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Stary

MODDER
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Everything posted by Stary

  1. it was supposed to be quick ordinary flak WIP clip:
  2. I'll sacrifice, please don't ban me
  3. commercial break <And now available as direct download for your favourite book reader, newest book by the best selling master of action thrillers: "Dave's Ultimatum"> commercial break off Pfunk is right all the points, and I think we all agree on that, we do like new shiny things in our hangars (that sounds sexist to you too?) but mayority of SF series aficionados here will agree that NA is the most important title in Thirdwire's history to date...
  4. Be sure, tomorrow after next screen it'll be like U-2 flyovers over Cuba back in '62
  5. "no step" are painted not decals, and the textures are higher res, I estimate 1024 at least, check the daylight photo (download it from FB)
  6. hmm, dunno Jules, but to me Thirdwire isn't known for the carefully selected most attracting angles action shots to promote new titles; as for the canopy, hmm maybe it's the lightning of scene
  7. no, no, yes edit: no,perhaps,yes
  8. it's clearly not on highest settings, so no sweet canopy shader, but rgr on cubemaps
  9. I think effects aren't on unlimited, these still use shaders but do not use rendertobrightness=true value (no bloom around fires) I think one can define several identically named emitters in a file, Master Deuces did so for his countermeasures back in 2005
  10. Yeah, seems like so -to test the merged install functioning etc. I think general looks of the terrain and environment will remain similar to what we have now. Else environment system would have to be independent for new terrain engine map, the one pictured looks 2006 unchanged (but I think TK stated that environment will remain same)
  11. yes I noticed, must be the new one is either kept from public or earlier in development
  12. I think SkateZilla is right, it will allow to place within given _water map water wet area but that doesn't mean it will be at sea and sea level; I wonder what would happen with carrier placed on a mountain slope
  13. Drooling over SF2:North Atlantic WIP screens while DCS:A-10 installs in the background... who said flightsims are dead? :P

    1. Muesli

      Muesli

      So says the mainstream EA, Activision or Ubisoft minion, a mindless drone...

    2. Stary

      Stary

      naa, unnecessary drama. Of course it takes much more time to make new sim than in the 90s (models detail!) but it ain't that bad

  14. here's my texturelist with both Gepard's and mine tiles added used to manually retile some areas of Taiwan map: TextureList Taiwan.zip
  15. every chair expert here knows that so called "F-14" was in fact slightly upgraded Rhino, with unnecessary GIB removed... so we know how's it's gonna look, no needs for screens then, save bandwitch first prototype in fact had GIB onboard but he turned out too prone to collisions with own canopy
  16. That thought came to my mind... that indeed would be a breakthrought flight simulators niche market awaits since early 2000's
  17. don't wanna break it for you, but those weren't Mig-28's, in fact these were repainted Texan's. Oh wait, wrong movie seriously, why no Tomcat shots? All we've seen is few external shots year(s) old
  18. Ejecting pilots, engine stalls, destroyable carriers, targetable ASMs, the boring stuff oh and a pony for Dave
  19. Stary

    So true...

    good idea
  20. worse actually, and takes more memory I think; Jules would explain ins-and-outs of the differences of formats
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