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Stary

MODDER
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Everything posted by Stary

  1. Welcome. Very interesting discussion you guys have here Wrench -you got pretty fine results with the Etendard pit. I did a quick rude repaint to see if it feels ok as a replacement: As for early 60's I think WoE Hunter's office is good choice IMO PLUS we have Lexx's movement wonders. Anyway, some interesting results may occure here...
  2. I guess i woke whole street laughing great finding!
  3. I especially like the shoreline -looks like increased number of tiles.
  4. The problem with seeing through cockpit can be easily solved by setting low these values in flighengine.ini [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 -this entry, 1.2 is by default, 0.2 or 0.5 works fine for most planes, I think it's in meters BUT I was testing them long ago (when first 3rd party WW1 planes were coming for FE) and don't know about newer releases. Anyway they fly in SFGold.
  5. :yes:
  6. If you like Third Wire stuff, go on with WOE. If you're looking something more complex, I'd prefer old Falcon 4 as Silverbolt mentioned.
  7. I'll balance it to reasonable high -somewhat below cloud level. 11 thousand feet smoke is nice to watch for few times, then it starts to annoy me. And Saganuay82, youre right, the flames in 11 angels version are waay to high at the moment. Update will include a bit different plane fire/smoke. I'm also reworking medium bomb effect as the 2.0 version ain't the best.
  8. JSF_Aggie, thanks for reply, the absence of leading gunsight ain't big problem, since there are heaters anyway... Was just wondering. Thanks for the clue about Runway7-11, will try resizing... Again big Thank You for this piece of work! CA_Stary
  9. One question JSF relating to Harrier's HUD -I've got no leading gunsight for Aden in AA mode... Clean separate install, SFGold. It's not big problem, using boresight but dunno if it's ok? Not an avionics historician.
  10. Yes, it's a download and go mod. JSF -thanks for making Parani fighters flyable. First time I have no problems making MIG-25 flyable:-)
  11. Silverbolt, both new fires (fuel and oil tanks) have the same burnout time. EDIT: Burnout time is over three times than in default ones Yes, I'd like to have knowledge to do an atmosphere growing black smoke columns:-) Maybe in next release. Edit No2: Saganuay82, Silverbolt, and anyone that thinks the oil fire doesn't go high enought: Here is an example of burning oil tanks with columns of black smoke reaching 11.000 feet above ground (screenshot taken in JSF_Aggie's Harrier Campaign 2.0 -if you don't already have it, go on and download it, cause it's amazing piece of work) BUT the down side is rather big frame drop at the moment (having a lower-end sys here). AND bare in mind, the way effects are scripted, it's also used by some other structures as a "destroyed" effect... Having an empty aircraft shelter giving such fire would be quite disturbing to younger viewers ... Yes, it can be changed to other one, but requires one to change some entries in every and any terrain ini...
  12. You put it right, AmokFloo
  13. It's definitely better than Tainted Cigar... or different. Very demanding -Harrier strikes with limited payload forces accurate bombs placement, a lot of enemy MIGs, low level manouvering. The downside is that on lower-end system it loads quite long and details must be lowered. But down low a lot of action goes aswell. And the SAM sites with maintenance roads are just beautiful
  14. Returning to the Wings Over Israel wish list... My 50 cents: 1.Ejection animation -there are opinion they are not important. My bet is -they are important. Hitting enemy plane and seeing pilot ejecting gives you stronger taste of victory. But I would be against the possibility to shoot the chute (like in IL2). 2.As for terrains -I can live with them, but higher res and more tile variety would be nice after 6 years of development. And the ability to define and place true (with collisions box and structural properties) 3D object in the .tod file in TE 3. Callsign listing. No more dropping s**t hearing "SAM launch", shout by a guy 100 miles ahead 4.And finally, thing I simply want! above all -the ability to target not mission related buildings/structures, not only AAA/vehicles -and to give the "Attack my target" order not only to my wingman but whole flight (and whole formation bombing runs).
  15. Brain32, absolutely fantastic piece of work! Downloaded to do a quick test, and I'm still flying strikes over it! Adn I have not played WoV for months. Thanks man!
  16. Enhanced Explosions 2 -FIXED FLARES View File UPDATE 8.03.2008 v2.01 -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it __________________________________________________________________________________________________________________________________ This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here: http://forum.combatace.com/index.php?showtopic=22684 Submitter Stary Submitted 10/12/2007 Category Effect Mods
  17. 2,422 downloads

    UPDATE 8.03.2008 v2.01 -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it __________________________________________________________________________________________________________________________________ This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here: http://forum.combatace.com/index.php?showtopic=22684
  18. Saganuay82 -yes, the smoke is kinda dark orange, but thats the particle color fading/transparency problem. It could be darker/gray, but then the fire glare would be shorter. I thought it looks nice at low light level such way. I will continue to experiment with this. As of burning oil smoke -you did put the particlesystem.ini included to your Flight folder? Anyway I hope it will be higher and black in update
  19. Hi galoub.... And everyone else nobody's perfect. And I thought I did tested it pretty well... It's due to missing flareflash.tga file. I'm now uploading it here as a quick fix. Extract it into your Effects folder Sorry for this guys!
  20. View File Enhanced Explosions 2 UPDATE 8.03.2008 v2.01 -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it -included flareflash.tga, available in separate fix download __________________________________________________________________________________________________________________________________ This is a major update and extension of my "Enhanced Explosions" effects pack. If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately. New stuff included is mostly about ground strikes and various air2ground weapons effects. Submitter Stary Submitted 10/11/2007 Category Effect Mods
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