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MigBuster

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Everything posted by MigBuster

  1. The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U3 - is available for you to enjoy RIGHT NOW! BMS 4.36 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U3 is an incremental update on top of 4.36 base + U1 + U2, so you need to have the BMS 4.36 Full Installer package and Update 1 and Update 2 available on your PC. You can both update your existing 4.36 base + U1 +U2 installation as well as perform a fresh 4.36 base + U1 + U2 + U3 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Installation instructions (they will be shown as well once you run the U3 installer): DESTINATION FOLDER: Update 3 must be targeted at the original Falcon BMS 4.36 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.36 base + U1 + U2 installation (choose ‘Manage product updates’), or perform a fresh 4.36 base + U1 + U2 + U3 installation from scratch. Please refer to: WIKI Installation page to see how to proceed with BMS update.
  2. There is a way - might not be that simple though You would have to look at this and see how it was done in the files.
  3. I Published My First E-Book!

    Brilliant - well done and hope it turns out for the best.
  4. A lifetime of service

    Some things just wont be the same - she did her role with dignity through so much change
  5. Missile Help

    CLMax = Maximum coefficient of Lift so will change the flight characteristics like the other aero coeffs. Loft is usually associated with angle it is launched at but don't remember for this. Must be some old posts out there with some of this info on. Does the target have any countermeasures?
  6. The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U2 - is available for you to enjoy RIGHT NOW! BMS 4.36 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.36 base + U1, so you need to have the BMS 4.36 Full Installer package and Update 1 available on your PC. You can both update your existing 4.36 base + U1 installation as well as perform a fresh 4.36 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Change log https://www.falcon-bms.com/changelogs/falcon-bms-4-36-update-2/
  7. Went from 24" to a 4K 32" and (running at 1440p regardless) - I find it okay at standard arms length distance on desk for everything I do on a PC. I don't run anything at 144hz though.
  8. Blimey - might be worth searching through old threads on here or any sim forums really............only tip I can give you is never try to turn with an aircraft that can out turn you - something learnt in WW1 the hard way no doubt. You need to learn Energy management when using the vertical, you need to learn a few tactics using your wingman. Even basic BFM is a massive subject that needs a lot of practice. Do you have anything like Track IR for any kind of in close maneuvering..........takes a while to get used to but can really help get used to a 3D environment (sounds obvious but really is not) The missiles need to be fired in parameters to stand any chance if you are managing 1/4 then yeah that sounds about right. WOV had more historically accurate missiles than SF2V from what I remember is the only sim that has ever modeled missile failures (they can easily be tweaked). The technology of this era was not robust enough (total crap) and the missiles PKs were less than 0.10 in some cases - but again a big subject. Even with a lot of declass actual combat firings tweaking missiles to be totally accurate is probably not viable. There is no doubt a ton of Vietnam stuff out there and your perception will change the more you look at it. There are some F-4 in Nam things I wrote here years back that might be of interest - or at least the sources list - good luck.
  9. Ukrainian MiGs with HARMs

    The Drive is often just a rumor followed by 90% speculation so tend to ignore it.................. but they have taken it from a US gov briefing transcript (that the Drive article does not link to that I can see). https://www.defense.gov/News/Transcripts/Transcript/Article/3134558/senior-defense-official-holds-a-background-briefing/
