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Stary

MODDER
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Everything posted by Stary

  1. nope Harold, from my (further tweaked to version, say, v1.1) S.A.R.C.A.S.M mod, seems it works, test for yourself: SARCASM 1.1.zip also my viewlist works too:
  2. as for controls... after having some issues with the ingame input manager, I simply copied my controls file from my SF2E mod and voila! All works fine including my extra entries for viewlist
  3. What Gr.Viper said about terrain being framerate killer at the moment, lower seting and horizont do fine at normal too!
  4. running down the valley, there is tremendous (for Strike Fighters series) sense of speed Soviet strip detail
  5. finally, installing...
  6. Fuuuu... got broken connection. In fact not broken download, just it stopped. I was at 73%, networking monitor showed no activity in past 5 minutes. So went to re-download, ohh, store access code, surely, I launch my mail to get it, you know what? I have my paypal payment for Thirdwire confirmation mail, but NO return mail from Twirdwire with access code good thing is one of my previous confirmation codes gave me access to my downloads, re-downloading edit: for those whom might concern: check your SPAM folder
  7. 93 Kb/s, still 28 minutes... not cool!
  8. on more thing... from the looks of things we can forget complex terrains in new format for a while
  9. I'm glad I'm on Dec2010 with my merged install... this way I'm somehow self-forced to make this stand-alone install (as I intended at first) as there will be patches... Those runways seem entirely build with max
  10. purchased, downloading
  11. It's great Jonathan, had some time today, flew some missions, feels great I highly recommend this (sorry for personal plug: together with my HR GermanyCE from 2009 added ontop of this install for 1024x1024 textures...)
  12. good, good, I provide fix and seems no one is willing to check, sorry, had bad day (venting)
  13. have you even tried it or still fooling around, eh?
  14. Your search for the term "uncle dave" returned 1 results
  15. my PF/PFM work in progress
  16. word from mouth to mouth, geeeez I was typing fast :fu:
  17. as I nee this now, he put the page to gain more attention (the hype ->mouth to mouth info) which might imply he's aiming at wider crowd release, something in the line of Icarus' post
  18. looks great, downloading! Shame my free time is soo limited
  19. it's an, please say this all together "An old bug TK introduced and never bothered fixing" thank you
  20. Guys, search function is a friend, as I covered the issue (mostly occuring on my terrain mods) in a whole separate topic: http://combatace.com/topic/63075-solution-for-tile-specific-heightmaps-horizontal-gap-line/page__p__479246__hl__heightmap__fromsearch__1?do=findComment&comment=479246
  21. Disable the f**king shader in data.ini! like: [AlphaObjectTextureMaterial] EffectShaderName= //terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE the shader makes them float off ground
  22. @Ravenclaw: woohoo that was close Nice shots guys! My first high altitude intercept in a long long time, don't have much time for SF2 these days
  23. one of my best moments hands down in all Strike Fighters series was over Formosa map in SF2E some time ago when I found myself in A-16 chased by two Chinese J-10... no weapons no gun I ran to nearest blue field over Taiwan where we spend some minutes down low with AWESOME AI manouvering chasing/defeating before both buggers finally got shot by Vulcans :yes:
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