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MigBuster

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Everything posted by MigBuster

  1. WOV was rock solid for me if you are running the latest version - so its basically a mod you have stuck in - maybe its in the wrong folder - or you have missed part of the mod, or are using an old ini file that you have stuck in a folder that is overiding the games newer one. It depends how many things you have stuck in the game - try taking out anything youve put in the last week - and if you dont have many mods back up the entire game, then reinstall WOV and start again - just be careful when you add things in again.
  2. Its a shame there is no way to implement a HTS - you just lock the HARM onto the target and fire - in F4 you can outrange the SA-10s with HARMS :) Also was the AGM-45/78 just a point and shoot weapon? or could you lock that onto specific em sources?
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  22. Thanks a million Diego you have done some of the best pilot textures ive seen!
  23. Scroll down here - and read section 19 on the guide - its the same for SF1 and 2 series http://forum.combatace.com/index.php?showt...mp;#entry302065
  24. well you wont have sound on the new one either unless you figure it out Did you find the [sound] section in the data.ini?
  25. Strike Fighters was released in 2002 - but SF2 is a competely different game in every way - unfortunately you wont understand that unless you ever had the misfortune to play the original SFP1 with Patch 1!! TKs model allows him limited resources - but it also allows him to keep in business. The people wanting this that and the other normally have no concept of the following: The limited resources and budget he sticks to - call it low risk but at least hes still there providing support years later. For some reason he doesn't want to gamble, expand his team, and produce the blockbuster everyone want - probably because theres a 90% chance it wont be a blockbuster at all! How difficult software development is - For a 1 man band forget any major developments - or any fantasy visions of Falcon v6 / Il2 v8 etc blah - its not only the complexity of getting the code working but the time - it took me 2 weeks solid just converting planes to work with SF2!!! Of course there are plenty of alternatives out there.....ok maybe not - just vapourware or sims from the 90s - so ive taken my pick and know where im well off :)
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