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File Comments posted by Snailman
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Great!! Thanks! I was just thinking about how to make it flyable yesterday. You must be a mind reader ))))
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Very nice missile skins!! Well done) I only recolored them, due to the lack of time( Can you reskin the vehicle as well? EDIT: I mean more color variants.. winter, desert camo etc.
On a miss situation, missiles still don't detonate tho... at least for me.
RSS will also include SA-6, but only together with SA-4 as there will be new missile models.
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Missiles are WIP already. There will be vans and trailers as well. just question of time.
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Welcome to SAM modding) You may use my 3D objects, when the RSS SA-3 pack will be out. Also there's a complete userlist.ini for all objects.
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IMPORTANT NOTICE!
If you are using stock GermanyCE map, you must correct the target types.ini at the SAMLauncher and SAMRadar entries. They have been configured to have ActiveYear=1965. On other maps it is not a problem, but here it prevents the appearance of SAM sites for 6 years!!! Correct these with 1957!!
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It is strange, for the first time I feel that the stock TW data is too good. Can anyone confirm this? A flight of eight F-16 Netz has been evaporated by two EARLY Krivaks. Maybe only the naval variant is that strong?
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It's ok Just share your experience with us)
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Thanks guys!
Blue side ECMs are fine with the SA-2 so far (even though they cannot help the AI evading, sad but nothing can be done) - but the next system the SA-3 will be a tougher nut as the noise resistance has to be high for low altitude tracking - that means some jammers may need to be reconfigured. We will test, of course.
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Actually useful for modders like us, who have test installs, mod installs... older versions etc etc) I made mistake often by starting the wrong exe testing the bad stuff. Never thought about changing the icon, although it is so obvious)))
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I can assist with cyrillic text, we did that for Sukhoy stencils as well.. I also have GOST (state standard) fonts if you need.
And the level of detail is amazing, congrats.
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I got to revise the jammers as well. Which ECM you were using? Stock or mod?
The Noise resistance (which is used against deceptive jammers as well) need to be high for such SAM which can engage at low altitude. SA-3 suffers from this heavily. That's why need to check jammer strenght (and freq)
The Thud is suffering because it has no chaff. The maneuverability of missile has been reduced (to IRL level actually) next version will be out soon.
Actually, the stock SA-2F is better than my SA-2F which is available from 1968
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Thanks very much!!! This will be an extremely useful tool - especially the wet targets!!
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Missile maneuverability was reduced since, a new version will be out soon. I did test with a Modded F-105G but it was my player controlled plane, no anomalies detected... as for AI I will also take a look, with the less maneuver G values.
Thanks for your testing, please share any result you have, in detail, which plane, which year against which missile.
One thing I have also noticed - especially with the new SA-3 family - that noise rejection value is vital for low level performance. High Noise Rejection however makes missiles to resistant to deceptive jamming, this might cause their reduced effectiveness, especially againt AI craft which cannot really evade(
So, after the missiles' base performance is set, some jammers might need some minor adjustments.
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Thanks for your thoughs!! Maximally agreed... add to that, the jammer values are also strange sometimes.
I also did the testing against the AI planes, because of the same reason. Human player has the ability to see and turn - while AI relies on deceptive strength to break the lock and dumping tons of chaff
and, of course the currect CM, jammer and radar features represent the early 70's. Technological "advance" can only be done with increasing values - and it has a max limit where weapons/jammers/radars etc turn into death rays, God's eyes, or invisibility devices.
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Far from perfect, but at least stuff has fancy names )))
Best would be if SAM units could fire passive mode home on jam with listen-only Fan Songs (No RWR response), then i could restore the "Beam Riding" for three-point guidance mode...
Another problem that there is no control over the proximity fuse. Missiles that have been lured by chaff or decepted by jamming are going completely inactive and ballistic without exploding on chaff or near miss.
Also, there is no way to simulate the 200m fragmentation radius of the warhead to have some light damages caused.
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Wow nice that someone invested energy onto this, as well!! Thanks!
Is it possible, maybe to separate Soviet PVO (Air Defence Command) and VVS (Air Forces)? Maybe also A-VMF (Naval Aviation)?
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Excellent!!! Thanks for this little wonder. A must have plane with all extras we need!
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I love it) A familiar vessel) Keep it up)
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Gracie) At last a usable missile carrier for me to rework large missiles!
I can make pylons for the Tu-22K-22 if we are to make that variant... ))
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How I was waiting for this plane. It fills the important demand for the long range patrol (Naval search) plane, which we did not have. Thanks a lot!!!!!!!!
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Thanks for the testing everyone. Now you can use the full version instead.
http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/
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Ahhh huge thanks to you and all your colleagues to create this unified Korea Mod.... Long long wait but it is here at last!
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Updated to 0.99 Full Beta. (Basic modifications to support the MiG-29 and Su-27)
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hey Snailman, i think you should make a new cockpit with the one provided by Stary, i thinks that's the good cockpit for this bird :)
If you use that cockpit, i thinks it's great idea !
Hi, this version is already obsolete, please download the 1.0 version
http://combatace.com/files/file/14488-vertical-pack-for-soviet-navy/
It has Stary's Yak-38 cockpit included.
Incoming Weapon Custom View
in Utilities / Editors
Posted
What's the problem with it? For me it worked all the times. If there are many weapons in the air, you can switch between them. usually the latest launch is shown.
It is NOT a view for weapons targeting the player but a view of weapons in flight! If there has been a SAM Launch you will get the missile launched at your craft almost all times.