Jump to content

76.IAP-Blackbird

MODDER
  • Posts

    9,690
  • Joined

  • Last visited

  • Days Won

    104

Everything posted by 76.IAP-Blackbird

  1. Hatte mich gewundert warum mein Vogel einen auf Tokyo Drift macht, bis mir dann eingefallen ist das ich sowohl am Bugrad wie Heckrädern "Castoring" was auch immer es bedeutet aktiviert hatte, habe es dann mit "FALSE" belegt und es funktioniert plötzlich. FC hat es mit den Rädern beim Einkaufswagen verglichen ... sehr treffend ;-) Danke Carlo, wenn die details fertig sind bin ich mal gespannt wie das mit den Bumbmaps funktioniert.
  2. Oh ok, good explanation, I`m thankfull for every help, cause english is still not my native language and some words even with translators are not clear. Thanks for this help... let me check the fueltank prob, seems I have missed something..
  3. Preparing the testflight deep in russias motherland in 1958 All seems good, weather is fair and I`m ready for takeoff Taxing to runway Taking off feels like angels were pushing It`s a nice to fly around. Test flight was succesfull rtb On final at Runway 024 So hope you like it, it`s my first time I`m working on the ini`s my self, only FM will be done by a friend, JAT, now it`s all like I want it. So, hope you enjoed the pics, I`m off for detail work on the LOD. All is simpel now and without texturing, pre Alpha stage but I wanted to share it, cause I like this bird and have it in mind to build for a long time
  4. Drifting solved it was the entry Castoring = TRUE on the main gear, still don`t realy know what it means .. but it caused the problem. now all is ok Still don`t understand the structure of the new fueltank system.
  5. Mh but still a MiG-23 a bit exotic but that`s what this game is good for!! FC is creating the nice Rapier, Valkyre and some more birds .. so why not have some russian prototypes?! I`m working on Interceptors
  6. The mesh name was the same so there was no prob, but have corrected it to DampferBein*
  7. That was no attack on your ;-) I enjoy your work, you have done some nice skins on other birds .. great job, maybe someone would voluntear to revamp it?! have now to many projects to do this job. Your skins need definatly a better LOD, cause you are good!
  8. Now all seems working excepts the Fueltank and the ground behaviour. I realy like Fast and Furious, Tokyo Drift .. some nice funny movies But never seen a plane drifting.. this one drifts around like nothing else what how can I stop it? [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=NoseGearStrut InsideNodeName=NoseGearInterior ShockNodeName=NoseGearHydraulics ShockStroke=0.20 ShockTravelAxis=Z-Axis SpringFactor=3.0 DampingFactor=3.0 WheelNodeName=FrontWheel RollingRadius=0.33 CastoringWheel=TRUE CastoringNodeName=NoseGearHydraulics RotationAxis=Z-Axis Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=DampherBeinLeft InsideNodeName=LeftWingGearWell ShockAnimationID=6 ShockStroke=0.20 SpringFactor=1.0 DampingFactor=0.4 WheelNodeName=LeftWheel RollingRadius=0.39 CastoringWheel=TRUE RotationAxis=Z-Axis HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=DampferBeinRight InsideNodeName=RightWingGearWell ShockAnimationID=5 ShockStroke=0.20 SpringFactor=1.0 DampingFactor=0.4 WheelNodeName=RightWheel RollingRadius=0.39 CastoringWheel=TRUE RotationAxis=Z-Axis HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 Those are the entries for the gear?! What is wrong??
  9. The most needed upgrade is the LOD, your pics looks good, a nice 3D revamp would be nice too
  10. You Royal Airforise all birds .. right?!
  11. Die erste Flugfähige Version des Interceptors ist fertig .. hat mich bis um 5 Uhr morgens Zeit gekostet... noch nicht alles perfekt aber auf dem wege dort hin .. ich muss echt lernen wie das alles funktioniert, gerade in SF2 ist einiges anders geworden
  12. Hey lindr 2 I think your 23 series is very welcome in the SF comunity, and I was asking my self if you would add one more 23 version to this family?! http://prototypes.free.fr/ye8/ye8-12.htm one more VTOL Aircraft! MiG-23PD It was a prototype only but it`s damn cool!
