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yakarov79

+MODDER
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Everything posted by yakarov79

  1. Out of Villafranca Proper lady for Italian sky. Hope that both of you are aware that private messages can also be used to ask someone questions... Especially in the screenshot thread. Just a small thing to keep in mind.
  2. add release animation 1-2 frames - move model forward 3-4 meters + deploying fins. then delayed booster then sustainer. I think I did it for 9M111 or I was planning to test it that way....not sure it was a long time ago and now I can not check...
  3. due to 3dmax exporter (v.2010?), I think it will not work.
  4. BC-1A model by bunyap, Decal/Skin Yak, Soulfreak templates. F-6C model by Wolf, skin by Wrench F-6D model by TW, decal/skin by Yak B-26C model and skins by bobrock, Timmy, HGBN F-51D model by TW, decal/skin by Yak F-84E model by RussoUK, decal/skin/templates by Yak F-80C model by ErikGen, decal/skin/templates by Yak based on Soulfreak work F-86D model Sabre Dog Team, decal/skin/templates Yak F-86L model Sabre Dog Team, decal/skin/templates Yak C-47 model by TW, skin Yak, Wrench templates F-102A model by Veltro2K/FastCargo, skin by PappyChkSix/Yak, decals Yak, TF-102A model by Veltro2k, skin Yak , Wrench templates T-33 model by ErikGen, decal/skin/templates by Yak based on Soulfreak work F-101B model by ErikGen, decal/skin/templates by Yak T-33 model by ErikGen, decal/skin/templates by Yak based on Soulfreak work F-4C model by TW, decal/skin Yak, templates Sundowner F-4D model by TW, decal/skin Yak, templates Sundowner F-4D model by TW, decal/skin Yak, templates Sundowner F-16A model by Viper Team, decal/skin daddyairplanes, templates ravenclaw_007 F-16C model by Viper Team, decal/skin daddyairplanes, templates ravenclaw_007 F-16C model by Viper Team, decal/skin Yak, templates ravenclaw_007 I have never been to Texas
  5. if it is a ground object like AAA or tank or whatever it will be placed in the game aligned to the slope of the terrain.
  6. SF2 WW2 ETO A-26B Invader Pak

  7. USMC VMFA-211 Sqn,F-35B skin

  8. add extra 'beard' for support or spot targets, and some spare tubes (4-5) - so you can make reload count for 4-5 shots. I think the Strela launcher could not fire more than that.
  9. 4th FG P-51 Mustang (TW)

    top
  10. Do you have my Strela launcher? Just please do not make them as a single person with launcher...add some background...
  11. ground object with emitter effect - interesting idea. on Zil-130 - I might have something like this maybe guuruu can fix the emitter for it.
  12. It might be harsh... but it is never too late to learn new skills...
  13. Viper Pit

    Con la Diana sul petto
  14. As Wrench said. In many cases we have to close one eye and live with what we have.. otherwise you will end up creating fake pylon for fake pod to have fuel tank with fake fuel... Complicated things are ok for some home personal adjustments..but in general release 4 out of 10 will get confused..ask too much questions..call you incompetennt modder etc... @Wrench but Hogs are jettisoning correctly? Otherwise we have to correct them... It is possible to jettison pylon..but then pylon must be weapon rack...2br,ter,mer...you are using invisible pylon as parrent and rack with specific station code. Bomb racks are jettisoned with ordnance. And you need to create myltiple meshes for different loadouts. So for single bomb you have pylon which would be a 2br with limit one bomb For 3 bombs you have to copy 3d mesh of pylon and add desired ter to model also. Then it will be another rack (ter in that case) which will be jettisoned. Hope this mambojumboo is understandable...i am in train now and can not explain it with examples ...if not i can explain more on weekend.
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