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guuruu

+MODDER
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Everything posted by guuruu

  1. F-4F pack

  2. SF2 WW2 MTO B-25C/D Mitchell Bomber Pak

    Always loved B-25. Very smart plane, just classic mid bomber ;-)
  3. F-4F pack

    Master ;-)
  4. MIG-29 OVT Fulcrum

    Fantastic job, thx.
  5. RAF Tornado GR1 -

    Version 3.2

    325 downloads

    This is full package. YOU DON"T NEED TO DOWNLOAD ANY PREVIOUS VERSIONS OF MY TORNADO. THIS PACK INCLUDING THE LATEST VERSION OF JP233 . YOU DON'T NEED DOWNLOAD STANDALONE VERSION. KNOWN ISSUES. Don't arm AI with JP233, They can't use it. CHANGES (3.2): 1) Added AI modifications that they don't jump like crazy frogs on take off and can hit target using CCIP bombs. 2) New HUD (more real Tornado like) based on ians755's HUD for SF2. 3) Modified ALARMS, they are really fire and forget now. 4) Added new radar range in GM mode, 0.3 Nm , it is pseudo Terrain Avoidance and 1st radar mode when you activate radar. 5) Added 2BR for tanks racks. INSTALATION : PLANE: BACKUP YOUR SKINS. THERE IS ONLY 27th Sqn SKIN IN PACK !!! Delete old folder Tornado_IDS, use new one ;-) WEAPONS : I highly recommend to use WeaponEditor and remove following weapons from list before instalation: RBL755_2 BL755_2 RBL755 BL755 UK1000LB UK500LB Paveway III Paveway IV JP233 SG-357 BRU33UK ALARM We don't need milions same weapons ;-) 1) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad. 2) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini. 3) Correct [WeaponDataxxx] -> xxx for next numbers in list. 4) save WEAPONDATA.ini. 5) delete WoE/Objects/Weapons/WEAPONDATA.DAT file. 6) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and save it. This will generate new WEAPONDATA.DAT file. CREDITS ravenclaw_007 for BL755 FastCargo for ALARM missile ianh755 for HUD Column5.us for NATO fighters. About rest. I used clean instalation of WoE with NATO fighters I-IV and these 4 planes: Tornado IDS (which was only in german version there) Tornado F3 (I used cocpit from this plane and part of HUD) CF-18 (some small parts of script for HUD, fall line and GM radar skin) A7D (fall point symbol). Really have no idea who was author of these parts .... thanks anyway .
  6. Terrain following F-111A

    Oh, sry ... my fault. It's replacement for lines in flight / missioncontrol.ini . BACKUP your missioncointrol 1st ;-)
  7. File Name: Terrain following F-111A File Submitter: guuruu File Submitted: 17 May 2017 File Category: F-111 This is beta test of terrain following F-111A, similar to my Tornadoes. Settings are a bit different than tornadoes settings , but these will be universal. Means, will work for Tornado and F-111. [Altitude] Normal=170 Low=150 VeryLow=100 High=250 VeryHigh=450 //Normal=3000 //Low=500 //VeryLow=100 //High=5000 //VeryHigh=8000 [Waypoint] TaxiSpeed=5.14444 TaxiTime=0 TakeOffTime=0 InitialClimbDist=15000 InitialClimbAlt=1000 MaxInitialClimbAngle=0.7 MarshallTime=150 IPDist=27780 IPAngle=45.0 IPTime=150 AttackAlt=150 MaxApproachAngle=90 LandApproachDist=15000 LandApproachAlt=1344 LandLineupDist=8500 LandLineupAlt=762 StackAltDiff=500 ArrivalTimeDiff=240 EscortTimeDiff=10 MinBaseRange=10000 MinFACRange=15000 AircraftWaypointSize=1500 GroundObjectWaypointSize=500 GroundAttackDist=500 Click here to download this file
  8. SF2_and_SF1_Dogfightv2.2.zip

    Great stuff !! Used to have lot of fun trying some dogfights ;-)
  9. Probably I'm doing something wrong, but for now internal flares looks like this: [RightWing] SystemName[015]=FlareStation [FlareStation] ReferenceName=BOZ-107 SystemType=DECOY_DISPENSER ModelNodeName=pylon_outer_right EjectPosition=3.390,-5.2,-0.605 EjectVelocity=0.00,-8.00,-1.00 NumChaff=120 NumFlare=30 MinExtentPosition=3.390,-5.2,-0.605 MaxExtentPosition=1.22, 2.68,-0.50
  10. Anyway, I finaly added ECM and flares as internal, external ECM with 0 strenght and empty flare dispenser just for correct look ;-) And now I've next question ;-) Tornado has his BOZ-107 under wing external rack. Is it a way to move flare firing position with wing (yeah, variable geometry) ;-) ?
  11. Yeah, I've read older posts, just used to have hope they corrected it ;-)
  12. A bit frustrating ;-) Anyway, I'll add them as internal ones . Thx for fast reply.
  13. Tornadoes Package

    Ah;-) thx. I just didn't check every weapon, but I'll correct it.
  14. Tornadoes Package

    Can you paste some screen ? Can't find what is wrong ;-)
  15. Tornadoes Package

    Out of fashion ? Maybe ;-) But she is still great small beauty. My 2nd favouritte plane after Spitfire ;-) And over 35 years of duty says ... maybe I'm not perfect, but enought good to stay in duty even when Typhoons come. They are modern, but can't do what I can ;-)
  16. Tornadoes Package

    :-) GR.4 cockpit and i'm stil finding bugs ;-)
  17. better quality, older version is deleted.
  18. Tornado strike. <iframe width="854" height="480" src="https://www.youtube.com/embed/eF1E-yIbJnE"frameborder="0" allowfullscreen></iframe>
  19. Tornadoes Package

    Yeah, I know . Just forgot to change it. Tried Objects/Decals but it don't work for me . Anyway , thx ;-) I'm stil testing these planes, so I hope final version will be ok .
  20. Yes ;-) And the best is, that I voted for ww2 not ww1 movies ;-) Well, I was tired ;-))
  21. Tornadoes Package

    Hmm, interesting thing . Looks like autopilot uses AIData for steering your plane ;-)
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