-
Content count
9,096 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by MigBuster
-
Looks okay to me. Cant go wrong with an RTX3080 but might have a lead time at the moment. VR yes but I am waiting for the 4080ti until I bother with that again....... especially for MSFS.
-
Mark 4 gun pod with single barrel
MigBuster replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So you want know whether the single barrel type was ever used operationally? -
MiG Ye-8
MigBuster replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
The Ye-8 first flew in 1962 which was around the same time the F-5 was coming in and they certainly were thinking about a lightweight fighter throughout the 1960s in fact the YF-17 came from the F-5 replacement in the late 1960s (started in 1966) ......Northorp asked for the YF-17 to be entered into the LWF comp despite it not meeting the requirement for single engines. A better comparison of the Ye-8 for its intended role would be the F-106A. -
UTP-16LE/ Unicode help
MigBuster replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
50% taste recovery sounds like something at the very least - let us pray you have some luck dealing with this terrible outcome. -
UTP-16LE/ Unicode help
MigBuster replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sounds like a nightmare - is there anything they can do about that or do you have to adapt? -
Radar signal jamming
MigBuster replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One is NOISE_JAMMER so either of them - the 3rd just mixed both types - no idea if it works with internal. -
Radar signal jamming
MigBuster replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Your options probably consist of adding an internal jammer of one of the 3 types and playing around with jamming strength. Doubt it will be undetectable but been a while since I played with it. -
The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U1 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U1 is an incremental update on top of 4.35 base, so you need to have the BMS 4.35 Full Installer package available on your PC. You can both update your existing 4.35 base installation as well as perform a fresh 4.35 base + U1 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Data (rev 13663 -> 13943) -------------------- r13943 Fixed airbases (critical) - part 2 (final) --------------------- r13940 Fixed airbases (critical) - part 1 --------------------- r13919 Fixed wrong key file descriptions and typos --------------------- r13909 Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins --------------------- r13854 Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF) --------------------- r13852 RTTRemote: updated to v3.3.0.3 - Implemented network congestion control for RTTServer/RTTClient communication - RTTServer can now be configured to limit its maximum bandwidth usage per client - Check the RTTServer.ini for the new config option "LIMIT_MBPS" --------------------- r13831 RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h" --------------------- r13823 Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 --------------------- r13816 Fixed MFD fonts --------------------- r13815 Adjust key combinations related to the DirectX window behavior - Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder) - Remapping of the following key combinations: -- Full / Basic / Minimum / Blank key files: Reset Trim from Alt+Return -> Alt+F1 Caution Reset from Ctrl+Return -> Alt+F2 -- Pitbuilder key file: TWP Priority from Alt+Return (now used by Toggle Full Screen) -> Alt+Space TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space Seat Up from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V Seat Down from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V Canopy Stop from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N Canopy Open from Shft Alt+V (changed with Seat Up) -> Shft Alt+N Canopy Close from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N UHF *4*.*** from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M --------------------- r13813 Improved a bit the look of gun trail --------------------- r13810 Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details --------------------- r13799 Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing --------------------- r13792 Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications --------------------- r13774 Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA) --------------------- r13770 Fixed launch sequence for bru-42 and lau-88 rack --------------------- r13746 Fixed afterburner glare for all F-4 (was way too strong) --------------------- r13739 Fixed F-4M (had an F-16 cockpit) --------------------- r13734 Updated TacRef (added new items, updated existing ones, cleanup) --------------------- r13711 Rebuilt the Config.exe --------------------- r13706 Added new missions set --------------------- r13687 Fixed EvalFile.xml file : - Fixed "structural" typos (spaces/tabs) - Fixed section <Eval id="25"> which is dedicated for the weapons launch calls : -- Added lots of missing entries (weapons added in DB) --------------------- r13663 The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike Exe (rev 22609 -> 23019) ------------------- r23019 Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time --------------------- r22946 Fixed Fog beeing applied when camera was above layer --------------------- r22945 Fixed FCR Target Speed and Target closure --------------------- r22943 CTD fix at MP campaign / TE joining. Fix memory corruption at ObjectiveDelta and Unit Loading --------------------- r22902 Adjusted key combinations related to the DirectX window behavior: - The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time - The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time --------------------- r22846 - Fixed OFM bouncing at landing - Fixed OFM positioning hiccups when speed is below 10 ft/sec - Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling - "Improve" OFM pitch / braking behavior --------------------- r22808 CTD fix in GetIRFactor : Prevent sensors re targeting a UNIT after a SIM death --------------------- r22802 Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains --------------------- r22801 CTD fix in GndAI --------------------- r22799 Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it --------------------- r22794 Fixed HDR from being applied to some surfaces --------------------- r22792 Adjusted key combinations related to the DirectX window behavior: - Num Enter is no longer considered - The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN - The toggle for fullscreen now responds to only ALT+RETURN --------------------- r22785 Some more CPU optimizations --------------------- r22784 CPU optimizations: Postpone rotation of vertices and normals until before the final draw --------------------- r22781 More CPU optimization: Change matrix transpose operation to SIMD --------------------- r22778 More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math. Some Monoprints optimizations - Some can be not cheap apparently --------------------- r22777 More CPU performance optimizations, especially should help when there are many objects to render --------------------- r22776 Fixed AI Jettison