  10. I would say Aspect Ratio - is that on a single monitor? try Aspect Ratio = 2.4 cant check anything at the moment.
  11. We are delighted to inform you that the DCS: Mirage F1 from Aerges Engineering is now available in Early Access. The Mirage F1 was incredibly successful and widely exported for its air defense capabilities. Together with Aerges Engineering, we are proud to bring you this fantastic Cold War warrior to our DCS aircraft line-up. The DCS: Mirage F1 will benefit from an Early Access 20% discount that is now available on the DCS e-Shop and Steam Edition. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: Mirage F1 Early Access After more than three years of active development, the DCS: Mirage F1 is now available in Early Access. Aerges Engineering is very excited to bring you this new module and we are sure that it will provide you endless entertainment. The Mirage F1 is an iconic French fighter from the Cold War era. The module offers the unique experience of flying this powerful 1970s Western aircraft in DCS. Although this aircraft is equipped with piloting aids it requires a skilful hand to fly accurately and maximise its capabilities. As an all-weather interceptor, the Mirage F1 is equipped with the Cyrano IV-M radar, multiple air and ground modes, and a variety of heat-seeking and radar-guided air-to-air missiles including the AIM-9J, MATRA R550, and MATRA R530. The Mirage F1 is also a capable air-to-ground platform that can be equipped with a large variety of unguided bombs and rockets. Early Access Features: The early access Mirage F1 CE will be available in an almost complete state. As development continues, the other Mirage F1 versions planned include the EE, BE, and M. Some of the most interesting features available at the release date are: Professional Flight Model (PFM) based on performance and engineering data of the real aircraft. Situations of high angle of attack and outside the flight envelope behaviour such as stalls and spins which are accurately represented. Extensive and detailed simulation of all flight systems: Flight control system, both in its normal electro-hydraulic mode and in degraded modes. SNECMA Atar 9K-50 engine including full envelope, damage, compressor stalls, flameouts and emergency modes. Cyrano IV-M radar, a unique Cold War era radar in DCS. Full Electric system. Detailed Hydraulic system. Fuel system. Navigation suite: Navigation Indicator (IDN), TACAN, VOR and ILS. Autopilot. Radios: TRAP 136 and TRAP 137B. Electromechanical 1970s era Thomson optical sight, a predecessor of present-day HUDs. ALE-40 countermeasure suite. Internal and external lighting. Armament system. RWR. Extremely high-quality 3D model, based on blueprints and laser scanning of a real Mirage F1. Includes animations, lights and a damage model. Very accurate 6-DOF (Degrees of Freedom) cockpit with realistic and detailed instruments and controls. Variety of air-to-air and air-to-ground weapons, some of them not seen before in DCS: Short range IR missiles: MATRA R550 Magic I, AIM-9 J, AIM-9 JULI, AIM-9 B and AIM-9P. Medium range missiles: MATRA R530 IR and EM. Rocket launchers: MATRA F1 and F4. Antirunway Durandal and cluster Belouga bombs. SAMP family of bombs (both free fall and parachute equipped) Laser guided GBU-10, GBU-12 and GBU-16. Other American and Spanish made bombs. Sound modeling based on recordings from the real aircraft. Extremely realistic flyable simulation of the Mirage F1 CE, EE, BE, and M models. The EE, BE, and M will be released after the initial release of the CE. AI models for most other variants of the Mirage F1: C, CT, CR, EQ, EDA… A vast variety of liveries for the different countries that operated the aircraft. Interactive training and practice missions that will help you gain proficiency in the F1. PDF user manual that will give you pilot level understanding of all the systems in the aircraft. The Mirage F1 is now available in Early Access. Do not forget to take advantage of the 20% Early Access discount. Purchase now and experience this 1970s aircraft! We await your feedback. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
  12. "The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U1 - is available for you to enjoy RIGHT NOW! BMS 4.36 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U1 is an incremental update on top of 4.36 base, so you need to have the BMS 4.36 Full Installer package available on your PC. You can both update your existing 4.36 base installation as well as perform a fresh 4.36 base + U1 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Installation instructions (they will be shown as well once you run the U1 installer): DESTINATION FOLDER: Update 1 must be targeted at the original Falcon BMS 4.36 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.36 base installation (choose ‘Manage product updates’), or perform a fresh 4.36 base + U1 installation from scratch. Please refer to: WIKI Installation page to see how to proceed with BMS update. After the update, when starting BMS, the version string in the BMS UI will now read: Falcon BMS 4.36.1 (x64) Build 26443 VERY IMPORTANT: If you apply the update to an existing BMS 4.36 base installation (instead of performing a fresh 4.36 base + U1 installation from scratch) then be sure to only use the following lines on your “falcon BMS.cfg” (User/config folder): set g_sCompatibleChanges "all" set g_sNonCompatibleChanges "all-DURANDAL" 4.36 U1 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy!" https://forum.falcon-bms.com/topic/23014/falcon-bms-4-36-u1-incremental-installer Changelog: https://www.falcon-bms.com/changelogs/falcon-bms-4-36-update-1/
