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Everything posted by 331Killerbee
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I agree with Stary here. If Yall' want more development in this Area, Gmax is the way to go........................ This should have been done Years ago. A Exporter for Gmax would be Killer...... 331KillerBee
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Sooner than later, There will be Modllers that will build Models of better Quality and function than He has..... It's a Matter of Time. Then Capun will be Non-Required (His sub-par Models) to this Community....... (Had to do it. Just so I can be Banned for Life and get My Medal.) 331KillerBee
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Blue Moon....... Semper Fi! 331KillerBee
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USMC Helo Deployments and Modexes
331Killerbee replied to daddyairplanes's topic in Mods & Skinning Discussion
Talked to a fellow retired Rotor Marine Today, He informed this Winged Marine that it's the Medium Squadrons......... Because of the Numbers. (Amount of Type) He told Me it went this way.... HMM/VMM's, HMH;s, then the HMLA;s. VMA's......Then Maybe, a VMO. 331KillerBee -
USMC Helo Deployments and Modexes
331Killerbee replied to daddyairplanes's topic in Mods & Skinning Discussion
Here's MEU Information also....... MEU's: https://en.wikipedia.org/wiki/Marine_expeditionary_unit Pacific: 11th MEU https://en.wikipedia.org/wiki/11th_Marine_Expeditionary_Unit 13th MEU https://en.wikipedia.org/wiki/13th_Marine_Expeditionary_Unit 15th MEU https://en.wikipedia.org/wiki/15th_Marine_Expeditionary_Unit Atlantic: 22nd https://en.wikipedia.org/wiki/22nd_Marine_Expeditionary_Unit 24th https://en.wikipedia.org/wiki/24th_Marine_Expeditionary_Unit 26th https://en.wikipedia.org/wiki/26th_Marine_Expeditionary_Unit Japan MEU: 31st https://en.wikipedia.org/wiki/31st_Marine_Expeditionary_Unit First Division MEU Unit Numbers start in the 'Teens' for First Division. Twenties for 2nd Division. Thirties for 3rd Division. If 4th Division ever went 'Active'. They'd be Forties. You'll find a 'Start' to MAU's Air "Assets" through the Links above..... Semper Fi! 331KB -
USMC Helo Deployments and Modexes
331Killerbee replied to daddyairplanes's topic in Mods & Skinning Discussion
This Site is for the Vietnam Period Marine Rotor Squadrons.... http://www.popasmoke.com/ This Man has just about every Serial for every Airframe accepted or used by the U.S. Military.......... http://www.joebaugher.com/uscombataircraft.html Tail Code List for the U.S.M.C. ............... http://www.aerospaceweb.org/question/history/q0301.shtml The "Rule" of thumb with Marine Air Assets assigned to MEU's is that the 'Heavies' are the CAG's, In almost all Cases since the Boxer and Essex went LPH..... Usually, The Detachment Wing assigned to the Amphib Carrier will consist usually of a CH-53 / V-22 Det., CH-46, AH-1, UH-1N and AV-8. Sometimes OV-10's too. Well, The Lead Squadron is usually the 'Heavies". A CH-53 or V-22 Squadron. Then, The Det takes on the HMH Squadron's Tail Code. That's why People see odd Tail Codes on Harriers that are not their standard Tail Codes. Now if the Det only has the largest 'Lift' (Rotor) Aircraft as a CH-46...... Then the whole Det's assets will have the 46's Tail Code.... If the largest 'Lift' Aircraft is a UH-1N/AH-1 Squadron.....Then, It's their Tail Code.... That's how that works...... BTW, I was on the only three times that a AV-8 Squadron became CAG. Twice on LPH's with AV-8C's and once with AV-8B's on a LHA....... The only way a Harrier Squadron can become CAG, if it's a 'Full' Squadron Deployment onboard without any other Assets. Semper Fi! 331KillerBee P.S. I'll look for the MEU 'Deployments' for Ya' -
331KillerBee
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RN 800 NAS '100 Anniversary' ........... Semper Fi! 331KillerBee
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TW A-4F Skyhawk cockpit tweaks and other fixes!
331Killerbee replied to Crusader's topic in Cockpits
On the 29's and 39/49's they are Round. The 47's have Square ones now..... 331KB -
TW A-4F Skyhawk cockpit tweaks and other fixes!
331Killerbee replied to Crusader's topic in Cockpits
Yhea, There's all Types of (Radar Jammer Expendables) Chaff these Days. We only used 5 or so in My Day........ 331KB -
something wicked this way comes
331Killerbee replied to Veltro2k's topic in Mods & Skinning Discussion
"Something wicked this way comes......." It's My Ole' Lady commin' to pull the Plug on My Computer........... 331KillerBee -
TW A-4F Skyhawk cockpit tweaks and other fixes!
