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Stary

MODDER
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Everything posted by Stary

  1. Century old Polak's Skymod v1 ADDS to the looks (here with sarcasm 1.2) love NA! This is how SF2 should look from day one, but you can't have everything
  2. the dynamic wave mesh is created around camera to a extend, below is solid dead flat main sea level -so technically subs could be possible
  3. ohhhh ok, not asking
  4. sometimes I'm glad I haven't been here at Biohaz... saved some sanity
  5. ummm... what's in the convoy..?
  6. I'm still trying to do perfect sky colours transitions between day/dusk/twilight times, but seems engine will allways do this by steps
  7. or do I smell new spy drones for TSF? :D
  8. sorry for my previous harsh comment, but you're barking the wrong tree guys -it was TK's develompent decision to do only Dx10+ engine (terrain engine to be precise) and he stated numerous times it will be for Dx10+ only... @Kevin: I was poking around that thing back in what, 2007, dunno how now it's state is
  9. would you (and only you!) pay me 20 bucks for otherwise free Green Hell 3 HD? no..? see, some things should be free, FC2 as much as "nice" it is should have other terrain than Georgia from start
  10. yes, and on my Voodoo 1 FarCry looks ugly too... seriously guys, what exactly are you trying to achieve?
  11. no thanks, already eaten
  12. View File SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.2 This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment. New, light blue sky colour for midday New, more purple, cinematic sky colours for sunrise/sunset Slightly modified fog colours Reduced sky glow for sunrise/sunset New, slighly bigger sun with new sun graphics New sun flare New clouds sizes and graphics for all weather types Now clear weather has some small fluffy clouds too New, bigger lens flares with new graphics Slightly bigger Moon New stars graphics New, stronger base winds and gusts for more dramatic smoke columns etc. Other tiny changes Submitter Stary Submitted 03/11/2012 Category Environmental Mods  
  13. Version 1.2

    518 downloads

    This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment. New, light blue sky colour for midday New, more purple, cinematic sky colours for sunrise/sunset Slightly modified fog colours Reduced sky glow for sunrise/sunset New, slighly bigger sun with new sun graphics New sun flare New clouds sizes and graphics for all weather types Now clear weather has some small fluffy clouds too New, bigger lens flares with new graphics Slightly bigger Moon New stars graphics New, stronger base winds and gusts for more dramatic smoke columns etc. Other tiny changes
  14. I'm talking about the AI egress patch, allways seem to fly straight into, only working on gaining altitude not turning side
  15. A-4K, 6xSnakeeyes GO!
  16. "Taking out the Kiev: Have Balls Edition" I'm sure they will pick me up, riiight?
  17. major bug with Isafjordur Airport (forgive me lack of specific fonts) -every wingman crasches into basalt after take off -I know it might be not that big issue as I think in campaign no one starts from there, but just happened to me in single mission:
  18. to my own suprise using MMT on Phoenix is both fun/easy yet semi-realistic
  19. here, put some screens of it in screenshot thread, happens on too steep landing for me
  20. copy over your favourite controls ini from other install, works fine
  21. They are perfectly flyable but you have to set start near target not from home base/carrier
  22. set terrain detail to normal or low, horizont distance to normal too, still looks fresh but works much better inland
  23. oh, Happy Birthday!
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