  13. Sorry to hear Eagle 114th - you are doing the right thing and I pray she pulls through.
  14. Returning by popular demand! Available for a limited time only until Jul 19, 2020. Strike Fighters 2 Complete Edition is a collection of the entire Strike Fighters 2 series (over $400+ value!) including 5 games, 2 expansion packs, and 29 DLCs all in one single, easy-to-install package! The package includes: • Strike Fighters 2 • Strike Fighters 2 Vietnam • Strike Fighters 2 Europe • Strike Fighters 2 Israel • Strike Fighters 2 North Atlantic • Strike Fighters 2 Expansion Pack 1 • Strike Fighters 2 Expansion Pack 2 • All 29 Strike Fighters 2 DLCs • BONUS: you'll also get the Strike Fighters 2 Win10 Edition and all its DLCs! You can get this Complete Edition for FREE if you've purchased all the products listed above! Get Strike Fighters 2 Complete Edition for FREE! You can also get a 50% discount if you've purchased 5 Strike Fighters 2 games! Get Strike Fighters 2 Complete Edition discount! Player Flyable Aircraft • A-4A/B/C/E/F/G/H/K/L Skyhawk • A-7A/B/C/D/E/H/P Corsair II • A-10A Thunderbolt II • F-100A/C/D Super Sabre • F-105D Thunderchief • F-4B/C/D/E/EJ/F/J/K/M/N Phantom II • F-8C/D/E/E(FN)/H/J/K Crusader • F-14A Tomcat • F-15A Eagle/Baz • F-16A Netz • Harrier GR.1/3 • Hunter F.1/2/4/5/6/50/58/FGA.9/73 • Kfir C1/C2/F-21A • Lightning F.1/2/3/6/53 • Meteor F.8 • Mirage IIIC/CJ/CZ/EL/O • Mirage 5BA • Mystere IVA • Nesher • P-51D Mustang
  15. 10 June 2022 Dear Fighter Pilots, Partners and Friends, This week we released DCS 2.7.15.25026 to Open Beta with many new enhancements and fixes that can be viewed in the full change log. Most notably, we are pleased to announce that DCS: South Atlantic map is now available. To provide time to adequately test, the South Atlantic Assets Pack will be delivered in an upcoming Open Beta update. The South Atlantic map encompasses parts of the Atlantic, Pacific and Southern oceans. Covering southern Argentina and Chile, the map also includes a recreation of the Falkland/Malvinas Islands. We are also pleased to provide you with a free updated external model of the CVN-74 John C. Stennis. This is an initial step in improving the free Nimitz-class aircraft carrier. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: South Atlantic Available now in Open Beta The RAZBAM Terrain Development Team is proud to present the South Atlantic map that is a beautiful and majestic combination of Argentina, Chile, and the Falkland/Malvinas Islands. The topography of the region includes the beautifully rugged mountains of Chile, the vast and colorful Patagonian plains of Argentina, and the windswept islands of West and East Falklands/Malvinas. Covering an area of 3.1 million square kilometres, the team’s goal has been to give the DCS community the opportunity to develop missions that reflect the scale and complexity of modern-day operations in this scenic region. When developing this map, the team was proactive in listening to the DCS community regarding both scale and requirements of modern-day military operations. This provides the best possible experience and leverages land-class textures drawn from aerial and satellite photography. Development of the South Atlantic map will continue, and the team is now moving their focus from the Falkland/Malvinas Islands to mainland Argentina and Chile. They will flesh out the rural areas of the map to provide a more authentic and lived-in look. This will include adding additional buildings, infrastructure, and tidying up vector data (like mountains). Our community's input pushed for the inclusion of mainland and the team dedicated to make it even better. Moving forward, additional airfields will be added throughout the map to provide a diversified area of Naval and Fighter operations. The goal is to include all airfields at a high quality level. More villages, settlements, and road infrastructure improvements will be added across the various regions. The following items will also be further improved during the early access period: Visible tiling around some airfields and at certain view angles. Some angular sea cliffs Forest tiling from some view angles The DCS: South Atlantic map has undertaken a new strategy for generating terrain. Whereas all other DCS maps rely heavily on art-created ground textures combined with satellite textures, the South Atlantic map relies mostly on satellite textures. While this results in a more realistic looking map at medium to high altitudes, ground textures may appear less defined at low altitude. The team is committed to further improving the low-altitude terrain textures. CVN-74 Stennis Free Update We have updated the 3D exterior model of the CVN-74 John C. Stennis aircraft carrier, and are pleased to announce that this update is completely free to all of you. We eagerly await your feedback. Thank you again for your passion and support, Yours sincerely,
  16. The amount of speed you lose when pulling Gs will depend on things including: Current weight. Current Attitude. Current Altitude. Gs being pulled. Current Speed. Throttle position. Current weapons loadout.
