Jump to content

Stary

MODDER
  • Posts

    8,500
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Stary

  1. dunno, I put simple green and orange texture from heightmap onto it, to my suprise ingame mesh looks like you see on screens above, notice those rocky surfaces on steep slopes. edit: seems there is no collisionmesh so far... will digg
  2. seems there is poly limit per terrain mesh, that's why it looks cut (3D is complete "island") there's something like auto-texturing, seems shader-based, dependant on slopes, height etc do I have a cookie?
  3. first in SF2NA custom map is here: of course land mesh doesn't show somehow yet
  4. or the other way around
  5. then why this locking?
  6. asked the man about some terrain creation tooltips/info, I guess I won't ever have an answer
  7. seems we can kiss our sorry terrain modding a**es goodbye babe!
  8. just now noticed... locked locked locked...
  9. anyone found where .FX shaders are..? used to be in FlightData.Cat, I hope TK haven't locked them too I'm doing some experiments in max, with 1000x1000 km mesh for water, and independent one for test island
  10. good call on blending, chunks are 266 as per list in data.ini I'm getting something in max... water is independent mesh, so is land
  11. as a whole, yes 1000x1000 km
  12. From Iceland_data.ini: [Mesh001] Filename=i012_032.LOD Position=240000.0000,624000.0000 [Mesh002] Filename=i013_029.LOD Position=259200.0000,566400.0000 [Mesh003] Filename=i013_032.LOD Position=259200.0000,624000.0000 [Mesh004] Filename=i013_033.LOD Position=259200.0000,643200.0000 [Mesh005] Filename=i013_034.LOD Position=259200.0000,662400.0000 [Mesh006] Filename=i014_028.LOD Position=278400.0000,547200.0000 [Mesh007] Filename=i014_029.LOD Position=278400.0000,566400.0000 .... This means mainland mesh is made of many individual meshes (size unknown) and these are referenced in the terrain data.ini I guess the names of LOD files are same as map grid, which would point to them being chunks 10x10 or 100x100 kilometers in size
  13. DO NOT try adding to your favourite terrain.ini TerrainType=LOD_BASED ...or go ahead, add that NavalMap=TRUE works on Formosa, but I don't know exactly what it does
  14. [TargetArea055] Name=Soltsy-2 Air Base Position=1836338.8,778392.3 ActiveDate=0 Location=2 Alignment=ENEMY OffMapAirBase=TRUE
  15. Iceland data... [TerrainData] MapWidth=1000000.0 MapHeight=1000000.0 MeshSize=19200.0 [shader001] NodePrefix=w Shader=iceland_WaterEffect.fx Specular=0.8 Glossiness=0.40 ReflectionStage=1 [shader002] NodePrefix=l Shader=iceland_TerrainEffect.fx Specular=0.1 Glossiness=0.20 [shader003] NodePrefix=t Shader=iceland_TargetAreaEffect.fx Specular=0.1 Glossiness=0.20 [WaveMesh] Filename=iceland_waves.LOD Shader=iceland_Waves.fx VertexSpacing=20.0 MaxVisibleHeight=800.0 [TreeMesh] Filename=iceland_trees.LOD Shader=iceland_Trees.fx MeshSize=4000.0 MeshCount=2 MaxVisibleHeight=10000.0 [FoilageMesh] Filename=iceland_foilage.LOD Shader=iceland_Foilage.fx MeshSize=500.0 MeshCount=1 MaxVisibleHeight=1000.0 [DefaultMesh] Filename=iceland_water.LOD [Mesh001] Filename=i012_032.LOD Position=240000.0000,624000.0000 [Mesh002] Filename=i013_029.LOD Position=259200.0000,566400.0000 [Mesh003] Filename=i013_032.LOD Position=259200.0000,624000.0000 [Mesh004] Filename=i013_033.LOD Position=259200.0000,643200.0000 [Mesh005] Filename=i013_034.LOD Position=259200.0000,662400.0000 [Mesh006] Filename=i014_028.LOD Position=278400.0000,547200.0000 [Mesh007] Filename=i014_029.LOD Position=278400.0000,566400.0000 [Mesh008] Filename=i014_032.LOD Position=278400.0000,624000.0000 [Mesh009] Filename=i014_033.LOD Position=278400.0000,643200.0000 [Mesh010] Filename=i014_034.LOD Position=278400.0000,662400.0000 [Mesh011] Filename=i014_035.LOD Position=278400.0000,681600.0000 [Mesh012] Filename=i015_028.LOD Position=297600.0000,547200.0000 [Mesh013] Filename=i015_029.LOD Position=297600.0000,566400.0000 [Mesh014] Filename=i015_030.LOD Position=297600.0000,585600.0000 [Mesh015] Filename=i015_031.LOD Position=297600.0000,604800.0000 [Mesh016] Filename=i015_032.LOD Position=297600.0000,624000.0000 [Mesh017] Filename=i015_033.LOD Position=297600.0000,643200.0000 [Mesh018] Filename=i015_034.LOD Position=297600.0000,662400.0000 [Mesh019] Filename=i015_035.LOD Position=297600.0000,681600.0000 etc
  16. You haven't seen how ARMY looks then j/k
  17. From IcelandNA.ini: MagneticVariation=-20 NavalMap=TRUE TerrainType=LOD_BASED
  18. -Houston, we have a problem... Iceland isn't there -Say again? -Iceland isn't there -What do you mean isn't there? -I mean, Sir, it was there but now it's gone -Damn, must be those locked away LODs again. Continue your search.
  19. got them! off to extract
  20. when?
  21. 3D clouds can be added right now to pre-NA terrains as "ground" objects I think, I can't imagine targetizing the map with them though
  22. Tried 24 kilometers... ONE time TK really should let us use fading trees but with user-defined fade distance
  23. TGA has nothing to in-game performance, it's the emitters spawn ratio that has FPS hits on most occasions. TGAs as used by terrain textures has only video memory impact just for clarification
  24. Kevin I never liked my european tiles to be honest, so I gave it a shot by a\simply adding dirt image ontop, suprisingly works BTW the cookoo I am I use detailmeshsize set at 12 or 10, I'm one of those who prefer nicer looks over smoother flying... clearly I must switch into flying FSX
  25. For those interested, I'm reworking my 2009 HR tileset for usage in the Scandinavian Front Sweden map it's similar to included tileset, but with some overlay satellite-based maps added to make it less artificial and less "nice" in appeal. Also the mod-included TODs and graphics are total mess, being collection from my various european version released through past years, so I fixed that too, with the necessary Sweden_data.ini tile and TOD texture references which were way offto me, modified, more fitting trees graphics etc still WIP of course, the tiles are 1024x1204...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..