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Stary

+MODDER
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Everything posted by Stary

  1. Vista is the keyword... ThirdWire titles are officially unsupported by Vista currently, but there solutions: Open VietnamSEA_data.ini included in Green Hell 2 mod, and disable the shaders: Under [WaterTextureMaterial] tab delete or comment out the lines: UseEffectShader=TRUE EffectShaderName=WaterEffect.fx Do the same do for [NormalTextureMaterial] section: UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx Save the file and try again. OR Update your WoV with the October 2008 patch hope this will help you
  2. Hello zmatt, Search button is your friend! Here are two, right from Combat Ace! Polak's HR desert repaint: http://forum.combatace.com/index.php?autoc...p;showfile=4461 And Desert replacement tiles beta by Gepard: http://forum.combatace.com/index.php?autoc...p;showfile=3778
  3. And here are some low altitude shots from winter edition, as usual work in progress: I decided to do the winter version as light/medium snow coverage, trees are mostly done apart from woodlands, now i've started working on buildings repaints. Also some ground textures need tweaking.
  4. Ahh, it's a leftover piece from my GermanyCE test/work folder, but it's not used, it's from marvellous Brain32's HR extended repaint. Somehow made it's way to the package.
  5. Winter version will have grey ones... Maybe it's mud in autumn version
  6. NOT in TOD file generation process! You mean "standard" 3D .LOD objects with collisionboxes, right? Placing them as typical objects via _targets.ini... yes, of course, would take about 2 years or so, and could kill any computer -it's about 300-400 up to 600 individual objects per tile, map is 500x500 tiles... Not in this terrain engine, it's not Sturmovik with destructable cities. But Russouk2004, IF you know how to force the terrain Editor to use custom LOD meshes for TOD generation... that's the feature I dream about!
  7. As far as I remember, you must rename to Germany Autumn, all these files: GermanyCe.ini GermanyCE_data.ini GermanyCe_targets.ini GermanyCE_types.ini GermanyCE_movements.ini GermanyCE_dogfight.ini GermanyCE.HFD GermanyCE.TFD Some of the above may be stored in GermanyCE.cat and you'll need to extract them After doing so, try if it works before applying the autumn mod, and you'll need to make changes to the Germany Autumn.ini to point to the new filenames. Also you'll have to rename the GermanyCE_data.ini FROM the mod to Germany Autumn_data.ini, after installing the mod.
  8. Eric, Should work without problems. I wrote in the readme. Install normally as in readme, and then rename GermanyCE_data.ini to BlackSea_data.ini (of course back up the Black Sea data first!)
  9. The remaining versions to be finished in several days depending on free time, after all seasons up and running I'll do a four seasons data. Or Fast Cargo will
  10. It's the fuel truck explosion, old effect from Enhanced Explosions 2, only new graphics
  11. I've uploaded Autumn full replacement version, more to follow.
  12. 555 downloads

    This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one. Incuded are all tiles repainted, new tod files and objects graphics. Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees. It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain.
  13. View File Seasoned WOE: Autumn edition This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one. Incuded are all tiles repainted, new tod files and objects graphics. Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees. It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain. Submitter Stary Submitted 12/14/2008 Category Environmental Mods
  14. Ban the cluster bombs? No way! (Ok, at least in computer games)
  15. Stary

    ZAGADKA

    Proste Cały Cheetah C jest zrobiony jako fałszywy "drugi pilot" i nałożony żeby pasował do Miraża... nie tylko końcówka do paliwa i kanardy. trochę to lamerskie, ale cóż tam... A brak teksturki? Albo pliki powędrowały nie tam gdzie trzeba, albo coś z błędnym wpisem w plikach DATA lub konflikt LOD
  16. Now, this is nice water!
  17. No, the sun position doesn't match
  18. Too early to guess anything, but the "2" in title suggests something bigger than cumulative service pack upgrade also the "modules" part sounds interesting... As for mods compatibility depends on how much things gonna change within core engine files and code. God I wish we had more info and features details available!
  19. Weird, will check, maybe the texture heightmapscale= issue As for the seasoned WOE mod, autumn beta version is now in good hands, few things to polish
  20. Very good repaint! Like it! You made me patch my old Korea install to latest patch, having a blast with it!
  21. Current favourite personalized plane: Polish skin by Kukulino, some minor paintwork by me (I know we hadn't those and numbers are wrong)
  22. Neither Brain32's repaint nor GH2 have new HFD file in them, only new TFD in Brain32's masterpiece work...
  23. Install this effect last in order, after installing all others, should do the trick
  24. The older version of TE (03.04.03) has "terrain palette.act" file in it, IIRC it's the Photoshop format
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