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Stary

+MODDER
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Everything posted by Stary

  1. In the current versions SAM can't target ground objects... A SAM capable of firing surface-2-surface missile could do the trick
  2. Hmm... maybe (and I am just guessing) as a plane... Kinda like V-2 were made in few sims (EAW) But I'd prefer artillery system:-)
  3. I know, I used to, but I wanted to have the coordinates sticking in the ground, to even better aid the placement. Maybe the degree pointer? The 3D ones can be rotated, and placed one on another, relevant to and so on... Anyway will experiment on the matter As for the programing thing, there's a guy here at CA working on such thing IIRC
  4. Ok, here it is: Placeable 3D Rulers :yes: (ok, kind of...) Pointers placed at grids of 100x100 meters and 1000x1000 meters. Should help in objects placement. Central (white) faces north. Every 5th (50 and 500 offset, respectively) has different colour to help you count What do you guys think? IF you want to check this crazy idea, grab them: extract to terrain folder, and add to your _types.ini; of course XXX is next number in sequence [TargetTypeXXX] Name=ruler FullName=10 meters ruler ModelName=ruler.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=516128.0 ArmorType=1 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=lighthouse_destroyed SecondaryChance=25 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=ruler100 FullName=100 meters ruler ModelName=ruler100.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=516128.0 ArmorType=1 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=lighthouse_destroyed SecondaryChance=25 SecondaryEffect=SmallExplosionEffect And you are free to experiment
  5. This leads me to wild idea I will try today... stay tuned
  6. Yes, but as I wrote -the ability to update targets.ini without the need to restart the game could save some time
  7. Yes, it's a harsh job. So, who's gonna write petition to TK to release engine powered 3D target placement tools? Just dreaming Ok, a console and possibility to re-read _targets and _types.ini, input, then update on the flow could be helpful... As I wrote, just dreaming
  8. This one looks good I thik it could be turned into soviet-style state university (like Lomonosov's in Moscow) Izmat Parani State University? EDIT: Wild idea -could you make a big monkey on top of it?
  9. Stary

    construction site

    From the album: My work

  10. From the album: My work

    My first animated (ok, apart Viggen cockpit trails) SF ground object
  11. Stary

    Crane

    From the album: My work

  12. Tried to build one for Viggen myself... 3D part is hard, but the ini and proper gauges setting is pain in the ass. I gave up finally :no2: There aren't many around with enough skills and patience, sadly.
  13. Thats how these look in SF: (shadows not working for unknown reason) These are radio and TV stations, hospital, some offices, and a itelligence agency (the one with radar dome) Just give me some time, after finishing I'll post them here at CA so everybody building a campaign/terrain could have use of them And now, excuse me, I need some sleep
  14. Major Lee -as for those posted above, they need collision boxes and second LOD. Be patient
  15. Another brillant vid kei nagase!!! Great choose of soundtrack, too!
  16. How about some factory offices, or broadcasting station?
  17. C5, couldn't say it better
  18. Hi Kukulino. Try dowloading "new guns hit effects" from weapons mods section: http://forum.combatace.com/index.php?autom...p;showfile=3600 There should be the tga missing -extract to effects folder, overwrite
  19. Agree. Also, but I might be wrong here, the deadly blast radius has been increased a bit to high.
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