  17. Top Gun 2022

    Saw it today and yes very good overall I thought. Have downloaded the free MSFS2020 TopGun Maverick add on so am sorted!
  18. The skin looks okay on that considering I only made it for single seater models. Has the right inlet size - although another externally recognisable feature is the WAR HUD but probably not needed.
  19. Not aware of any difference regarding weapon stations to the single seat version a country may use. One load out chart to cover both usually.
  20. the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 - is available for you to enjoy as of RIGHT NOW! BMS 4.36 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it’s just a list of retailers known to me (best effort) that offer sales/discounts, for your convenience. The list will not be updated. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. NOTES: 4.36 is not an update to the former 4.35, but a new independent base installation 4.36 can co-exist with 4.35 on the same machine — The build number string in the Falcon UI will read “4.36.0 (x64) Build 26181” for the base installation A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! Falcon BMS 4.36 is now available to download from https://www.falcon-bms.com/downloads/ Trailer By Br3No ==========Disclaimer========== Video contains some visual and sound effects that are not included in the official 4.36 release. (e.g. Tacview overlay, some blur effects) ==========Info========== The following features and improvements of 4.36 are presented in the video: 0:25 - Weather (Implemented shower Clouds) 0:38 - Ext. Lights (Fully implemented Ext. Lights) 0:52 - Airfields (New & Improved AirPorts) 1:04 - AAR (Basket Refueling & AAR Code Improvements) 1:19 - Skins (New & Updated Skins) 1:34 - Night Lighting (Light Polution & Reflections) 1:47 - AI (Enhanced Artificial Intelligence) 1:57 - Graphics (Improved Visual Effects) 2:08 - AI COMMS (New Commands Menu) 2:08 - TGT Assignment (Multiple Target Assignment) 2:13 - JHMCS (Improved HMCS Functionality) 2:13 - Avionics (Enhanced Avionics) 2:20 - A-A (Revised ARH Guidance) 2:20 - A-G (Improved CCRP Mode) 2:34 - JTAC And there is a lot more to discover by your own ==========Discords/Websides========== DISCORD - https://discord.gg/KQNHQBz WEBSIDE - https://www.falcon-bms.com REDDIT - https://www.reddit.com/r/falconbms/ YOUTUBE - https://www.youtube.com/channel/UCnyVS5IhXmUShjl8nTQ85rw ==========Soundtrack========== INFRACTION - HERO 3D Changelog New / updated ============= - New details and fixes for all new airbases: RKNN - RJOI - RKJJ - RKJK - RKPK - RKPS - RKSM - RKSO - RKSW - RKTI - RKTN - RKTY - ZKTS – ZKUJ. - New static assets for KTO - New / updated ground units 3D assets (M901 ITV, 61-K Gun, M60A3, Skyguard Radar, MDK-2M, M117, BL-755, AS-34, M88A2, Gwanggaeto CLS, M109, - New / updated plane skins or 3D models (Mirage F1, MQ-9 Reaper, Ka-52, F-4, F-16, A-50, Su-35, CH-53, B-52G, B-52H, OH-58D, U-2, J-20, Yak-38, C-17, F-104, WD-1, MV-22, IL-76/78, Jaguar A) - New pylons and elements (LM-39, RPL-35 and RPL-201, R Su-35SK Hard AA, RPL-35-AA tank) - New weapons (AGM-65E, AGM-65L, PL-15, YL-12, YL-14, AS-30L) - F-16 Cockpits light panels updated for new light code - New external lights added to compatible planes - New Basket air refueling models and pods Fixed ============= - Cockpit fixes (M2000 all variants, AV-8B, F-18) - F-16 Cockpits misc. updates (all variants) Removed ============= - Old plane cockpits removed (F-22, F-14) Data Changelog Campaign / Tactical Engagement ============================== - Validac.dat removed to be replaced by XML file (InvalidAcTypes.XML -> List of non-available plane types) - TvT campaign refactored - station+ils.dat