331Killerbee replied to Crusader's topic in Cockpits
Excellent Work! The AN/ALE-39 Counter Measure Dispenser System (CMDS) is capable of carrying up to 60 chaff, flare and/or radar jammer expendables.The countermeasure material may be ejected in single or multiple salvos. A salvo consists of a series of single bursts ejected at specific intervals. A salvo can be ejected from a single dispenser or simultaneously from both dispensers. If an empty dispenser is selected, or if a dispenser runs out of countermeasure material during a salvo, the system automatically cascades to the loaded dispenser. Starting with the RR-129/RR-144 Chaff Cartridges and Mk46/Mk47 IR Decoys, (Flares) There is about 50+ different Cartridges used in many combinations. The Total is always '60'. There is even 'Practice Chaff/IR Flare Cartridges. Source: NavAir 01-245FDB-1 331KillerBee -
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EAV-8B VA.2 Matador II ............ EAV-8B Plus VA.2+ Matador II 'Cobra' ........... Semper Fi! 331KillerBee
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Cockpit...... 331KB
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The Life and Times of Grizzly Adams Star Dan Haggerty Dies at 74. http://www.msn.com/en-us/tv/news/the-life-and-times-of-grizzly-adams-star-dan-haggerty-dies-at-74/ar-BBofqQK?li=BBnb7Kz&ocid=edgsp Semper Fi! 331KillerBee
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Hmmm........ Semper Fi! 331KillerBee
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Folks, I've been involved in the Community since 2002. I've made Suggestions on Aircraft before, Even asked for Objects to be done before. But in all of that Time, I've never out-right asked for a Model to be built until now.... There's a first Time for everything.... Well, really, I've got two... This one...... And this one............ It's only a Request. I know they may never get done.Plus I know Yall' 3-D Artist are just as busy as Hell., But it's two Birds I'd like to see in Game. I don't know why. I'm not a Vought Man. I guess they just look Cool. I guess that's it. Naw, I want to do a 1 v 1 between the 'Phantom' and the 'Crusader III'. That just sounds cool to Me. That's all......... I'm surprised that Yall' 'What-If'ers" haden't jumped on the Crusader III yet. Semper Fi! 331KillerBee
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These are Excellent Ravenclaw! I do appreciate Your Art......... 331KillerBee
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LHD-3 USS Kearsarge, VMA-211 'Avengers', HMH-463 'Pegasus', Bravo Company, 1st Battalion, 1st. Marines.... High Tempo Operations. Semper Fidelis! 331KillerBee
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SH-3's HC-1 Det 2 'Fleet Angels' Uss Midway 1973..... HS-3 'Tridents' Uss Forrestal CAG 1972..... Semper Fi! 331KillerBee
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VAW-115 'Liberty Bells' CVW-5 USS Midway 1971 Linebacker I 1972 Linebacker ii Semper Fi! 331KillerBee
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Yes....That's all I'm saying. They'll show that way in Game. Nice and Clean. Just not in Mue's Tool. Try it both ways in Game and Mue's tool, and You'll see what I mean..... That's the all it is Wrench my Friend.
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Basically, That's what I'm trying to say..... It's cool to hear that WTR will be done in this fashion...... Now if We could get Mue's Tool to read it that way........
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Basically, Yes! Mobile "GroundObjects" are still handled via the GroundObjects Folder with the Entry in the Terrain_Types.ini as so........ [TargetTypeXXX] Name=M48A2_S FullName=M48A2 Parked TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<< GroundObjectType=M48A2_S RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DestroyedEffect=SmallExplosionEffect SecondaryEffect=VehicleFireEffect DestroyedModel=TANK_DESTROYED.LOD SecondaryChance=100 A "Static" Ground Object pertains to the Terrain itself. So, Yes, They reside in the "Terrain" Folder. But check this out..... Let's take a look at how the Game sees it'..... C;ProgramFiles(x86)/ThirdWire/StrikeFighters2/Terrains/VietnamSEA.Cat Agreed that's "Default" As if You played the Game and You never Modded a thing...... C:/MOD Folder/Terrains/VietnamSEA ( Folder ) ---- Game reads this as "Other Than Default" "Modded" or "Addition to Default" "Added MOD" Now check this out C:/MOD Folder/Terrains/VietnamSEA/USTruck(Folder) -----Game reads this as "Other than Default" "Modded OR C:/MOD Folder/Terrains/VietnamSEA/AirStartUnit_01(Folder) ------ Game reads this as "Addition to Default" "Added MOD" So, The Game Engine say's, Hey! I've got a Modded Targets.INI and a Modded Types.INI in a Modded Terrrains Folder. It'll look fist for Folders that are "Additions to Default" FOLDERS first then "Additions to Default" FILES in the VietnamSEA FOLDER Next. Then "Other than Default" Folders then........"Other than Default" FILES in the VietnamSEA FOLDER. It's SF2's way of handling Terrains and Terrain Objects. I've just not opened My Mouth till now........
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