Jump to content

Stary

MODDER
  • Posts

    8,500
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Stary

  1. Thanks for info, will check
  2. Stripped definitely. But matter of taste
  3. Thank you for this photo! Any other pics? I have on HD old beta of Genie explosion, could release it, but lack good reference photos to develop properly
  4. Looking forward to this review, hope lot of ppl will read. And I agree 100% to the second line
  5. Looks great! F22, Gripen, Ef-2000... Modern times are here
  6. I second that!!!
  7. Welcome aboard
  8. Stary

    Indigo #2

    kei, you're truly an artist. Compose your screenshots in a beautiful way Not to mention measterpiece skins
  9. (almost swallowed a cigarette)
  10. Did you seen her in a movie lately...
  11. Eliza Dushku... Mmmm... back on topic, it's one of those moments in movies when you watch it, thinking -what a complete idot made it -and yet have satisfaction watching
  12. Water, yes I think about adding water to Brain's tiles, this can look nicely
  13. Got lost in the clouds, but I guess it's still over 'Nam EDIT: Ok, don't be so happy, it will take quite long time, working Buiding ontop of Brain32's HR tileset, which is beautifully dark and gloomy
  14. And first I spend two days guessing the texture coordinates... Damn!
  15. Seems not "lite" anymore
  16. This is the downside of terrain tile objects* at this point -they have no collision boxes or damage values. On the other hand, that would choke performance on lower systems. Maybe in future TK will add such things, but I doubt it really soon *terrain tile objects here being the ones generated by terrain editor, not ground objects
  17. WGR, R4M Orkan not at this stage of war, and serving A2A role Experts?
  18. I guess it's related to terrain engine itself. Sometimes game don't properly recognize the surface type on tiles that have both water and solid ground on them -sim takes the _hm.bmp file to check for the surface in given tile, and as these files are 16x16 resolution, compared to typically 256x256 for terrain tile, there are some inaccuracies, Gepard should correct me on this matter. It's anyway something sometimes to occure. Cheers,
  19. try installing this mod on top of JSF aggie's one
  20. Well, not really... the .TOD objects hold the mesh (the x-type tree, or intersecting planes in other words, used for powerlines), while the texture is, well just texture to wrap on the mesh. And ALL objects placed on corresponding tile object are somehow grouped into single object. Quite weird. You may try copying them into other terrains, rename and give them a try, but I do not expect miracles here
  21. It was fixed in version 1.01, download again. Error given by terrain editor texturelist.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..