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Everything posted by Nyghtfall
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Strike Fighters 2 Screenshots
Nyghtfall replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I decided to work on an updatepack of the OA-4M, that covers all camos and all units. There's still a lot to do though. The unique blue/green camo of H&MS-32 is done so far. -
LOD Viewer
Nyghtfall replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for creating this! It already helped me find a nodename, that I couldn't find in the past. I too think, that this could also be a great tool for skinners. One little thing I'd like to see in later releases would be some sort of ruler or crosshair with coordinates (if possible, of course), to help position decals on a model. -
SF2 A-4F VA-164 'Ghost Riders' 1973
Nyghtfall posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 A-4F VA-164 'Ghost Riders' 1973 File Submitter: Nyghtfall File Submitted: 02 January 2015 File Category: A-4 A-4F Skyhawk, VA-164 'Ghost Riders' Vietnam 1973 Skinpack *** SF2V required for A-4F-model, tested in full 5-merged installation *** The skin represents A-4Fs from VA-164 'Ghost Riders' in 1973 aboard the carrier USS Hancock in Vietnam. All BuNo are correct for this squadron, but unfortunately I couldn't find the correct assignment for all modex to BuNo. This pack contains another version of "Lady Jessie", this time the wellknown version with big letters on the fuselage. In 1973 VA-164 was on another combat-cruise in Vietnam. Carrier Air Wing CVW-21, which VA-164 was part of, was tasked with the responsibility, to develop expertise in unique mission types. For example VA-55 was tasked with Iron Hand missions, while VA-164 was to develop tactics to use Laser Guided Weapons at its best. Some A-4F were equipped with Laser Spot Trackers instead of the ususal Radar in the nose, so that LGBs could be used on designated targets. As these were only trackers, a special Designator was needed. For that case, 2 TA-4F were borrowed from USMC squadrons. A 2nd crewmember with a handheld-device to designate the targets was placed on the 2nd seat. Those people were volunteers from other squadrons, that usually flew E-1B or RF-8/F-8. As the handheld-device had to be held steady for a proper designation while the plane was flying, it was a not well-like job to do. But in the end, it proved successful and led to the development of build-in laserdesignators. The pack consists of 2 parts: - a skin for the stock A-4F, which cannot use laser-guided bombs (LGB). So this is only for the looks. Select the skin in the loadout-screen of the stock A-4F. - a modification of the stock A-4F to use LGB. Ingame you will find a new plane - "A-4F (Laser Spot Tracker)" to choose. It also has a different gunsight and shows laser designated targets. For the laser-designator you have 2 options. First is to use the plane as is, meaning, you only can use LGBs on primary targets as they're always designated. The radarscreen is just black in that case, because the planes didnt have a radar anymore. Second, you use the Laser designator from the loadout screen and can use LGBs on every target. I included a modified AVQ-23 (modded from the stock one) for that purpose. It is not shown externally and is a compromise for playability-reasons. The radar-screen shows the target if you have selected one. Planes marked with * are the LST-equipped ones (401, 407, 411, 413, 414), which have the different nosecone. 401 and 407 are confirmed by pictures, the other 3 are in for a good mix. There were more than 2 of them, but I couldn't find more numbers or other pictures. Installation ============ 1. unzip to a temporary folder 2. open "Put_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! Credits ======= - Thirdwire and TK for a great game and nice models I used. - Eole2, Hangar- and Loadingscreen, Vintage Screenshots, aswell as improvements of the packagearrangement (A big thanks for that!) - ZScout370, wikimedia - USAF Insignia - Wrench, updated data.ini (Canopy, Landinglight) - myself, Skin, Decals, ini-work (Gunsight/HUD, LaserDesignator) Thanks ====== - Soulfreak, for your decalpattern, which was a BIG help to improve the baseskin and fill it with "life"! - Blowhard, for the weathering-tutorial at http://www.eaf51.org/Photoshop/Tutorial/Basic_Weathering.htm - Wrench, KJAkker for the Gunsight-Issue - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. This pack and any parts from it, may be used as freeware only. Click here to download this file-
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- ghost riders
- va-164
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(and 6 more)
Tagged with:
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Version 1.0
130 downloads
