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Stary

MODDER
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Everything posted by Stary

  1. Listen I don't wan't WOP style terrain I don't expect it to look much more that what we have now, really, but if the technology rendering it is new, that makes whole new possibilities for the terrain modders. I however do expect some changes in the gameplay, the introduction of ASM's mentioned by Pfunk, fact that your hame ain't tarmac but bird house, this leads to conclusions changes must be there. Why TK is so stubborn about showing TWO pictures is a mystery to me PIC 1. Tomcat cockpit. Or hud zoomed in. PIC 2. Tomcat/Bear/Hawkeye, whatever plane over new terrain mesh. Or water if latter's too big of a deal. See, other developers jerk themself showing single new gear strut to the customers, TK's known from keeping stuff close to his chest, I perfectly understand him, I was quite suprised seeing all the new airframes yesterday, but some shots giving insights into how new gameplay will relate to what we know for years are needed. Badly. edit: Bolden gameplay in above. I just came from training mission in DCS, where I spend half a hour starting engines and avionics as virtual instructor told me to. Don't remember s**t from it. TK's sims are quite perfect as they are now for me, I don't want much more switchology from them
  2. decade old technology
  3. at least Jules know how modern models should look, and is valid in his post IF you'd ever try to read what he wrote, so please.
  4. 26 members, 7 guests... I wonder... naaa, nevermind
  5. I self-censored my Deep Throat comment here
  6. good one
  7. Ok, problem solved, thanks to "3GB tweak" from ED forums
  8. several 1024 textures I hope... as for the canopy effect not being ready yet -it's not release imminent then
  9. made clean mission over water, works, added one tanker works, added one speedboat crash
  10. rumor has it it'll be P-51B
  11. oh the conspiracy, bring in my tinfoil hat!
  12. The steam version, which is 1.1.0.9, haven't upgraded to 1.1.1.0 as there are reports of high unstability I was able to run it three or four times in instant action or the free flight from runway mission, either on low or medium settings, tha latter being smooth in it's 30s FPS crash occures near the end of loadind mission, with that yellow cursor wisible on screen, with background image, both windowed and full screen. After some reading on ED forum (as Steam doesn't have one...) I set both launcher.exe and DCS.exe to run as administrator with no effect, I have disabled Aero all the time Win7 32bit logs usually report ether (...)steamapps\common\dcs a-10c warthog\bin\x86\edTerrain.dll or (...)steamapps\common\dcs a-10c warthog\bin\x86\edterraingraphics3.dll
  13. was it released yet? No? So why the ado? (said the pot stirrer...) edit: good point Murphy about DanW's sentence. From now on I start to believe TW really hides the new terrain for our ohh!s and ahhh!s after release
  14. I wonder how in-game Tomcat stats will reflect its combat record...
  15. soo... we agree some overreacted here, right?
  16. oh the drama!
  17. it was supposed to be quick ordinary flak WIP clip:
  18. I'll sacrifice, please don't ban me
  19. commercial break <And now available as direct download for your favourite book reader, newest book by the best selling master of action thrillers: "Dave's Ultimatum"> commercial break off Pfunk is right all the points, and I think we all agree on that, we do like new shiny things in our hangars (that sounds sexist to you too?) but mayority of SF series aficionados here will agree that NA is the most important title in Thirdwire's history to date...
  20. Be sure, tomorrow after next screen it'll be like U-2 flyovers over Cuba back in '62
  21. "no step" are painted not decals, and the textures are higher res, I estimate 1024 at least, check the daylight photo (download it from FB)
  22. hmm, dunno Jules, but to me Thirdwire isn't known for the carefully selected most attracting angles action shots to promote new titles; as for the canopy, hmm maybe it's the lightning of scene
  23. no, no, yes edit: no,perhaps,yes
  24. it's clearly not on highest settings, so no sweet canopy shader, but rgr on cubemaps
  25. I think effects aren't on unlimited, these still use shaders but do not use rendertobrightness=true value (no bloom around fires) I think one can define several identically named emitters in a file, Master Deuces did so for his countermeasures back in 2005
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