updated - Updated ATC sounds for some airbases (some airbases pronunciations have changed to match real life) -- Choongwon AB => Jungwon AB (RKTI) -- Chongju AB => Cheongju AB (RKTU) -- Kangnung AB => Gangneung AB (RKNN) -- Kimhae Airport => Gimhae Intl Airport (RKPK) -- Kimpo Airport => Gimpo Intl Airport (RKSS) -- Kunsan Airbase => Gunsan Airbase (RKJK) -- Kwangju AB => Gwangju AB (RKJJ) -- Nachodka AB => Uglovoye AB -- Taegu AB => Daegu AB (RKTN) -- Sachon AB => Sacheon AB (RKPS) -- Yechon AB => Yecheon AB (RKTY) -- Wonsan AB => Kalma Airport (ZKWS) -- Pyongtaek AB => Pyongtaek AAF (RKSG) - Named "A-511 Camp Humphreys" in Jeppesen and DOD. -- Shenyang Airbase => Shenyang Beiling Airbase -- Sunch'on Airbase => Sunchon Airbase (ZKSC) - ATC file fixes - Added and fixed multiple training missions - Camo.cfg removed to be directly managed in cam / tac files - New airbases in Japan/South Korea (Hiroshima, Incheon, Iwami, Muan, Tsushima, Yangyang) - New terrain textures layers - Fixed ZSU 23-4 ring in PPT.ini - New PPT.ini entries - Objectives names now saved in TE or campaign file (wch / idx files in campaign folder) - Updated KTO weather maps (for 31 days instead of 17) - Campaigns triggers fixed for: Win, Loose, Timeout, Stalemate - Updated UI map Assets ============= - New sounds for external elements (Chaff/Flare, AB, Gear, Wind, …) - New cockpit callbacks (key file updated) - Fixes for many ground and sea units radars and symbols - Fixes on AG missiles and bombs data - Database cleanup to free up slots - HAD/HAS complete rework (symbols) - Fixed WASP landings - Many Planes loadouts corrected / adjusted - Some flight models fixed / added (F1-CT, MQ-9, Su-35, Rafale C, F-104, MV-22, F-4, Jaguar A) - Many missiles and weapons FM files updated - New Afterburner detent click in cockpit (set g_bAfterburnerDetentClick) Art / Effects ============== - New system (MFD + HUD) font - Fixed Heat blur effect - Improved burning effect - Improved BLU-107 effects Code Changelog General ======== - Performance improvements - Multiple stability fixes - Multiple code « races » fixed (freeze and crash) - Multiple BMS editor fixes and improvements - Adding in avionic editor new MMC features - Added capacity for more DX keys per device (g_nButtonsPerDevice : from 32 to 128) - Customization of rotary switches: -- g_nIntuitiveSwitches 1 invert the switches norm for the left cockpit panel , which means for left panel , left click down , right up ; and right panel left up , right down... -- g_nIntuitiveSwitches 2 allows to invert totally that NORM for switches g_nInvertRotaries 1 . -- Allow inversion of the norm for all rotaries which becomes then Left click anticlock-wise, right click clockwise -- Default is g_nInvertRotaries 0, g_nIntuitiveSwitches 0 - Adding a factor named g_f3DPitButtonDetectFactor to make the cockpit mouse anchoring a little more tunable to help when screen res is high and/or head trackers are set on higher rates etc. - Change in g_bNoAiForHumanControlledSqd behavior For human controlled squadron: AI is now able to spawn, taxi and take off, however, they will abort and land immediately if no player has taken a seat after takeoff. if a player is leaving an aircraft, AI will take over and bring back the aircraft to base (force RTB) and will not engage. - Multiplayer Fog of war: (g_bFogOfWarSave) If Set to 1, a client can save only the units of his team or allied, and the enemy spotted units - ACMI improved (compilation vastly improved and size limit removed in UI) - Tanker remains hosted on HOST instead of being handed over to clients during refuel in MP - Added a “Falcon BMS User.cfg” that will supersede “Falcon BMS.cfg” parameters - MP