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SF2 Avionics Community Pack - - Beta release v0.4
michaelk replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very, very interesting, AAM Mark is ПР (Пуск Разрешен/Launch permitted), Although this was unlikely to be the case on planes in the 60s Dear Eagle 114th, You are doing a great job, my friend. -
SF2 Avionics Community Pack - - Beta release v0.4
michaelk replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
MiG-19P, (Guns only) MiG-19PT (Guns and IRM) , MiG-19PM (AHM only), MiG-19PMU (With modified systems)...Interceptor family with RP. -
SF2 Avionics Community Pack - - Beta release v0.4
michaelk replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello. Is this a paid cockpit (with radar) from Razbam? Or modifying bits Razbams F2H old cockpit? -
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SF2 Avionics Community Pack - - Beta release v0.4
michaelk replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
My opinion: 1. New texture - as the main one (default in mod). 2. TW style - as an option for those who want it (but also include in mod). -
F3H Demon Cockpit visual tweak
michaelk posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F3H Demon Cockpit visual tweak This is a visual (only) improvement of the F3H Demons cockpits. I offer a visual (only to improve the look) improvement "as is" based on photos and other data (in fact, this aircraft had different panels in different versions, radars etc., so this topic actually requires deep development). What's inside: 1. Improved central panel texture 2. Improved radar texture Installation: 1. Make a backup of your files 2. Delete (!!) your cockpit and avionics files, as well as your Cockpit folder (all mod panels in JPG format) 3. Place the Cockpit folder cockpit and avionics files in your aircraft folders (check the names if necessary, rename the cockpit and avionics files to your names (look at the names in your backup) Thanks: Foxmonter ........................ F3H-2M Demon ChampionsVA56 .................... F3H-2M Ultimate Pack F3H here: Submitter michaelk Submitted 02/26/2025 Category Jet Cockpits -
Version 1.0.0
37 downloads
This is a visual (only) improvement of the F3H Demons cockpits. I offer a visual (only to improve the look) improvement "as is" based on photos and other data (in fact, this aircraft had different panels in different versions, radars etc., so this topic actually requires deep development). What's inside: 1. Improved central panel texture 2. Improved radar texture Installation: 1. Make a backup of your files 2. Delete (!!) your cockpit and avionics files, as well as your Cockpit folder (all mod panels in JPG format) 3. Place the Cockpit folder cockpit and avionics files in your aircraft folders (check the names if necessary, rename the cockpit and avionics files to your names (look at the names in your backup) Thanks: Foxmonter ........................ F3H-2M Demon ChampionsVA56 .................... F3H-2M Ultimate Pack F3H here: -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's strange, I knew about this parameter and thought that if RWR works for me, then this parameter is +TRUE.... but (I checked it myself) But... it also works with the parameter =FALSE (maybe I somehow use the DATA.INI file by default, because I made two F-4_67 1- "default with the default Data.ini file inside the folder" and 2-"New Cockpit")? -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would move the entire FLIGHT folder, test F-4D_67, and then move it back. By the way, I don’t have any problems with your cockpits, everything works. -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
COUNTERMEASUREOBJECT.INI maybe changed ? -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Will the E/G cockpits be presented for testing? Thanks. -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-4D_67, Static position, Texas/Mexico map. No problem, the RWR will work, friendly radar is visible. -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Many random factors, mission type, area, etc... Germany CE Stock, Potsdam area, F-4D_67, 1970. The signal is on the right and the SAM launch is visible. -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Germany CE Stock with Sa2 Mod (Potsdam Area). The intensity of air defense on the map of Germany depends on the regions more than on other maps (according to my observations). -
WIP Mega THREAD!
michaelk replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I understand the nuance, but it is true nonetheless. It is a pleasure to communicate with former "opponents". Those days are long gone... (no politics). I am here for pure motives and interest. Many very good flight simulators (IL-2, LockON/LockON 2, Rise of Flight, DSC World) have Russian origins/Russian developers. Best wishes to all. (Maybe my English is not very good, I studied it in 89-91 at service) -
WIP Mega THREAD!
michaelk replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Service in the USSR Air Force 1990