A-4F Skyhawk, VA-164 'Ghost Riders' Vietnam 1973 Skinpack *** SF2V required for A-4F-model, tested in full 5-merged installation *** The skin represents A-4Fs from VA-164 'Ghost Riders' in 1973 aboard the carrier USS Hancock in Vietnam. All BuNo are correct for this squadron, but unfortunately I couldn't find the correct assignment for all modex to BuNo. This pack contains another version of "Lady Jessie", this time the wellknown version with big letters on the fuselage. In 1973 VA-164 was on another combat-cruise in Vietnam. Carrier Air Wing CVW-21, which VA-164 was part of, was tasked with the responsibility, to develop expertise in unique mission types. For example VA-55 was tasked with Iron Hand missions, while VA-164 was to develop tactics to use Laser Guided Weapons at its best. Some A-4F were equipped with Laser Spot Trackers instead of the ususal Radar in the nose, so that LGBs could be used on designated targets. As these were only trackers, a special Designator was needed. For that case, 2 TA-4F were borrowed from USMC squadrons. A 2nd crewmember with a handheld-device to designate the targets was placed on the 2nd seat. Those people were volunteers from other squadrons, that usually flew E-1B or RF-8/F-8. As the handheld-device had to be held steady for a proper designation while the plane was flying, it was a not well-like job to do. But in the end, it proved successful and led to the development of build-in laserdesignators. The pack consists of 2 parts: - a skin for the stock A-4F, which cannot use laser-guided bombs (LGB). So this is only for the looks. Select the skin in the loadout-screen of the stock A-4F. - a modification of the stock A-4F to use LGB. Ingame you will find a new plane - "A-4F (Laser Spot Tracker)" to choose. It also has a different gunsight and shows laser designated targets. For the laser-designator you have 2 options. First is to use the plane as is, meaning, you only can use LGBs on primary targets as they're always designated. The radarscreen is just black in that case, because the planes didnt have a radar anymore. Second, you use the Laser designator from the loadout screen and can use LGBs on every target. I included a modified AVQ-23 (modded from the stock one) for that purpose. It is not shown externally and is a compromise for playability-reasons. The radar-screen shows the target if you have selected one. Planes marked with * are the LST-equipped ones (401, 407, 411, 413, 414), which have the different nosecone. 401 and 407 are confirmed by pictures, the other 3 are in for a good mix. There were more than 2 of them, but I couldn't find more numbers or other pictures. Installation ============ 1. unzip to a temporary folder 2. open "Put_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! Credits ======= - Thirdwire and TK for a great game and nice models I used. - Eole2, Hangar- and Loadingscreen, Vintage Screenshots, aswell as improvements of the packagearrangement (A big thanks for that!) - ZScout370, wikimedia - USAF Insignia - Wrench, updated data.ini (Canopy, Landinglight) - myself, Skin, Decals, ini-work (Gunsight/HUD, LaserDesignator) Thanks ====== - Soulfreak, for your decalpattern, which was a BIG help to improve the baseskin and fill it with "life"! - Blowhard, for the weathering-tutorial at http://www.eaf51.org/Photoshop/Tutorial/Basic_Weathering.htm - Wrench, KJAkker for the Gunsight-Issue - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. This pack and any parts from it, may be used as freeware only. -
Gunsight + HUD possible?
Nyghtfall posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi there, I spent several hours now, trying to solve a problem, without luck. Maybe some avionics guy can push me in the right direction. What I have: A plane (scooter, what else? :P) that by default has a standard gunsight, that is depressed for A/G and not, if in caged mode. What I need: The same gunsight (look + depression for A/G) PLUS a simple HUD, that only shows laser designated targets (nothing more is needed here). Atm I have the gunsight non-depressed all the time, but only visible, if guns are selected. Or the gunsight always on, yet still always non-depressed. The laserdesignation-part works as intended. I took a look at several planes with HUD, but almost all of them have leadcomputing in A/A (which seems to have some kind of impact) and of course no gunsight. I also found http://combatace.com/topic/80259-a-7d-gunsight/ that topic and this is the always on version. So my question is: Is it even possible to achieve or do I want to much here and have to make a compromise (setting rocketboresight to a high value maybe) ? I attached 2 pictures and the plane-mod. The skin is not included (still WIP), but thats the skin for the plane :) A-4F_LST.zip A-4F_LST.zip -
Gunsight + HUD possible?
Nyghtfall replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Problem solved, I modified the gunsight .tga. Positioned it depressed for A/G and added a new part for A/A. Since the real plane didn't have the standard gunsight and I don't know any pictures of the new gunsight, that compromise is ok for me. Time to finish it know. -
Gunsight + HUD possible?