connectivity: (client can now specify a different port IPv4:port or IPv6:port for both BMS and IVC – BMS Host will need to set: g_nServerPort) - g_CalibrationHg setting is now MP transferred. - IVC updated (now supports 96 clients and UHF / VHF offset to right or left possible) - RTT Remote update for optimizations - New OFM ground handling code - Possible to change loadout in UI if flights already in 3D (fix) - Increased MP data block size transfer Game Engine ============== - Multiple Campaign engine fixes - Ground units behavior changes (more aggressive in offensive posture) - Improvements to naval operations - Improvement in ground unit self-defense towards missiles - Multiple MP packages / flights creation and deletion issues fixed - Added pilot “G Training” model for pilots (TE and campaign but disabled in dogfight - g_bEnableGtraining) - Multiples ATC fixes (loops and crashes) - ATC improvements for traffic handling - ATC weather information improvements (Text to speech) - Prevent AI waste of missiles on dead targets - JTAC Implementation (See docs for more information) - Improved Airport traffic flow management - Improved flight ATO generation in campaigns - Fix CTD when exiting from 3D, if user does try to fly a helicopter. - Flight disaggregation / reaggregation “bubbles” are now dynamic to adapt to long range missiles AI Behavior ============== - Fix AI unable to employ Harm efficiently - AI now evaluates clear avenue of fire before shooting - Major Air AI improvements: -- Combat Comms -- Target Selection routines -- WVR engagements -- Incoming missiles detection fix -- Separation routines -- Fuel Management routines -- AG mission defensive routines -- Sync Bingo settings with leader -- AI ground Attack total rewrite (tactic for every weapon and Hi / Low profiles for at-tack) -- Clear avenue of fire (make sure that no friendlies are in the way) - Fix AI Jettison AG too soon when engaged by a missile. - Fix AI REJOIN behavior while in the tanker queue - Improve AI rejoin speed management UI ====== - New Comms in game menu panel (new design, can be moved around and placed anywhere on screen) - New windowed radio subtitles: Enable by setting config file variable g_bWindowedRadioSubtitles to 1. - Allocate different targets on flight plan to flight members in recon screen - TACAN tooltip now displayed in 2D map - Save TACAN info for flights to the campaign/TE files. - Team passwords in MP. Rendering Engine ==================== - Multiple fixes of rendering engine and 3D assets handling - Light pollution implementation - Fog completely reworked for better effect and rendering - Global Improvement for weather code - Clouds now cast rain (Shower cumulus) - Fixed LOD computation in POOR or INCLEMENT weathers - Better sky lighting color transition - ICP and MFD buttons press logic reworked - Light strobe effect on clouds - New aircraft burn effects - New “TOP GUN” internal view layout - Pre-tinted HUD (set g_bHudViewCanopyTint 0) - Smart scaling reworked - New IR shaders for better units on terrain IR visibility Systems ========= - LGB, JDAM, WCMD bombs reworked for better trajectory compute - Bomber attack bays open / close shared in MP - TFR Fix and improvements - Anti-skid / Breaking logic reworked - Fix for wind effects to weapons and computation - New external plane lights code (support for strobe, formation, tail, A/R refuel trap) - Drogue / Basket Air Refuel support (KC-10, KDC-10, KC-135R, KC-135E, C-160R, IL-78) - New MFD time format to 000:00 - RWR reworked for better display accuracy - FLCS improvements - Anti-Ice improvements - Open VHF frequency from 30 000 Mhz to 61 000 Mhz - UHF intra-flight implementation - Changed Caution Light