ariel38
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Everything posted by ariel38
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B-17G with functional nose turret
ariel38 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File B-17G with functional nose turret I have worked on Veltro2K's excellent B-17G so that its nose turret can move and fire. I hope you like it. Backup yuor data ini and drop this file in the aircraft folder. Thanks to Wrech , and credits to Veltro2K for the aircraft gregoryp for the AvHistory engine sound Kesselbrut for the cockpit Flogger23 for the natural metal skin wrench ini working, and OD skin, decals and screens and whatnots; including hundreds of hours of research Others I'm sure I'm forgetting....Like say in the file. Submitter ariel38 Submitted 03/08/2024 Category ini File Edits -
Version 1.0.0
105 downloads
I have worked on Veltro2K's excellent B-17G so that its nose turret can move and fire. I hope you like it. Backup yuor data ini and drop this file in the aircraft folder. Thanks to Wrech , and credits to Veltro2K for the aircraft gregoryp for the AvHistory engine sound Kesselbrut for the cockpit Flogger23 for the natural metal skin wrench ini working, and OD skin, decals and screens and whatnots; including hundreds of hours of research Others I'm sure I'm forgetting....Like say in the file. -
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SF2 MiG-31BM enhanced avionics
ariel38 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 MiG-31BM enhanced avionics Enhanced avionics for the MiG-31BM. The update makes it possible to attack simultaneous targets using active homing missiles. Backup, and replace the ini files. Thanks!!! Submitter ariel38 Submitted 01/02/2024 Category Avionics -
WW2 Screenshots Thread
ariel38 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 Screenshots Thread
ariel38 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Help on cyrilic...again!
ariel38 replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Kaluga (the russia`s region, i suppuose) -
Anti Radiation Missiles Problems
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry, I didnt read "realistic" before upload the file jajj!! -
Anti Radiation Missiles Problems
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
kh31p.bmp -
Terminal Pop up in Strike Fighters 2
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ah, es decir, que a la velocidad que alcanzaba ya necesitaba mas G que le permitiesen maniobrar, según entiendo. En cuanto tenga un tiempo lo voy a probar, ya lo estoy bajando, gracias!!- 8 replies
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- hypersonic missile
- terminal pop up
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Terminal Pop up in Strike Fighters 2
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
With the original Nimitz LOD, no.- 8 replies
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- hypersonic missile
- terminal pop up
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Terminal Pop up in Strike Fighters 2
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, so sorry- 8 replies
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- hypersonic missile
- terminal pop up
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Terminal Pop up in Strike Fighters 2
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Es un problema del LOD del Nimitz- 8 replies
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- hypersonic missile
- terminal pop up
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Missile Help
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
- 6 replies
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- accuracy
- antishipmissiles
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Missile Help
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is that i have and work good: [WeaponData001] TypeName=Kh35 FullName=Kh-35 AS-20 Kayak ModelName=Kh-35 Mass=520.000000 Diameter=0.416000 Length=3.750000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=2003 EndYear=2040 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=2003 ExportEndYear=2040 ExportAvailability=1 WeaponDataType=7 FinStabilized=TRUE EffectClassName=CruiseMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=145.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=95 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=45.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=20000.000000 CLmax=14.000000 MinLaunchRange=5000.000000 MaxLaunchRange=130000.000000 Duration=500.000000 CapabilityFlags=0x10300002 LoftAngle=0.000000 MaxLoftAltitude=0.000000 StartDecentRange=0.000000 DescentAngle=15.000000 MinimumAltitude=50.000000 BoosterStart=1.000000 BoosterDuration=3.200000 BoosterAccel=0.900000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.870000,0.000000 SustainerDuration=450.000000 SustainerAccel=0.285700 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.870000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.250000 CEP=0.000000 IsDecoy=FALSE JammerStrength=0.000000 sorry for my "english"- 6 replies
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- accuracy
- antishipmissiles
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Missile Help
ariel38 replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try with: CEP=0.000000- 6 replies
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- accuracy
- antishipmissiles
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Working IRST???
ariel38 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stratos, so sorry. Yes, a modified Mig-25 PDX -
Strike Fighters 2 Screenshots Thread
ariel38 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
ariel38 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
ariel38 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Gun Effectiveness
ariel38 replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can try modifying these values in the gun data: WarheadWt=0.024700 (example of DEFA 553) -
Working IRST???
ariel38 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone. Some years ago i "made my own" IRST. Into data.ini : [Chin-Station] SystemType=LASER_DESIGNATOR ModelNodeName=AN/AAQ-14 CameraFOV=1.650000 SightTexture=DTVTADS_LOCK.TGA CameraPosition=-0.800000,0.125000,-1.00000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 //EODisplayFlags=268697600 EODisplayFlags=268763136 SeekerRange=13.000000 SeekerGimbleLimit=150.000000 DualFOV=TRUE SearchFOV=5.870000 SearchTexture=DTVTADS_SEARCH.TGA [FLIR] SystemType=EO_CAMERA ModelNodeName=RadarScope CameraFOV=0.7000 SightTexture=DTVTADS_LOCK.TGA SeekerRange=10.000 SeekerGimbleLimit=50.000000 SearchFOV=15.00000 CameraYaw=15.000000 CameraPitch=15.000000 SearchTexture=DTVTADS_SEARCH.TGA [LANTIRNSensor] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= Position=0.0,0.0,0.0 PitchModelNodeName=BallSensor YawModelNodeName=SensorCollar GunRange=10000 PitchAngleRate=45 MaxPitch=90 MinPitch=10 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=90 MinYaw=-90 DefaultYawAngle=0 Into avionics: [TVDisplayData] UseRadarTexture=true DisplayLimitLeft=4 DisplayLimitRight=251 DisplayLimitTop=4 DisplayLimitBottom=251 ApplyFilter=FALSE FilterMaterial=DTVFilterMaterial OverlayTexture=cockpit\F-16C_EO.tga [DTVFilterMaterial] IRImage=TRUE DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\F-16C_TVgreen.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE Can´t track and lock, but "it work"