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yakarov79

+MODDER
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Everything posted by yakarov79

  1. Days of Thunder(streak)s Vol. 5 - LW

    Excelent!
  2. yup, that was a fun car. Some neighbors had it too. Remember that getting to 60km/h usually took half day.
  3. Wingman will drop LGB on the assigned target or mission target. Nonplayer flights have problems. However, game flights will drop LGBs on mission targets - but only if targets are from ground objects pool. So F-111 will do tank plinking but will have problems with dropping LGB on hangar or Kebab shack.
  4. Like daddy said... this kind of mod is more for personal use rather than global update. In the end, you will have someone asking why AA-2 Atol, not R-3 or K-13 Wympel, Why AIM-9F, not 9B FGW mod2...etc, etc... Personally, I am making my own weapon list (in weapon editor) for my mods like Vietnam, Iran etc.. but I sort in a way - fuel tanks, pods, gun pods, a2g missiles, a2a missiles, bombs, rocket pods/rockets...but I keep it for myself, and each time I add new weapon and have the intention to keep it I will edit in proper position via weapon editor. Another thing is that I keep weapons only suitable for a specific mod, and only if I like the model itself (no placeholders either).
  5. Use weaponeditor. TIme consuming but easy. Alphabetical order is not a good idea.
  6. As always my modding goes sideways...but there is small progress. basic T-55 ZPU-4 in North Vietnam.
  7. I made a new one some time ago together with late vehicles (SA-8B). The thing is we used only the late one in ODS30, so early (A) somehow stayed untouched on a drive. When time allows I will put together SA-8 pack and upload it.
  8. you have to make it as a gunner station / flexible gun... check my data of AH-64 or AH-1S/P/E/F and above... [TSU-1] SystemType=FLEXIBLE_GUN GunTypeName= MuzzlePosition= 0.00,-11.90, 0.78 LightPosition= 0.00,-11.90, 0.78 MaxAmmo= TracerLoading=0 BurstAmount=0 GunnerID=1 MinExtentPosition=-0.35,-9.50, 0.60 MaxExtentPosition= 0.35,-11.50, 1.50 [TSU-2] SystemType=GUNNER_STATION SeatID=4 GunnerID=1 SetCockpitPosition=FALSE MinExtentPosition=-0.0, 5.68, 0.07 MaxExtentPosition= 0.0, 5.37, 1.02 PitchModelNodeName= YawModelNodeName=TSU GunRange=2500 PitchAngleRate=0 MaxPitch=0 MinPitch=0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=25 MinYaw=-25 DefaultYawAngle=0
  9. Could be that this is due to additional 'video' inside the cockpit. Is this in every Maverick-capable aircraft or some particular one? Try to look into desired aircraft avionics.ini and check values RadarTextureSize=512 TVDisplayTextureSize=512 try to set them to 256 and observe if this changed anything.
  10. I have a crate full of self-sealing stem bolts....where should I put it? GreenHell Vietnam, near Loc Chau exactly...
  11. Aalternate data GK-M163-VADS_Data.rar for M163 VADS. Reduced range of effective fire and added capability to target and attack AIR_AND_GROUND. Effective range is somewhere between real range against air and ground targets. and some minor adjustments.... Looks like I have changed the name of ini file (compared to the original GKABS one) - just to make modding more complicated. M163 PIVADS is designated somewhere from 1984..when Product Improvement program was introduced. Before it was officially M163 VADS. And in Vietnam was mainly used to support ground units. By the way, google.books have a 1976 manual if someone is interested.
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