AG too soon when engaged by a missile --------------------- r22771 Remove flag "Warning treated as error" from libspeex and libspeexDSP projects --------------------- r22770 CTD fix in FCC : pointer check --------------------- r22769 CTD fix for Launch bar - non F18 type --------------------- r22767 Adjusted Bullseye fonts --------------------- r22765 Fixed ATC bad overhead side --------------------- r22764 Fixed Brakes beeing applied too slowly for Keyboard users when necessary: - When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active - If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force - If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking --------------------- r22742 Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable --------------------- r22704 CTD fix when theaters are set up so that the sun never rises or never sets (like BALTIC in june) --------------------- r22701 Fixed clients not having clouds in some cases --------------------- r22700 Make sure we dont display Exit menu in MP for other players when one client ejects --------------------- r22699 Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged --------------------- r22698 Fixed TaksForce Radars not beeing updated correctly in MP --------------------- r22697 Fixed cable not catched on two points landing --------------------- r22696 CTD fix in Moon Phase computation --------------------- r22683 Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager --------------------- r22655 BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time --------------------- r22654 Activated LEAN when looking backward with natural head option for TIR users --------------------- r22653 Fixed AntiIce not impacting FTIT on PW229 --------------------- r22652 Fixed Canopy beeing closed in Ramp - MP --------------------- r22634 CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined --------------------- r22633 Fixed AI poorly engaging with HARM (this is not acomplete fix which would require 3 to 4 weeks of patience) --------------------- r22632 Fixed HARM - AI going into space after launch --------------------- r22631 Fixed Wheels that were not blocked fully when antiskid off / failure and brake pressure applied too much vs RCR --------------------- r22630 Make Spawning more robust and run it only on server side --------------------- r22629 Fixed AI following leader dying --------------------- r22628 CTD in HARM POS / HAS --------------------- r22627 Fixed AI having difficulties to hit with some LGB's --------------------- r22625 Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D --------------------- r22623 Fixed Players not being able to be inserted in tanker queue properly --------------------- r22621 Fixed Loss of sound after beeing killed and respawn --------------------- r22620 Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed --------------------- r22619 Fixed enabling RTT export freezes sim in 3D --------------------- r22609 Fixed RTT export freezes ---------------------
-
Yes most virtual environments like Virtualbox don't give you full access to your second GPU for gaming - so if the above does allow for that then would probably the best idea. As for trying to dual boot natively onto an ancient OS and modern hardware that sounds like a nightmare. I remember years back trying to put Win 1998 onto a 2006 PC - and it required a degree of hacking to get it working......not worth it.
-
getting back into the sim but looking for advice
MigBuster replied to Paul1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
Looks like it is not a standard Windows Icon so being caused by a program on there - yes could be malware but no way to tell from here. Did find a few threads kicking around https://support.avira.com/hc/en-us/community/posts/360014437138-Pop-up-screen-won-t-close-or-respond
-
Which Vietnam B-52s Used Underwing Bombs?
MigBuster replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay I was wrong on the G I think ..................about external bombs................ conflicting sources -
Which Vietnam B-52s Used Underwing Bombs?
MigBuster replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Noted that D & G could do external bombs up to 24 x M117s.....is that final? F could do the same -
Which Vietnam B-52s Used Underwing Bombs?
MigBuster replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F, D and G models is correct -
Will the original Falcon 4.0 manual be of use to BMS?
MigBuster replied to Chugster's topic in Falcon 4 Series
No and yes and depends (I wouldn't bother) The Eagle Dynamics videos might be of use for some of the procedures cant say about other videos you may be looking at. However there are different systems in each.....and each game environment is very different. DCS only does a USAF Block 50...............BMS on the other hand does a ton of different variants................for example has a different Data Link, data cartridge, an AG radar, different weapons (MITL etc), LANTIRN to name a few things...........the DCS one also is missing a lot of things in a lot of areas currently. -
Will the original Falcon 4.0 manual be of use to BMS?
MigBuster replied to Chugster's topic in Falcon 4 Series
For 1998 it was good...............but today it is rubbish compared to what you get now. Best thing to do is get a tablet because it is many times easier to find things quickly with a search function compared to a book. You can also pause and alt tab to it open on your PC if you must. -
Nothing is at the same level as the many F-16 variants - it is an F-16 sim/game at the end of the day. The FA-18 has an advanced FM and is fairly well done. The Mirage 2000F-5 and D have advanced FMs also. BMS is standalone and has very little in common with the original 1998 Falcon 4............the original game only needs to be installed for licensing purposes.......it is also DX11 and 64 bit so very old hardware likely wont run 4.35. No people have always flown other jets in campaigns an TEs. Me personally I set the game to F-16s only.!
-
Will the original Falcon 4.0 manual be of use to BMS?
MigBuster replied to Chugster's topic in Falcon 4 Series
No and no need BMS comes with its own massive set of pdf documents. -
Strike Fighters 2: Windows 10 Edition up for pre-order
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
They may work for the most part on Windows 10 but no versions of SF2 are supported on Windows 10. Basically that means if something changes in a windows update or a hardware driver no longer supports it then TK doesn't have to fix it and could let the game die. An update with DX12 and VR I would have thought would be the minimum selling point to get new people in. On the other hand he might have looked at the code again and had nightmares of the past and decided to not bother (wouldn't blame him!)- 183 replies
-
- 4
-
- sf2
- windows 10
-
(and 2 more)
Tagged with:
-
Strike Fighters 2: Windows 10 Edition up for pre-order
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Always been that way.........................that could be the moto for SF.- 183 replies
-
- sf2
- windows 10
-
(and 2 more)
Tagged with:
-
A dodgy outcome mired in dodgy politics sadly but this was the official reason:
-
An F-15QA with some USAF roundels and mid tier EW Package