behavior - For F-16, after landing only fully open the speed brake if the nose is down - Hung store implementation: For weapons with time to pickle, if the pickle is un-pressed before the release, there is a 30% chance the weapon will be stuck. HANG stores will be displayed afterward if another release is attempted. - Reduce RWR range accuracy for missile detected - Store-Jettison Page: -- S-J upgrade is now acting as a main master mode, configurable via DTC. -- S-J cannot be access in DGF/MRM overrides but SJ selection is memorized and displays when cancel DGF/MRM override -- S-J cannot be access during BIT test -- S-J cannot be access in WOW or Right Main Landing Gear Down and locked unless GND JETT is selected - New DECLUTTER for FCR AA and FCR AG (Fix all MFD pages for the "DCLT" Labeling) - EM Environment upgrade: -- AI ability to employ correct radar AA mode depending on tactical situation: RWS / TWS / TWS soft lock / RWS SAM / RWS / STT -- Fix RWR bug that was always considering AI AA radar and missile radars scan and azi-muth wide opened -- fix <M> spot received on the RWR of non-targeted aircraft despite Missile being active and tracking. -- Be aware an AI STTing will likely no longer appear in the RWR unless actively target-ed. -- Fix missing <M> rwr spike in some situations -- Fix a bug where AI was reacting to HPRF instead of MPRF - HMCS upgraded (A/G operations, RWR symbology, alignment procedure) - Complete rework of gunsights modes - AG radar improvement and fixes (MFD rendering, Radar scan reworked) - GM and SEA Radar improvement (displays static objects but moving vehicle as well) - VIP and VRP mode rework Weapons ========= - AGM-88 reworked (New DED Tables, added DTC page, improved HUD, battery time) - AGM-65L implemented (Early implementation of Laser guided mavericks) - AAA rework (ammunition time of flight, accuracy) - Maverick multiples fixes and improvements - AA Missiles logic and homing radar logic completely reworked for better realism (Fox3) Change log https://www.falcon-bms.com/changelogs/falcon-bms-4-36-changelog/
  21. Falcon BMS 4.36 Released

    You can leave 4.35 in place and install 4.36 to a different folder - the launcher will point to 4.36 by default though. I only did it to check some things in 4.35 before deleting it.
  22. By Br3No ==========Disclaimer========== Video contains some visual and sound effects that are not included in the official 4.36 release. (e.g. Tacview overlay, some blur effects) ==========Info========== The following features and improvements of 4.36 are presented in the video: 0:25 - Weather (Implemented shower Clouds) 0:38 - Ext. Lights (Fully implemented Ext. Lights) 0:52 - Airfields (New & Improved AirPorts) 1:04 - AAR (Basket Refueling & AAR Code Improvements) 1:19 - Skins (New & Updated Skins) 1:34 - Night Lighting (Light Polution & Reflections) 1:47 - AI (Enhanced Artificial Intelligence) 1:57 - Graphics (Improved Visual Effects) 2:08 - AI COMMS (New Commands Menu) 2:08 - TGT Assignment (Multiple Target Assignment) 2:13 - JHMCS (Improved HMCS Functionality) 2:13 - Avionics (Enhanced Avionics) 2:20 - A-A (Revised ARH Guidance) 2:20 - A-G (Improved CCRP Mode) 2:34 - JTAC And there is a lot more to discover by your own ==========Discords/Websides========== DISCORD - https://discord.gg/KQNHQBz WEBSIDE - https://www.falcon-bms.com REDDIT - https://www.reddit.com/r/falconbms/ YOUTUBE - https://www.youtube.com/channel/UCnyVS5IhXmUShjl8nTQ85rw ==========Soundtrack========== INFRACTION - HERO
  23. First suggest you take the mods out and add them back one at a time - to narrow down what is causing it. Yes it will take some time.
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