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MigBuster

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Everything posted by MigBuster

  1. Hope not - TK said the A-6A was out because he would have wanted to put a DIANE in which was too complex time wise. The F-104G was left out of SF2 I'm assuming for the reason it was taken out of SF Gold in 2004 - something to do with the Lockheed name from what I remember??
  2. Looks nice - release it!
  3. Crikey - hope not! First Eagles 2 should keep him busy for a bit I hope :)
  4. Judging by the amount of new and different cockpits (F-100D has 3 different pits by itself) and new models that came with SF2 and SF2V TKs got his work cut out with SF2E - but am definitely looking forward to it I'm sure there will be some nice surprises in it however I would expect the following flyables: Mirage 3 F-15A F-16A A-10A F-4C/D/E/F/FGR2 Harrier GR1/3/ AV8A F-100D F-105D Hawker Hunter Maybe the following thrown in as AI Vautour Super Mystere A-1H/J Be interesting to see - wasn't expecting an A-1s to show up before!! - Maybe an F-15C with Pit
  5. lol - yeah me too Jedi actually line backer 2 in WOV only lasted about 12 missions - and the Lebanon war in WOI is even better - lasts about 8 missions give it a go :)
  6. I hadn't noticed myself - but you have to be pretty intimate with a jet to notice things like that I guess. are you able to post a screenshot? - a picture says a 1000 words etc - there are lots of nationalities on here. The Shift F-5 view is not a realistic view - notice how it sits above the top of the cockpit glass. Certainly the F-105 doesn't have a rear canopy it just kinda ends and blends into the fuselage. Now i get this by default - which says to me there is no problem: If i zoom out I do get a hole in the fuselage and can see bombs - this is something you can mention to TK - personally I think that shift F5 view should be removed from the sim :)
  7. Quick sand?? Saw something similar in WOV near rivers - could be a bug or something defining that part of the ground as a non solid - not sure sorry
  8. this happens with any ini? What program are you using? - does it crash in Notepad, Word and Wordpad? -
  9. Cant even find that - what year was that done and what version of the game was it designed to run in?
  10. Yeah - Its going to be a while until many things are redone specifically for the new SF2 series. People have put the Green Hell 2 tree mod into SF2V - and that will tell you which terrain to use. Be careful on file paths though - the terrain will need to go in your my documents now - which on XP would be here: C:\Documents and Settings\<name>\My Documents\ThirdWire\StrikeFighters2 Vietnam\Terrains\VietnamSEA Which is totally different to where the game is installed - a good attempt to separate the modded files and stop people deleting core files i guess Note you have to create the Terrains and VietnamSEA folders yourself. if your not sure look at some other threads first
  11. Dont get what your on about in regards to the IRs - you mean AIM-9s? is it the firing order that you think is wrong? Some cockpit dials wont work - its always been the way - on the essential ones will work - but understandable - this is not a study sim with 1 jet and TW have limited budget / time . To rectify it may need changing the 3D model so maybe not. Shift F5 on what jet? - sorry i never use it - bit of a cheat really in most of the jets when you have trackir :) The position of the cockpit or that viewpoint may need changing i guess
  12. Guess so - but understandable to me - this sim is primarily not concerned with an era that was done to death in sims.
  13. Looks alright for most things - but for TW games on max probably not. - pretty sure you need a dual core with faster clock speed IMO to run on full max. The TW games are not optimised to take advantage of Dual Core - even though they run slightly better on dual core and the SF2 series seem to run faster anyway due to whatever tweaks have been put into it by TK. Someone with a similar system could probably say for sure - although ask them how it runs over Hanoi with loads of SAMs in the air :) There was a thread on frame rates yesterday btw
  14. fraid not - GeForce 7600 hanging in there :)
  15. they are part of the 3D model almost always - maybe pm the author
  16. There was a P-40E here: http://cplengineeringllc.com/SFP1/
  17. backed up anyway thanks I just save the entire game as an Image at the mo - to restore I just cut and paste the whole thing back - 5 mins to copy from flash - then its good to go!
  18. great shots - thanks that last SAM looks like an SA-2 - have seen quite a few of them flying towards me :) the SA-3 looks different
  19. SF2V is very good IMO a lot of improvements made to the entire game. You wont get Intercept missions or a land war in campaigns by default it looks like - thats in SF2 or wait for SF2E
  20. Class - used to love playing that guitar part!
  21. 3 weeks!!! crikey you will have forgotten everything by then :)
  22. AFAIK the AIM-4D is supposed to have the same seeker head as the AIM-4G but be more suited to air combat hence why it was chosen as the USAFs champion :) - although i think the G and F have much larger warheads. On many a mission the AIM-4A/B/C/D hardly dent bombers even when they are hit - even removed the armour from the tu-95A and they still get minimal / no damage by the smaller falcons - when they hit! I did up the values of some of the AIM-4s - the G/F were already really high - but my thinking was they should hit a bomber flying in a straight line without counter measures (short of malfunctions) - otherwise having a fighter without a gun was a complete waste of time!! I managed to down quite a few bombers with the ffars - its interesting to use them. The SEA skin by KB looks ace
  23. dont have the f-35 - although look in its avionics.ini file and see if it has these bits: if you do - see what names you have in there for tracksound= and locksound= [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1
  24. Saw this at 3rd Wire: This is their response when asked about backups- "Some have asked whether or not we had back ups. Yes, we dutifully backed up our servers every day. Unfortunately, we backed up the servers BETWEEN servers. That is, GREEN, our library server, would be backed up to PURPLE, our WEB/Forum server. That way, if one or the other failed, we would have a back up on the remaining active server. The hacker took out both servers, destroying our ability to use one or the other back up to remedy the situation." Ive never used avsim either but sounds a real shame - and as said above there is no excuse for not having it properly backed up. Their kind of rudimentary load balancing act above FAILED and was not thought through if they thought it would be adequate.
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