will suffice) Mi24 and Mi35; I am working on aplace holder for soviet antitank missiles My idea for a campaign was the "Desert of Harriers " terrain included in the Harrier Campaing 2.0, in order to use the forward operating bases for eurocopters and lynxes and cobras and perhaps a Tarawa off shore with Zeewolf helicopters. the enemy will have Mi 24 and Mi 35 Fixed wing will be Kestrels, and Yak 141 Perhpas more AAA to be added; a ground war planned we already have, with M-1 and T-72 tanks And we have alos the new ZSU-23-4 just relased. I can do the campaign; I need someone to give me entuasiams and toi check in beta testing, and also to do some bits like all the briefings and squadrons .txt, and perhaps setup pictures for hangars and campaign. In short someone to help me create the atmosphere and share the pain. I am really willing to do this! It is not very difficult but I don't want to do that alone! Any takers?
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VietnamSEA Tile Repaint v1.0
Canadair replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
ah okei there were a few posts on this forums that suggested to use 512, but comes at the price of blusrrying btw I maged to add trees at leisures,,it is just a matter of adding treeobjects.tga texture by texture where rlevant in the vietnansea.data. I also imported some of your tods, those for mountain tiles, in y terrain install, and now I have trees without the latest patch which I am quite happy without. excellent -
VietnamSEA Tile Repaint v1.0
Canadair replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
posted twice, don't know how to delete thread -
VietnamSEA Tile Repaint v1.0
Canadair replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Ok I am not computer baby, but point me where to check? I have AA and aniso Managed by the appilcation Latest Omega for ati radeon In fhe flight engine I have 512 max texture size set for high details Of course thanks and help for your time; I trtied to use only the trees, but then I see NO trees at all, and obviously not those that I already installed with deuces addon! -
VietnamSEA Tile Repaint v1.0
Canadair replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Is there any way to have just the tree work? I have the standard Vietnam se with that early version of trees released by deuces and with tiles I think form deuces, as well -
Enhanced Explosions 2
Canadair replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
For some reason the SAM trails are screwed on my system with included particle system.ini; Whta happens is that I see booster effect and then the sam has no trail. By replacing the particle system backed up everything is fine Now my question is, what a I losing out of your explosion addon by NOT using the particlesytem.ini you included? -
VietnamSEA Tile Repaint v1.0
Canadair replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks I will check, now I wonder f there is any way to install the patch without screwing the add-ons As for the town no I did not mean the seams but the blurryness of the textures.. -
VietnamSEA Tile Repaint v1.0
Canadair replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Can someone help me with this? 1024X768, SFP1. graphic option set to high, except for mirrorsand shadow; Also this install of wow is without the latest patch, (the one that included water effect, could this be the cause?) Also please look at this one. The town texture does not look quite right to me; in this screenshot resolution is 1280x1024 -
But am I aright or I see some air-duel in the video "lament" from the same author.?
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Well I was looking for the effect such as "I don't know if the next bullet as my name on it", pucker factor over enemy territory So I powered up a lot the AAA; i guess what you did with your1950 mod isntead was having a greaer numebr of AAA guns scattered all over the place; My point was that I had losses due to AAA with my mod, at times nasty and unnice, just like real war. On the othe rhand I had to power up warheads to significative levels
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More effective FLAK View File Modded gundata.ini In this Gundata.ini file, all the relevant guns for soviet-originated AAA FLAK, have been powered up in such a way that makes "uncomfortable" hanging around straight and level on FLAK areas; Baffmeister had the original idea and I just applied it to (hopefully) all soviet flak-armored AAA vehicles. I had this file for while and it makes in my opinion for a decent immersion; You can be wiped up fron the sjy with no warning if you don't jink and you do too many passages on the targets; Unfortunately at the moment I am away from gundeditor and SFP1 or WOV equipped computer, so I can't recall all the guns modded, but they include the gun equipping KS12, KS30 KS19 and M1939, plus others; Installation is straight forward, back up your gundata and drop the gundata included in the objects directory; Latest Weapon pack is required, Of course the original gundata intellectual property belongs to wepaon pack designers I wanted to share this file because I reallty think it adds to the immersion, and it might be a tedious process modifying all the guns; Please note that in case you are shot dow by FLAK, in the debriefing screen it will just say "shot down" and not tell you it was FLAK Complaints and bug report to pintogabriele@hotmail.com, althoguh I will be away from SFP1 for the next few months Have fun, take care, and please give me credit should you use this file, and don't try making money out of it. Submitter Canadair Submitted 06/16/2007 Category Single Ordnance Files
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601 downloads
Modded gundata.ini In this Gundata.ini file, all the relevant guns for soviet-originated AAA FLAK, have been powered up in such a way that makes "uncomfortable" hanging around straight and level on FLAK areas; Baffmeister had the original idea and I just applied it to (hopefully) all soviet flak-armored AAA vehicles. I had this file for while and it makes in my opinion for a decent immersion; You can be wiped up fron the sjy with no warning if you don't jink and you do too many passages on the targets; Unfortunately at the moment I am away from gundeditor and SFP1 or WOV equipped computer, so I can't recall all the guns modded, but they include the gun equipping KS12, KS30 KS19 and M1939, plus others; Installation is straight forward, back up your gundata and drop the gundata included in the objects directory; Latest Weapon pack is required, Of course the original gundata intellectual property belongs to wepaon pack designers I wanted to share this file because I reallty think it adds to the immersion, and it might be a tedious process modifying all the guns; Please note that in case you are shot dow by FLAK, in the debriefing screen it will just say "shot down" and not tell you it was FLAK Complaints and bug report to pintogabriele@hotmail.com, althoguh I will be away from SFP1 for the next few months Have fun, take care, and please give me credit should you use this file, and don't try making money out of it. -
Dhimar & Paran decals
Canadair replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the nations pack here at combat ace and a little ini surgery work; now I have both fictional ME contestants