  13. Thx will check it I have used the data fro mthe F-5B and I copy paste them so there was no entry like this .. but checking out
  14. So, ich brauche jetzt etwas hilfe von jemandem der TGA`s machen kann. Mein Ziel ist, ich möchte, diese scheibe die in den Jet engines jetzt ist und glüht wenn man den Afterburner einschaltet. Ich will das umgehen und den Effekt, flacher in dem Triebwerk erstellen, so wie ein Afterburner generell im Spiel generiert wird. TGA und die jeweiligen Werte dazu was Größe und Länge angeht. Jetzt das was ich will, einen zweiten Afterburner effect, der den burner bei höheren Stufen darstellt. Also Stufe eins, das Glühen im Triebwerk Stufe zwei den Burnereffect der sogar außen sichtbar ist Und das beides in einem Triebwerk. Meine idee das man ein zweites Triebwerk erstellt welches so gut wie nichts verbraucht und keinen sound macht, jedoch nur für den Effekt da ist.
  15. Ok about the fuel tank: [CenterlineStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0000,0.8323,-0.5873 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1043.6 LengthLimit=4.6 DiameterLimit=0.511 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=Pylonmidship PylonMass=150 PylonDragArea=0.02 FuelTankNodeName=Ye-152M_CTANK FuelTankName=Ye-152M Centerline Tank This is the entrie for it in the data.ini this the fueltank ini: [WeaponData] ObjectFullName=Ye-152M Centerline Tank ObjectDataFile=Ye-152M_CTANK_data.INI Data.ini fueltank [WeaponData001] TypeName=Ye-152M_CTANK FullName=Ye-152M Centerline Tank ModelName=Ye-152M_CTANK Mass=1925.079956 Diameter=0.830000 Length=6.663000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=20 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1771.760010 Asymmetrical=FALSE All is now for tests and to understand how the system works .. the fuel tank don`t want to show up
  16. You are right that`s what we need! Looks incredible!
  17. So I have replaced the data ini with the stock Su-11, the plane I borrowed the entries, and now it flies ok.. only the CG is different does it matter where the plane is placed in max itself?! And how does it now works with the fueltanks, I have one on the model itself attached to the fuselage, also a pylon placeholder attached to the fuselage too. Do I need to export it seperate from the plane an place it in the tank farm?
  18. This is the result, it`s very hard to fly, it gets allways in a right spin and you have full hands to keep it in level flight this is a early stage but I`m a bit out of knowledge in this case .. You can see on the last pic down right corner the AI can`t even fly this bird .. I know some crashed during testflights but this is madness...
  19. ok will try it step by step
  20. I have managed to set the entries for all moving parts, ailerons, rudder and other parts moving more or less in the right way.. but now I have another problem, even when I start midair.. the plane explode imidiatly when the game starts.. This can`t have something to do with the moving parts?! Any ideas? I`m not an ini Guru like some of you so I need definitly some help.. I want to learn it so I don`t need to bother other people with such thing .. Terrain was standart SF2 desert, the plane works ok but there must be an internal wrong entrie in the data.ini wich cause the plane to smoke black and beeing destroyed when starting the game. best regards Martin
  21. When we have some news, we will post them, so stay tuned but for the near future there is nothing on the schedule that we will show you, best regards Martin
  22. Ich hatte so gar keine Zeit die Woche .. sorry kam auch bei mir zu nichts, habe aber die Ye an meinen netten Franzmann von nebenan geshcickt JAT, er hat gesagt er schaut sich das mal an, wiel ich kam mit den ini`s garnicht klar ... Mal sehen was zurück kommt, denn wenn der Flieger brauchbar ist, dann werd ich mich auch an der Bumpmap sache probieren... wie auf der T-38 zu sehen ist. dann bekommst der Flieger gleich ne ganz andere Qualität von der optik her... dazu ein netter skin und was braucht man mehr?!
  23. If the pic in the screenshotsection is the stuff inside this video, damn .... you are go(o)d thx for your hard work !!!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..