Nyghtfall replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thanks for your replies! I tried that, but have the problem, that the gunsight is shown only with guns selected. So even if RocketDepression works, I can see it, because theres no gunsight visible. After testing several things again, my impression is, that the problem lies withing the HUD part in avionics.ini. Following is a copy of my current one. With that, I have a A/A gunsight non-depressed, A/G gunsight depressed for guns and visible for rockets and guns. But the problem is, that I have to use CCIP for that. Which is to far out from what I need here. The [HUD_Gunsight] shows permanent just a cross, that does not change at all and the [HUD_LaserTarget] is my laserdesignationmark over the target, that works well. So obviously the LCOS-entry is the key here. With that I come close to what I need, but it's a gun-only thing. Maybe there is something similar, but less limited? [HUD] HUDMaterial=HUDMaterial HUDColor=1.0,0.47,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.095,-0.080 ViewportBottomRight=0.100,0.160 RocketBoresightAngle=-8.0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE //[HUDModeNav] //Symbol[01]=HUD_LCOS //Symbol[02]=HUD_Gunsight [HUDModeAA] Symbol[01]=HUD_LCOS Symbol[02]=HUD_Gunsight Symbol[03]=HUD_LaserTarget [HUDModeAG] Symbol[01]=HUD_LCOS Symbol[02]=HUD_Gunsight Symbol[03]=HUD_LaserTarget Symbol[04]=HUD_CCIP [HUD_LCOS] SymbolType=LCOS [HUD_Gunsight] SymbolType=IMAGE ImageFilename=cockpit\A-4F_PermaSight.tga ImageSize=0.025 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\A-4F_laser_target.tga ImageSize=0.025 [HUD_CCIP] SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\A-10A_FallLine.tga ImageSize=0.100 I tested that too. But you can only change the appearence of the gunsight in A/G or A/A. Maybe a solution could be to move the gunsight out of the center in the tga, but I guess that would be difficult to adjust. I got some modern Scooters from dtmdragon with nice cockpits (Kfir, that in my opinion works very well) and HUDs, but they are far to modern here unfortunately :) -
What If Screenshot Thread.......
Nyghtfall replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"What if" Marines had Skyhawks deployed in Europe in the late 70s/early 80s. A-4F of fictional VMA-547 "Howling Wolves". I just wanted some nice looking Scooters for SF2E campaigns with an appropriate camo. :) -
Strike Fighters 2 Screenshots
Nyghtfall replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
OA-4M (H&MS-32 Bandits). This is my 1st try of an OA-4M skin. Applying the camo was a pain in the a.. (because the plane is literally glued together with fakepilot-objects :P). The skin has some faults, that seem unfixable to me at the moment, for example the pod on the vertical tail...it shares a texture with the whole refueling probe, the RWR around the exhaust and some antenna around the tail. -
Strike Fighters 2 Screenshots
Nyghtfall replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Just found some time, to work on the TA-4 again. It's an old model, but with adding some missing details here and there (gearbays, flapinsides and so on) and a new skin, it looks not to shabby I think. -
F/A-4E MigDaddy
Nyghtfall replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Interesting idea. I always thought, the scooter could be a decent fighter with a bit more thrust and some avionics and weapon change. Singapore actually installed non-afterburning F404s in A-4C airframes (A-4SU) in the mid 80s, but of course they were still used as attacker rather than a fighter. :) -
Strike Fighters 2 Screenshots
Nyghtfall replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
@eole2: I really like your vintage-style screenshots. Nice work! The mandatory screenshot. Probably a bit early, but maybe someone likes it. Redone TA-4J skin WIP. Although I got little free time atm due to work, Templates are almost finished. -
File Name: Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2 by dtmdragon and Nyghtfall File Submitter: Nyghtfall File Submitted: 08 November 2014 File Category: A-4 Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2 v2.0 by dtmdragon and Nyghtfall ====================================================================== This pack is an updated version of dtmdragons Indonesian Skyhawks pack and brings you nation specific versions of the A-4E_Ahit_73 and A-4H_Ahit_73 with updated INIs based on dtmdragons Ahit Enhancement Pack. Also included are new skins and decals with correct numbers for all single seaters used by Indonesia. In game you will find: "A-4E Skyhawk (Indonesia)" with 3 blue camos (HighViz markings, light gray markings and dark markings according to year) and 1 brown camo (HighViz markings) "A-4H Skyhawk (Indonesia) (Blue Camo)" with the 3 blue camos "A-4H Skyhawk (Indonesia) (Brown Camo)" with the 1 brown camo Please read the included readme for further details! Installation ============ 1. unzip to a temporary folder 2. copy 'Objects'-folder from the zip to your mods 'Objects'-folder, if asked to overwrite, say 'yes'. 3. enjoy! If the Squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next 2 free numbers: [squadronXXX] Name=SkU11 DisplayName=Skadron Udara 11 Nation=INDONESIA [squadronXXX] Name=SkU12 DisplayName=Skadron Udara 12 Nation=INDONESIA Credits ======= - Thirdwire and TK for a great game, nice models and skins - dtmdragon Idea and basic Mod - Nyghtfall Skins, Decals - Dev A-Team of Capun - CB Productions Thanks ====== - Soulfreak, for your decalpattern, which was a BIG help to improve the baseskin and fill it with "life"! - Blowhard, for the weathering-tutorial at http://www.eaf51.org/Photoshop/Tutorial/Basic_Weathering.htm - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM dtmdragon or Nyghtfall. Click here to download this file
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Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2 by dtmdragon and Nyghtfall
Nyghtfall replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'm glad you like it, sources were rare and picture mostly of bad quality, so it was a bit of a gamble :) -
F-5E Early Versions Pack
Nyghtfall replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice work! Thanks to all involved and the cockpit is awesome! -
My condolences to your family.
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A-4 skins and others
Nyghtfall replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi there, the mapping of the texture on the A-4 (and maybe other planes aswell) is different for SF1 and SF2. Some parts fit, but there are several things that are arranged differenly and show at the wrong places. So if the skin is for a SF1 it will not completely work for SF2 and vice versa. -
Looking for meshname on A-4H_Ahit_73
Nyghtfall posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi there, does anyone know the meshname (marked red)? I just want to change its color with a decal. -
Strike Fighters 2 Screenshots
Nyghtfall replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
some company for wingsoverisraels Flanker and paulopanz's Hawk :) with very little sources available improvisation is the keyword here. blue highviz is nearly complete. -
EricJ's Paint and Body Shop
Nyghtfall replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
That's a quite interesting camouflage. Looks nice! -
DCS A-4 Skyhawk killed by cost of licensing from Boeing/McDonnell-Douglas
Nyghtfall replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
DCS sims were always to hardcore for my taste, but I would have definitely taken a look at the skyhawk. MDD/Boeing and all other companies should consider such attempts as some sort of promotion for the (obviously great) work they have done in the past and they don't even have to pay for that. -
this is awesome. thanks for sharing!
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- 2 comments
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- oriskany
- ghost riders
- (and 6 more)
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Version v1.1
95 downloads
A-4E (65) Skyhawk, VA-164 'Ghost Riders' Vietnam 1967-1968 Skinpack by Nyghtfall v1.1 ====================================================================================== *** SF2V required for A-4E_65-model, tested in full 5-merged installation *** The skin represents A-4Es from VA-164 'Ghost Riders' between June 1967 and January 1968 aboard the carrier USS Oriskany in Vietnam. All BuNo are correct for this squadron, but unfortunately I couldn't find the correct assignment for all modex to BuNo. The plane number 406 (152048) is an early version of the well-known "Lady Jessie", named after Jessie Beck, an owner of a casino in Reno, Nevada by Richard Perry. As a young man, he worked in the casino, they befrieded and he later became her pseudo-adopted son, until he was commissioned in 1957. Part of the training took place at Fallon near Reno and she always took good care of him and his comrades with baskets of goodies. Even after R. Perry was assigned to VA-164, she took care of him and the entire squadron by sending care packages. At some point R. Perry painted "Lady Jessie" on one of the squadrons birds as hommage to Jessie Beck. In October 1967 R. Perry was shot down while on a raid over Haiphong, but Lady Jessie continued her care for the squadron and after that date it was common use to apply "Lady Jessie" on the 401 plane until the decommisioning of VA-164. The interesting story well-written: http://jeanettevaughan.wordpress.com/2014/10/12/lady-jessie-bell-and-the-navy-ghostriders-belle-of-steel-12/ Some highlights on this skinpack are: - new Baseskin with highter resolution (2048x2048) - a lot new maintenance markings (a big thank to Soulfreak for the pattern!) - new Decals for nearly everything :) - gray rudder - corrected Nosecone - updated data.ini is included, which contains the working canopy (SHIFT+0) and landing light (thanks to Wrench). Installation ============ 1. unzip to a temporary folder 2. copy 'Objects'-folder from the zip to your mods 'Objects'-folder, if asked to overwrite, say 'yes'. 3. enjoy! Credits ======= - Thirdwire and TK for a great game, nice models, skins and some decals I used as pattern - ZScout370, wikimedia - USAF Insignia - Wrench, updated data.ini Thanks ====== - Soulfreak, for your decalpattern, which was a BIG help to improve the baseskin and fill it with "life"! - Wrench, ikon71, Stratos, CrazyhorseB34, cocas, EricJ for your help with the color-issues - Blowhard, for the weathering-tutorial at http://www.eaf51.org/Photoshop/Tutorial/Basic_Weathering.htm - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me- 2 comments
- 4 reviews
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- oriskany
- ghost riders
- (and 6 more)